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6 Lenovo gaming PCs powered by Windows 10 announced this week at E3 2018

This week at E3, Lenovo announced six new gaming devices powered by Windows 10 that arrive with simple, built-in Mixer streaming for low-latency, interactive moments for viewers and streamers to engage with other gamers, plus the latest in gaming technology from Intel and NVIDIA. With Xbox Play Anywhere, you can buy a game once and play it on both your Xbox One and any of these Windows 10 PCs.

Let’s take a closer look at these devices:

Lenovo Legion Y530 Laptop

Between 24.2mm to 25.2mm thin and 2.3 kg light, up to the latest generation Intel processors, NVIDIA GPUs, DDR4 memory and more, the Lenovo Legion Y530 Laptop is thermally optimized to run cooler and quieter while being perfectly balanced between performance and portability.

The 15″ FHD display with optional 144 Hz and 300 nits of brightness as well as a full-sized white backlit keyboard offering under 1ms input response time make the Lenovo Legion Y530 Laptop primed for gaming virtually anywhere life takes you.

Lenovo Legion Y530 Laptop

Lenovo Legion Y730 Laptop

Weighing 2.9kg and between 21.95mm to 24.05mm thin, the larger 17-inch Lenovo Legion Y730 Laptop features the latest in gaming technology from Intel and NVIDIA wrapped in expertly crafted all-aluminum materials, plus more than 16 million color combinations and lighting effects visible from its CORSAIR iCUE RGB backlit keyboard for the ultimate customizable gaming experience.

Lenovo Legion Y730 Laptop

It arrives in both a 17″ FHD display as well as a 15” FHD display option, with optional 144 Hz and 300 nits of brightness.

Lenovo Legion T530

Meet the Lenovo Legion T530, a 28-liter gaming tower redesigned from the ground up to deliver a bold new look that houses up to the latest Intel gaming processors, discrete graphics, DDR4 memory, PCIe SSD storage and dual-channel cooling, all with an external red system lighting.

Lenovo Legion T530

In addition to up to 8th Generation Intel Core processors, up to NVIDIA GeForce GTX 1060 GPUs, up to 32GB DDR4 memory and up to PCIe SSD storage, the Lenovo Legion T530 was engineered to eliminate heat via its innovative dual-channel thermal system and features a tool-free upgrade system with an integrated top carry handle for convenient portability.

Lenovo Legion T730

This 28-liter desktop tower gives you both style and power thanks to a customizable internal and external RGB system lighting, a transparent side panel, optional Asetek liquid cooling, up to 8th Generation Intel Core processors, NVIDIA GeForce GPUs, CORSAIR VENGEANCE DDR4 memory, and more to completely immerse you in your favorite titles and overclock for the win.

Lenovo Legion T730

Lenovo Legion C730

This 19-liter gaming PC has all the hardware you need for a breathtakingly immersive gaming experience. Up to the latest Intel processing, NVIDIA GPUs, and overclocked CORSAIR DDR4 memory, all housed in a chassis featuring a dual-channel thermal system with optional RGB system lighting and transparent top panel, come together to deliver a truly evolved design that looks amazing in virtually any room.

Lenovo Legion C730

The Lenovo Legion C730 was engineered to eliminate heat via its dual-channel thermal system and the full internal RGB system lighting delivers more than 16.8 million color combinations and effects.

Lenovo Legion C530

The 19-liter Lenovo Legion C530 offers you tower-level gaming in a more portable design. It arrives with up to 8th Generation Intel Core processors, NVIDIA GeForce GPUs, DDR4 memory, up to PCIe SSD storage, and more. The C530 was designed for effortless upgrading of your system’s hardware via a one-press upgrade system and integrated top carry handle – all engineered to eliminate heat via its dual-channel thermal system.

Lenovo Legion C530

Visit the Lenovo Newsroom to learn more about all the devices announced this week at E3!

E3 2018: Six Lenovo gaming PCs powered by Windows 10 announced this week

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Updated June 13, 2018 8:00 am

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New: Use your computer and phone together in video meetings

Research into Computer-Supported Collaborative Work has explored problems of disengagement in video meetings and device conflict since the 1990s, but good solutions that could work at scale have been elusive. Microsoft Research Cambridge UK had been working on these issues when the 2015 Hackathon arose as an opportunity to highlight for the rest of the company that just a few simple and dynamic device combinations might provide users with the means to solve the issues themselves.

While we had explored some research prototypes in late 2014 and early 2015, for the Hackathon we decided to use a vision video with the goal of getting the attention of the Skype product group, because we knew that the idea would have the most impact as an infrastructural feature of an existing product rather than as a new stand-alone product. We called the video “Skype Unleashed” to connote breaking free of the traditional one person per endpoint model.

team in a conference room
Turning the hackathon video into a working proof-of-concept

When we won the Business category, our prize was meeting with the sponsor of the Business category, then-COO Kevin Turner.  We scrambled to build a proof-of-concept prototype, which at first we jokingly referred to as “Skype Skwid”, a deliberate misspelling of “squid”, because it was like a body that had lots of tentacles that could reach out to different other things. However, we realized that we needed an official project name, so we became “Project Wellington”. This was a related inside joke, because the largest squid in the world is the Colossal Squid, and the largest specimen in the world is in the Museum of New Zealand Te Papa Tongarewa… in Wellington, New Zealand.

So as Project Wellington we went to meet Kevin Turner, who also invited Gurdeep Singh Pall, then-CVP for Skype, in November 2015. Both immediately saw the relevance of the concepts and Gurdeep connected us to Brian MacDonald’s incubation project that would become Microsoft Teams.

Brian also understood right away that Companion Experiences could be an innovative market differentiator for meetings and a mobile driver for Teams. He championed the integration of our small Cambridge group with his Modern Meetings group as a loose v-team. The Modern Meetings group was exceptionally welcoming, graciously showing us the ropes of productization and taking on the formidable challenge of helping us socialize the need for changes at all levels of the product, from media stack, middle tier, and all clients. We, in turn, learned a lot about the cadence of production, scoping, aligning with the needs of multiple roadmaps, and the multitude of issues required to turn feature ideas into releasable code.Through 2016 and 2017 we worked on design iterations, usability testing, and middle tier and client code. We were thrilled when first glimpses of roving camera and proximity joining were shown at Build 2017, and then announced as officially rolling out at Enterprise Connect 2018.

a group of people in a conference room
The combined research and product team

We are very excited to see these features released. We are also excited to close the research loop by evaluating our thesis that dynamic device combinations will improve hybrid collaboration in video meetings, and doing research ‘in the wild’ at a scale unimaginable by most research projects. Microsoft is one of only a handful of institutions that can make research possible that will improve the productivity of millions of people daily. So as well as releasing product features, we are exceptionally proud of the model of collaboration itself. And, indeed, we are continuing to collaborate with Microsoft Teams even after these features are released, as we now have a tremendous relationship with a product group that understands how we work and values our help.

To come full circle, then, it was Satya Nadella’s emphasis on the Hackathon as a valuable use of company time, and The Garage’s organization of the event itself, that allowed ideas well outside a product group to be catapulted to the attention of people who could see its value and then provide a path to making it happen.

If you would like to find out more about this project, connect with Sean Rintel on LinkedIn or follow @seanrintel on twitter.

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To help their daughter, a Microsoft employee and a filmmaker became transgender allies

Microsoft Corporate Vice President Chadd Knowlton and filmmaker Vlada Knowlton underwent a “radical transformation” and then made a documentary to tell stories of families like theirs

By Natalie Singer-Velush

Chadd and Vlada Knowlton will never forget the day they most feared for their youngest child.

They were driving to school and from the back seat of the car piped a little voice, asking where babies came from. Vlada Knowlton, a filmmaker and former Microsoft employee, explained to her 4-year-old that babies grew in moms’ bellies and came out when they were ready.

“I want you to put me back in,” said the trembling voice. “I know I’m a girl. It’s not fair.”

The parents worried immediately that this was their preschooler’s way of saying that life didn’t feel worth living.

“I kept the car straight. I tried to keep driving. But it was terrifying,” Vlada Knowlton said.

The Knowltons’ youngest child had always been artistic, creative, curious, and intelligent—but also, lately, very unhappy.

“She was born with the body of a boy. Everybody assumed she was a boy. [In the beginning] we never in a million years imagined anything different,” Vlada Knowlton said. “But . . . from about the age of 2, she seemed frustrated, unsatisfied with her life.”

At home, the Knowltons, who also have an older son and daughter, had been allowing their youngest to wear dresses and play with more stereotypically girly toys, and things seemed better during those times. But in public, their preschooler was frustrated and angry when presenting as a boy, which was leading to depression and withdrawal.

“She couldn’t express herself the way she felt she wanted to,” Vlada Knowlton said.

The day in the car was the turning point for the parents. Their daughter felt she was a girl, and so she should be able to live that way, they decided.

“We had to go through a radical transformation to learn, to understand, and to accept. Our daughter didn’t really transition—she was the same before. We transitioned as parents.”

“It was a great moment of clarity,” said Chadd Knowlton, a corporate vice president at Microsoft. “We were coming from a place of total unknown. Once we did the research and we understood how gender is formed in the brain, we could accept it. Gender is what it is.

“We had to go through a radical transformation to learn, to understand, and to accept. Our daughter didn’t really transition—she was the same before. We transitioned as parents. And then we moved ahead into a new kind of personal activism that we had never had to call upon in our lives before.”

That activism includes making a documentary about LGBTQ+ rights and the movements that threaten them. The film, “The Most Dangerous Year,” recently had its world premiere at the Seattle International Film Festival. It tracks a wave of antitransgender legislation, including bathroom bills, and tells the story of a coalition of Washington State families who have transgender children who join together to fight it. Vlada Knowlton directed, wrote, edited, and produced the film; Chadd Knowlton served as the supervising sound editor and composed the score.

As they navigated their daughter’s and family’s journey, the Knowltons have been supported by many of their communities, including Microsoft.

“The environment is inclusive, accepting, and empowering for people to express themselves and to be allies,” Chadd Knowlton said of the company’s culture. “One of the first things I thought about was hey, maybe my daughter could get a job at Microsoft one day because I know it’ll be a great place for her to work.”

Their family’s journey has broadened their perspective in a way that now empowers them to be advocates and allies.

“We were new people after this, and honestly we’re thankful for that,” Chadd Knowlton said. “Gender is not binary. You could be anywhere on that spectrum. It’s one of the things I think people struggle with in our society. They really want things to be easily categorized and named. But the world is all nuance—and that’s the beauty of it.”

Meet more Microsoft employees who are changing hearts and minds and advancing human rights.
https://news.microsoft.com/life/topic/pride/

See how Microsoft is celebrating Pride 2018 and how you can be an ally.
https://www.microsoft.com/pride/

Learn how Microsoft and its LGBTQ+ employees push for change across borders.
https://news.microsoft.com/life/pride/

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Azure Kubernetes Services – with new regions, more features – now generally available

They say time flies when you’re having fun, and as I approach two years working on containers in Azure, I see the truth in that saying. Over the last two years we have launched a Kubernetes service in Azure, acquired Deis, joined the Linux foundation, launched the Draft and Brigade open source projects, launched the first serverless container infrastructure in the major public clouds, and most recently acquired GitHub where Kubernetes was born. We’ve also seen incredible growth in Kubernetes on Azure, with five times the number of customers and ten times the usage of a year ago. To say that the excitement never ends at Microsoft and Azure is an understatement!

Today, I’m incredibly excited to announce that the Azure Kubernetes Service (AKS) is now generally available. We are also adding five new regions including Australia East, UK South, West US, West US 2, and North Europe. AKS is now generally available in ten regions across three continents, and we expect to add ten more regions in the coming months!

With AKS in all these regions, users from around the world, or with applications that span the world, can deploy and manage their production Kubernetes applications with the confidence that Azure’s engineers are providing constant monitoring, operations, and support for our customers’ fully managed Kubernetes clusters. Azure was also the first cloud to offer a free managed Kubernetes Service and we continue to offer it for free in GA. We think you should be able to use Kubernetes without paying for our management infrastructure.

Going from preview to general availability requires dedication and hard work by both the AKS engineering team as well as the customers who volunteered their time and patience to try out our new service. I’m extremely grateful to everyone inside and outside of Microsoft who contributed their time to improving AKS and making the general availability possible. The product that we ship today is better because of your hard work. Thank you!

In addition to the work on AKS, the team has also been engaged with the upstream open source Kubernetes community. With open source, it is insufficient to just consume software, it is critical to be engaged with and contributing to the projects that you use. Consequently, I’m incredibly proud of the nearly seventy Microsoft employees who have made contributions to Kubernetes.

The Kubernetes API is just the beginning. From its inception, a core component of Microsoft’s DNA has been building the platforms to empower and enable developers to become more productive. It has been awesome to see this heritage pull through into a new generation of tools to enable builders of cloud native applications. As we showed this past May at the Microsoft Build conference, Azure is the most complete and capable cloud for cloud native application development. On Azure, our tools make it easier to build and debug your containerized applications with Kubernetes. To make this even better, we’re excited to announce even more features now available in all AKS regions including Kubernetes role-based access control (RBAC), Azure Active Directory based identity, the ability to deploy clusters into pre-existing custom virtual networks, and more. Furthermore, you can even deploy and manage your clusters using both open source tools like Terraform and Azure’s own Resource Manager templates. Come check them out!

In addition to making Azure an industry leading place to run Kubernetes, we are also strongly committed to giving back to the Kubernetes user community, no matter where they want to run Kubernetes. To that end:

  • We lead and support the development of the Helm package manager for Kubernetes, which was recently elevated to be a top-level project in the Cloud Native Compute Foundation.
  • We have built and released Draft and Brigade to make Kubernetes more approachable for novice users.
  • We continue to improve the Kubernetes plugins for Visual Studio and Visual Studio Code, enabling an intuitive, easy to use integration between development and operations environments.
  • These integrations extend into DevOps tools where you can simply integrate AKS into your favorite CI/CD tools such as Jenkins and Visual Studio Team Services.
  • Additionally, with our work on the virtual kubelet, we are leading a cross-industry effort that brings Kubernetes management to environments without VMs using innovative technology like Azure Container Instances.

All of this work wouldn’t mean anything unless we delivered a useful service that meets users where they are and enables them to achieve great things. It’s awesome to see companies like Siemens and Varian Health find success using Kubernetes on Azure.

As proud as I am about everything that the Azure Kubernetes team has done to get us to this point, I’m even more excited to see what production applications our customers build on top of our production-grade, worldwide Azure Kubernetes Service. As for the team, we’re already hard at work on the next set of exciting features for all our AKS users and Kubernetes friends around the world!

If you want to learn more, I encourage you to come create a cluster, deploy some applications, and see what Azure Kubernetes Service has to offer, or try out one of our sample apps.

Thanks!

Brendan

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Power and simplicity—updates to the Office 365 user experience

Technology is changing the way people get things done. We’ve picked up the pace. Our work is more collaborative. And we’re blurring the boundaries of time and place. When we ask customers why they continue to choose Office for their most important work, they tell us that they love the power the Office apps offer. The breadth and depth of features is unmatched in the industry and allows them to do things that they just can’t do with other products. But they also tell us that they need Office to adapt to the changing environment, and they’d love us to simplify the user experience and make that power more accessible. Today, we’re pleased to announce user experience updates for Word, Excel, PowerPoint, OneNote, and Outlook rolling out gradually over the next few months. These changes are inspired by the new culture of work and designed to deliver a balance of power and simplicity.

Office is used by more than a billion people every month, so while we’re excited about these changes, we also recognize how important it is to get things right. To guide our work, we came up with “The Three Cs”—a set of guiding principles that we use as a north star. Because these principles will make this process feel different than any previous user experience update, we thought it would be useful to share them with you.

CustomersWe’re using a customer-driven innovation process to co-create the design of the Office apps. That process consists of three phases: initial customer research and analysis; concepting and co-creation; and validation and refinement.

ContextCustomers love the power of Office, but they don’t need every feature at the same time. We want our new designs to understand the context that you’re working in, so you can focus on the job at hand. That means surfacing the most relevant commands based on the work you’re doing and making it easy to connect and collaborate with others.

ControlWe recognize that established skills and routines are powerful—and that the way someone uses the apps often depends on specific parts of the user interface. So we want to give users control, allowing them to toggle significant changes on and off.

These updates are exclusive to Office.com and Office 365—the always up-to-date versions of our apps and services. But they won’t happen all at once. Instead, over the next several months we will deploy new designs to select customers in stages and carefully test and learn. We’ll move them into production only after they’ve made it through rigorous rounds of validation and refinement.

The initial set of updates includes three changes:

Simplified ribbon—A new, updated version of the ribbon is designed to help users focus on their work and collaborate naturally with others. People who prefer to dedicate more screen space to the commands will still be able to expand the ribbon to the classic three-line view.

The first app to get this new experience will be the web version of Word and will start to roll out to select consumer users today on Office.com. Select Insiders will then see the simplified ribbon in Outlook for Windows in July.

Word, Excel, and PowerPoint for Windows offer our deepest, richest feature set—and they’re the preferred experience for users who want to get the most from our apps. Users have a lot of “muscle memory” built around these versions, so we plan on being especially careful with changes that could disrupt their work. We aren’t ready to bring the simplified ribbon to these versions yet because we feel like we need more feedback from a broader set of users first. But when we do, users will always be able to revert back to the classic ribbon with one click.

New colors and icons—Across the apps you’ll start to see new colors and new icons built as scalable graphics—so they render with crisp, clean lines on screens of any size. These changes are designed to both modernize the user experience and make it more inclusive and accessible.

The new colors and icons will first appear in the web version of Word for Office.com. Then, later this month, select Insiders will see them in Word, Excel, and PowerPoint for Windows. In July, they will go to Outlook for Windows, and in August they will begin rolling out to Outlook for Mac.

Search—Search will become a much more important element of the user experience, providing access to commands, content, and people. With “zero query search,” simply placing your cursor in the search box will bring up recommendations powered by AI and the Microsoft Graph.

Commercial users can already see this experience in action in Office.com, SharePoint Online, and the Outlook mobile app, and it will start rolling out to commercial users of Outlook on the web in August.

Image of the search function in Office 365.

For an overview of these changes, check out the video below by Jon Friedman, our chief designer for Office.

Video source.

To develop these initial designs, Jon’s team worked closely with customers. They collected data on how people use the apps and built prototypes to test new concepts. While we have plenty of work left to do, we’ve definitely heard encouraging things from customers using early builds:

“It’s simpler and I feel like I can open it and immediately get my bearings and move forward. Not a lot of extra information. The tasks are obvious on this screen.”

“The toolbar provides the most frequently used features…maximizing the screen real estate for the actual content.”

“I like the extra space. What I do find is that the feature to toggle it off/on is helpful because occasionally I can’t figure out (quickly) where something went.”

We plan on carefully monitoring usage and feedback as the changes roll out, and we’ll update our designs as we learn more.

Technology is changing the way people get things done at work, at school, and at home, resetting expectations for productivity. Inspired by these changes, these updates are designed to deliver a balance of power and simplicity. But what’s most exciting for us is that over the next few months we’ll be co-creating and refining these new experiences with our customers—and making the power of Office more accessible for everyone.

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Watch any or all of the Xbox E3 2018 briefing videos

Yesterday’s Xbox E3 2018 Briefing featured a ton of big news, from our announcements of new studios joining the Microsoft Studios family to the reveal of the next chapter in the Halo saga. There was something for everyone in the briefing too, including first looks at hardcore shooters like Metro: Exodus and Battlefield V, family-friendly titles like Ori and the Will of the Wisps and Kingdom Hearts 3, and indie gems like Session and Tunic. Did you miss out on the action? If so, we’ve got you covered with trailers and demos galore. Take a look below or watch the entire briefing above!

Halo Infinite

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Ori and the Will of the Wisps

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Crackdown 3

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Sea of Thieves – Cursed Sails and Forsaken Shores

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Forza Horizon 4

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Cyberpunk 2077 Trailer

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PlayerUnknown’s Battlegrounds

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Gears 5 – Cinematic Announce Trailer

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Gears 5 – Announce Trailer

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Fallout 76

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Tunic

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Devil May Cry 5

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Session

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Gears POP!

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Xbox Game Pass Catalog Preview

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ID@Xbox Games Montage

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Battletoads Announce Trailer

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Hyper Universe

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Xbox One X Enhanced Games

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Xbox One E3 2018 Montage

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Cuphead DLC Announce

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Captain Spirit Announce

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Jump Force Announce

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Just Cause 4 Announce

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Shadow of the Tomb Raider

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Tales of Vesperia: Remastered

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We Happy Few Story Trailer

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NieR: Automata Become As Gods Edition

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Metro Exodus Gameplay Trailer

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Kingdom Heart III Frozen Trailer

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The Division 2 Gameplay Demo

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Dying Light 2 Gameplay Demo

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Dying Light 2 Announce Trailer

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Battlefield 5 Single Player Teaser

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Katie Stone Perez and Major Nelson discuss the gaming industry and how to support indie devs

Last year, the gaming industry made roughly $90 billion in sales worldwide. That’s more than double what movies made at the box office last year.

And here’s why that comparison to Hollywood is relevant. Because, like with films, the most popular video games are HUGE. They have great graphics, popular characters, and the franchises keep getting repeated over and over again. Unfortunately, blockbuster games and movies can be as thin on diversity as they are on plot.  

In this episode, we’re talking about the Moonlights and Napoleon Dynamites the indie games that are breaking out, changing paradigms, and making a case for independence in gaming.

 

This episode features:

Navid Khonsari — Co-Founder of iNK Stories

Larry Hyrb —  Xbox’s Major Nelson

Rik Eberhardt — Studio Manager at MIT Game Lab

Mia Consalvo —  The Canada Research Chair in Game Studies and Design at Concordia University

Sherida Halatoe —  Found of Tiger & Squid Game Studio

Karla Zimonja —  Co-Founder of The Fullbright Company

Katie Stone Perez —  Developer Experience Lead at Xbox

Transcript: 

CRISTINA QUINN: Navid Khonsari says most people think Iran looks like this.

NAVID KHONSARI: The deserts, and women covered up in veils and men covered up and looking like clerics.

CRISTINA QUINN: Navid knows that if most people think about Iran at all, the images that come to mind are probably from the hostage crisis in 1979 or the violence of the iranian revolution that led up to it.

During the revolution, Navid was ten years old and living in Tehran. He remembers the hostages, and the violence, but he also remembers how it all began…

NAVID KHONSARI: My grandfather took me out to the streets and as we walked the streets I saw that sense of joy. I saw that sense of possibility that sense of hope that this country could change — change for the for for good, for the better, for people who were on the streets.

CRISTINA QUINN The Iranian Revolution started as a popular uprising — people from all walks of life coming together to overthrow a corrupt, western-backed king.

But then it changed, it turned violent.

NAVID KHONSARI: That hope kind of became a little bit darker. And and violence was out on the streets in the fighting took place and my father who was a doctor would spend the night in the emergency ward tending to wounded civilians and soldiers.

CRISTINA QUINN: Eventually, Navid’s family left Iran, for Canada. But throughout his life, whenever he tried to explain what it was like living in Iran during the revolution, to offer a more nuanced understanding of the country, he felt like he wasn’t getting through.

He wanted to humanize this monumental moment. And he came up with a kind of counter-intuitive solution. A video game.

THEME ENTERS

CRISTINA QUINN: I’m Cristina Quinn and this is dot-future, a branded podcast from Microsoft and Gimlet Creative, about making the future happen.

Because the future doesn’t just HAPPEN. It’s the result of a series of choices that we’re making right now. You can wait for the future to come to you … or you can engage with it, and get ahead of the curve.  

Welcome to dot-future.

THEME OUT

CRISTINA QUINN: Today we’re talking about gaming. Four out of five American households have gaming devices — like a tablet, XBOX or a Playstation — and over half of adults in the US play games. Half!

Production-wise, we have come a long way since:

GAME SOUND – PAC MAN

CRISTINA QUINN: The top-selling games today are hyperrealistic. They immerse players in war zones, put them on the run from zombies, and take them to the thirty yard line with 12 seconds left in the game. Last year, the gaming industry made roughly $90 billion in sales worldwide.

That’s more than double what movies made at the box-office last year. And here’s why that comparison to Hollywood is relevant. Because, like with films, the most popular video games are huge. They have great graphics, popular characters, and the franchises keep getting repeated over and over again.

I mean, you know how it’s kind of crazy that we have, like, how many Fast and Furious movies are there? What are we up to, like eight? Well, guess what? There are eleven games in the Halo family. Eleven. Blockbuster games even follow a Hollywood style RELEASE calendar, according to Larry Hyrb. He’s kind of the public face of Xbox Live. If you’re a gamer, you know him as “Major Nelson.”

LARRY HYRB: Maybe we’ve got a summer blockbuster, but we always have these huge releases, you know in the holiday season at the end of the year, and it’s noisy because the new Call of Duty is going to compete with the new Star Wars movie.

CRISTINA QUINN: Games like Call of Duty are what you call AAA games.

SCORING IN

CRISTINA QUINN: AAA is an unofficial industry rating. But it doesn’t actually stand for anything. The running joke is it means the game took:

  • A lot of time.
  • A lot of resources…and…
  • A lot of money.

CRISTINA: Even if you’re not a gamer you probably recognize the names of AAA gaming companies and their games — Nintendo with Super Mario, Microsoft with Halo, and Activision with Call of Duty.

And just like blockbuster film, blockbuster games are plagued by some of the same problems. The storylines can be kind of stale and repetitive. There’s a hero. Some stuff blows up. You have to fight something, or survive some catastrophe.  

And what that hero looks like is also repetitive — AAA games are as thin on diversity as they are on plot. There’s a really popular gaming writer name Leigh Alexander. Last year she wrote all about this in a notorious blog post called “Gamers Are Over.”

She wrote about how the AAA gaming culture can be summed up like this, quote: “Have Money. Have women. Get a gun and then a bigger gun.”

She was done with it — and she argued that even DEVELOPERS want games to be made for and by a more diverse group of people — to reflect real stories and real human struggle.

And that’s what today’s episode is about: the part of the gaming industry that’s providing an alternative to AAA games. We’re talking about The Moonlights and Napoleon Dynamites — the indie games that are breaking out, changing paradigms, and making a case for independence in gaming.

And, in the process, changing that 90-billion dollar gaming industry from the INSIDE.

SCORING OUT

CRISTINA QUINN: So, back to the video game we mentioned at the beginning. Navid Khonsari wanted to create a game…to provide a more nuanced perspective…

NAVID KHONSARI: You know you take a look at a lot of the call of duties and a lot of the war games that are out there it’s always like while you’re on the beaches of Normandy but you’re playing a member of the you know the U.S. Army and you’re shooting at Germans. But that’s really where the history stops.  

Navid made 1979: Revolution Black Friday. It’s the story of the Iranian revolution, told with the nuance that he didn’t see portrayed elsewhere.  

GAME SOUND – 1979 REVOLUTION: BLACK FRIDAY

CRISTINA QUINN: And it’s an INDIE game. It’s heavy on story. 1979 puts you, the player, in the middle of Tehran during the Iranian Revolution and presents you with a series of options at every turn. Shots are fired. Where do you go? Who do you save?

POST SOUND

CRISTINA QUINN: Critics loved the game. It’s an unmistakeable indie darling. It racked up a bunch of awards, like Best PC and/or Console Game at the ‘16 Bit Awards.

This is a huge success for an indie game developer, but that’s not what Navid was, for much of his career. He started out as the cinematic director at Rockstar games, which makes Grand Theft Auto and Max Payne. He worked on some of the most profitable games in history.

But eventually all of the drug deals and shootouts and car crashes got old. He wanted to make something more real. To do that, Navid quit his job at Rockstar Games and set out on his own to make a game about his real life experience.

He and his wife, who’s a documentary filmmaker and anthropologist, founded a studio together. They called it iNK Stories. It’s based in Brooklyn. Their work is inspired by cinema verite — a raw, intimate style of documentary filmmaking.  So Navid calls what iNK Stories makes, “verite games.” 1979 blends real history and the game’s action, with real life photographs and archival footage.

NAVID KHONSARI: The game has got me splattered all over it. When you’re in the home looking at the home movies that’s actually super 8 footage that my grandfather shot from 1950 to 1979 and it includes my mother’s swimming at the Caspian Sea. My grandfather great grandfather and family had a big feast and myself attending my first day school.

CRISTINA QUINN: But Navid wanted to make sure that the game was not just just a glimpse into his own past. He wanted it to be accurate, more accurate, than the books he’d read or the films he’d seen about Iran’s revolution. So he and a small team conducted more than 40 interviews with people who were living in Iran during the revolution.

He also hired academics, and religious advisors, to ensure that the game was authentic.

The end result is a subtle portrayal of a critical moment in history.

GAME SOUND – 1979 REVOLUTION: BLACK FRIDAY

CRISTINA QUINN: Do you think there are some stories better told through the immersive, video game experience than through other mediums?

NAVID KHONSARI: Yeah. These are incredible tools to put you right in that space to put you in the head space or in that environment or in that particular instance where something is taking place. These are probably the most powerful way of creating empathy. So in a weird way if we want to actually understand a little bit more about humanity and really feel what it’s like we actually have to engage with some kind of technology that allows us to go there.

CRISTINA QUINN: Navid is part of a new class of game developers who are intent on making games that are both personal AND fun. It’s a mission that, in the hands of triple A gaming companies, often fails.

RIK EBERHARDT: You can see a game that’s made by, you know, people who look like me so middle aged white guys and those those games often don’t have anything to say

CRISTINA QUINN: Rik Eberhardt works at MIT’s Game Lab — which experiments with new game technology.

RIK EBERHARDT: And when they do try to say something they’re not they’re they’re trying to adopt somebody else’s language, and it feels wrong.

He says indie games are coming from a genuine place…and that comes across in the experience of playing the game…

RIK EBERHARDT: And with an indie game, yeah, you can absolutely see the person who made it where what where they came from what they brought to the game what culture they’re from.

CRISTINA QUINN: Culture and story haven’t necessarily been a major focal point of video games. From the very beginning of gaming, the focus has been on graphics and speed.

SCORING IN

CRISTINA QUINN: In 1977, Atari released what would become known as the Atari 2600. By 1980, millions of homes were introduced to the idea of playing games not at an arcade, but in your living room.

GAME SOUND – ATARI

CRISTINA QUINN: But Atari didn’t stay on top for long. In 1985, Nintendo released its “Entertainment System.”  The package came with a controller, and a gun for playing Duck Hunt.  

DUCK SOUND

CRISTINA QUINN: Then in 1989 Nintendo leveled up gaming, when it released a HANDHELD console, the Game Boy.  

For millions of people, being able to take your games with you was totally novel — and it changed the gaming industry — and family road trips — forever.

SCORING OUT

CRISTINA QUINN: In 2002, Microsoft introduced Xbox Live, allowing console players to play with other gamers throughout the world, something they still do today, of course.

LARRY HYRB: If I wake up at 3:00 in the morning because I can’t sleep. I can pop on my console and all of a sudden I’m playing with friends that may or may not be online or I’m going to discover new friends.

CRISTINA QUINN: This is Larry Hyrb — or Major Nelson — from Xbox again.  He’s been at the company for 14 years, and for a million Twitter followers he’s the go-to-guy for all-things Xbox.

Here’s the thing about Xbox Live, a player in Philadelphia can connect with a player in the Philippines. There’s always someone to play with.

LARRY HYRB: So if you have a young one, or maybe the baby is taking a nap, you can still go online and within 30 seconds to be connected with friends around the world… you’re playing an interactive game.

CRISTINA QUINN: Games are just everywhere. They’re on your phone, they’re in the back of your airplane seat — you can get virtual reality gear at Gamestop!

And everything looks and sounds flawless.

MIA CONSALVO: They’re stunning, right? They’re amazing to look at.

Mia Consalvo is the Canada Research Chair in game studies and design at Concordia University.

MIA CONSALVO: I think that expectations are being ratcheted up just kind of across the board. Even, for example let’s say with sports games like Madden or you know like a baseball game where you would think that the game is just about playing football but really in those games now. I mean they need photorealism. You know they need the actual images of the players the real players. They have role-playing system where you can create your own character, you can create you and be recruited and work your way up from the minors to the majors.

CRISTINA QUINN: That’s because games are in a fierce competition for our attention, according to Larry Hyrb.

LARRY HYRB: Our hours in the day that you and I and the listeners have for entertainment — how are you going to spend them? There’s just so much product out there right now, that people have trouble bursting through.

CRISTINA QUINN: And to compete at the blockbuster level, it takes a lot of money to stand out. Money that indie developers and publishers often don’t have. But what they do have — according to Mia — is nerve, and creativity.

In a way, the stakes for indie game developers are actually lower, because they don’t have to play ball with the big guys. They can take risks and experiment with visual style or even get… emotional with their games. That’s what Sherida Halatoe set out to do when, as a college student, she began working on the game Beyond Eyes.

GAME SOUND

CRISTINA QUINN: The game’s protagonist is a little girl, named Rae. Rae is blind, and at the beginning of the game, she loses her cat, Nani. Beyond Eyes is a quest, to help Rae find her missing pet. Sherida isn’t blind – but she wanted to make Beyond Eyes to help people understand what it’s like to feel adrift …

SHERIDA HALATOE: When I was 10 years old. My father died and it was a very horrible experience of course but it taught me a lot about life

CRISTINA QUINN: She wanted to help people who’ve felt lost see themselves in a videogame

CRISTINA QUINN: So, why..why is the character blind?

SHERIDA HALATOE: So for me it’s kind of a metaphor because my dad was the most important thing for me in my life like my whole world you know revolved around that…. so that being taken away was a huge loss. And that kind of kind of made it a visual translation there

CRISTINA QUINN: As Rae wanders through the game, the edges of the screen are white, but slowly, the path forward spreads out before her, like water colors rushing to the edge of a page.  Strokes of color swirl around the edges.

SHERIDA HALATOE: I really like watercolors and I like the idea of how things become..like when you, you know, put watercolor on paper it just kind of drifts out, you know, flows out. I like the idea of not being able to see and then touching something and everything flowing out like water.

CRISTINA QUINN: It’s so gentle, and so beautiful. The premise feels so different than other games. You’re just helping a little kid find her cat.

SHERIDA HALTOE: In essence this story of Beyond Eyes is about loss but also about overcoming

CRISTINA QUINN: Sherida’s definitely an outlier in the gaming industry. She didn’t grow up wanting to make games. In college, she took a game development course and realized that games gave her the ability tell stories in a new way. Even her way of measuring the impact of the game isn’t very gamer-y.

She keeps a glass bottle on her desk, in her office. And every time she gets an email from someone who says that the game moved them to tears, she pours a few drops of water into the bottle…

SHERIDA HALATOE:  In the first six months, the thing was half full or something. In the end, I think I got a half cup or something?

CRISTINA QUINN: Sherida’s not typical but she is successful. Beyond Eyes was featured at the E3 conference in 2015 — the world’s top gaming conference. She’s now working on a new series of short games called “Trails of Life.”

MUSIC

CRISTINA QUINN: It’s extremely rare for an indie developer to gain success on their first game. Usually, it takes years of releasing games and slowly building an audience. And lots of those developers cut their teeth at AAA studios before launching a game of their own.

MUSIC OUT

CRISTINA QUINN: Karla Zimonja knows that from personal experience. She spent 7 years working as an animator on lots of games, like the Bio-Shock series, and Zoo-Tycoon:

KARLA: I ended up working on a zoo game There were a lot of very repetitive tasks that I would have to do, like animate a sitting position to standing position for every single animal in the game. And a lot of like, you know, turns 30 degrees right turns 90 degrees or right turns you know turns 90 degrees right from standing turns or you know and from walking and from running and it very much turned it into a kind of feeling like a spreadsheet.

CRISTINA QUINN: Karla felt like a cog in the machine and decided to leave the triple A system. She and a friend got together to strike out on their own. They started a gaming studio called Fullbright.

They decided to make their debut game feel just like a first person shooter game. You know — the games where you see through the eyes of a character as they move through the world — but with one important distinction: no shooting. They called the game “Gone Home.”

GAME SOUND – GONE HOME

CRISTINA QUINN: Gone Home is set in a spooky Victorian house in the year 1995. It’s raining…the phones are down…and there aren’t any cell phones to call for help.

KARLA ZIMONJA: Gone Home is the story of a college student arriving home after being abroad to find that her family has moved into the new house and nobody is there when she gets there. And she explores the house and find out all about what her family has been doing in her absence.

CRISTINA QUINN: Although it seems like a ghost could pop out at any moment, the game isn’t scary. As a player, you search for clues — notes, and audio diaries — to help piece together what happened to this family.

KARLA ZIMONJA: An enormous part of the game is putting other pieces for yourself and learning about the characters in your own time and way.

CRISTINA QUINN: Characters that don’t appear on screen — but whose personalities, dreams, and entire lives are slowly revealed as you play the game. And perhaps the most remarkable reveal is what the New York Times called “the greatest video game love story ever told.”

GAME SOUND – GONE HOME

CRISTINA QUINN: It’s a love story about two young women. Although Fullbright didn’t set-out to be a voice for LGBTQ people in the game world, Gone Home wound up getting a lot of attention.

Because there aren’t that many queer characters in big video games. AAA publishers tend to be pretty risk averse when it comes to storytelling. Karla says when AAAs see a pitch that deviates from the norm…they’re not likely to go for it.

KARLA ZIMONJA: You know, the marketing guys at whatever publishing company would have been like “teen lesbians? No one’s going to buy that…are you on crack?”

By funding Gone Home themselves, Fullbright was able to make the game a reality, and a smashing success. The gaming website Polygon named it their Game of the Year, and it won the British Academy Games Award for best debut.

But more importantly to Karla, is the opportunity for her game to influence other, bigger gaming companies.

KARLA ZIMONJA: Indie games are often the source of new paths and new, like, approaches to things. We have, like, the low overhead where it’s like the really big companies don’t…they come in there like those big ocean liners they can’t turn.

Karla’s company sunk their savings and 18 months of work into Gone Home.

KARLA ZIMONJA: It’s nice to have people think your ideas are worth something. It’s essentially like the big guys being like, ‘oh yeah that little guy had a great idea.’

It kind of means they’ve arrived. But even more powerfully — it means that the stories — like the one in Gone Home — are worth telling.

Here’s Katie Stone Perez, who works for Xbox at Microsoft.

KATIE STONE-PEREZ: By giving all of these different people an opportunity to tell their story and to bring their voice to the table it really ends up creating those moments where people do feel like it is representative of their story and their lives and their passions.

Katie says it’s the responsibility of the gaming industry to make sure that the community feels seen and heard by having more diversity within games. That’s why Katie joined Microsoft’s ID@XBOX team and helped it grow.

ID@XBOX gives indie game developers the tools they need to bring their games to life on the Xbox platform, and they promote their favorites at major industry events.

KATIE STONE-PEREZ: Traditionally the industry has been more, ‘oh you know the right person to talk to..and you know you know do you know the right person to go get funding from and you know the right person to do this?’ And so we’ve really been about, you know, democratizing that process for everyone.

One of the developers who’s benefited from that democratization: Navid Khonsari, with his depiction of Iran in 1979 Revolution Black Friday.

The game’s success has helped rewrite how people see Iranians — and how Iranians see themselves.

NAVID KHONSARI: For the first time they see themselves portrayed as protagonists in a positive light, rather than terrorist number one two and three.

Navid says his game is helping people see one another. Like, really understand each other.

NAVID KHONSARI: This is powerful. For us that’s been really really really enriching and we’ve made look we made a lot of mistakes and it was our first game that we’ve made, but at least we know that we overcame the most difficult part which was connecting.

CRISTINA QUINN: And all it took to connect — to make a moment in history more human — was a video game.

CREDITS

THEME

CRISTINA QUINN: .future is a co-production of Microsoft Story Labs and Gimlet Creative.

We were produced this week by Katelyn Bogucki, with help from Victoria Barner, Garrett Crowe, Frances Harlow, Jorge Estrada, Nicole Wong, Abbie Ruzicka and Julia Botero. Creative direction from Nazanin Rafsanjani. Production assistance from Thom Cote.

We were edited by Rachel Ward and mixed by Zac Schmidt. Our theme song was composed by The Album Leaf. Additional music from Waltho, Eliot Lipp and Marmoset.

Special thanks to: Derek Johnson, Aleah Kiley and Lena Robinson.

PROMO

CRISTINA QUINN: Coming up next time on dot-future … stories of how people on 4 continents are using one of the most popular games in history to heal, grieve, rebuild, and reinvent.

LYDIA WINTERS: I can’t even really begin to describe how Minecraft has changed my trajectory, and where I was going. It’s hard to even see back to where I was going because I’m so far from my starting point.

CRISTINA QUINN: That’s next time on dot-future.

If you like dot-future, subscribe on Apple Podcasts, or wherever you get your podcasts!  Make sure to type period future to find us, like period as in a dot. Dot future.. And while you’re at it, leave us a review so we know how you feel about the show! Don’t get left in the past. Join us in the dot Future …   at dot future dot net. That’s D O T future dot net.

I’m Cristina Quinn. Thanks so much for dot listening!

THEME OUT

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Everything we announced at the Xbox E3 2018 Briefing

Sunday’s Xbox E3 Briefing was the largest in Microsoft’s history with more than 6,000 people, including more than 1,000 fans, invited to attend in the Microsoft Theater. Microsoft announced it is doubling its game development studios and showcased a record 52 games on stage including 18 console launch exclusives and 15 world premieres. The diverse lineup included games for every type of player, from exclusives like Forza Horizon 4, Halo Infinite and Gears 5, and independent titles like Session, Below, Ashen and Tunic to some of the biggest blockbuster games coming in the next year like Fallout 76, Tom Clancy’s The Division 2, Kingdom Hearts 3, Devil May Cry 5, Battlefield V, Metro Exodus and Shadow of the Tomb Raider, many enhanced to take advantage of the power of Xbox One X.

“There has never been a more exciting time to be part of the gaming industry, with creators large and small showcasing incredible new games for the more than two billion players around the world,” said Phil Spencer, head of Gaming at Microsoft. “At Microsoft, we are committed to empowering gamers to play the games they want, with the people they want, where they want.”

Investing in Development of Original Content

Microsoft announced it is doubling its game development studios by adding five new creative teams to the Microsoft Studios family. New investments include the formation of a brand-new studio, The Initiative, the acquisition of Playground Games, and letters of intent to acquire Ninja Theory, Undead Labs and Compulsion Games.

  • The Initiative. Based in Santa Monica, Calif., The Initiative is a brand-new Microsoft game development studio headed by industry veteran Darrell Gallagher that is working to create groundbreaking new worlds, characters and game experiences.
  • Playground Games. Microsoft has acquired U.K.-based Playground Games, a development partner since 2010 that has helped grow the Forza franchise to new heights. In addition to its work on this year’s Forza Horizon 4, Playground Games will have a team dedicated to bringing their open-world expertise to an entirely new project.
  • Ninja Theory. The relationship between Ninja Theory and Microsoft started in 2000 when Kung Fu Chaos was in development for the original Xbox and culminated in the release of Hellblade on Xbox One earlier this year. Microsoft’s intent to acquire Ninja Theory will help ensure the creative team has the resources and freedom to bring more ambitious games like Hellblade: Senua’s Sacrifice to fans.
  • Undead Labs. Seattle-based Undead Labs is the creator of the popular State of Decay franchise, enjoyed by millions of fans worldwide. In the first two weeks since State of Decay 2 launched, more than two million fans joined the fight to survive and took down more than two billion zombies. By entering into a letter of intent to acquire Undead Labs, Microsoft is signaling its commitment to growing the franchise and taking the zombie survival-fantasy genre to new
  • Compulsion Games. As We Happy Few nears its full, multiplatform release on Aug. 10, Microsoft has entered into a letter of intent to acquire Montreal-based Compulsion Games. By joining the team at Microsoft Studios, Compulsion will have the resources, platform and freedom to take even bigger creative risks and create even more ambitious worlds with its future projects.

“The original games we create at Microsoft Studios are some of our biggest assets,” said Matt Booty, corporate vice president of Microsoft Studios. “Our growth strategy is to continue to expand the worlds that players love, while developing all-new exclusive games that deepen their engagement with our platform. We are thrilled to welcome five new studios into the Microsoft family. We believe these teams have the collective creative power and operational excellence to deliver the next industry game changers.”

The addition of these creative teams reinforces Microsoft’s vision for gaming, which starts with a deep commitment to original content. The company is developing a portfolio of games on every device, including newly announced Microsoft Studios games. Revealed on stage today were three new Gears of War titles — Gears 5, Gears Tactics, Gears Pop! — along with Battletoads, Forza Horizon 4 and Halo Infinite, a Master Chief story and the next major release in the franchise built from the ground up on the new Slipspace engine.

Access to your Favorite Games Faster and Better than Ever

Microsoft announced several new titles joining the Xbox Game Pass catalog this year including Forza Horizon 4, Fallout 4, Tom Clancy’s The Division and The Elder Scrolls Online: Tamriel Unlimited, as well as several new ID@Xbox games being added on their release date. Microsoft also introduced new innovations to push digital gaming forward, including FastStart, an innovation from Microsoft’s Machine Learning Team, and plans from Microsoft’s Gaming Cloud Team to develop a game streaming service to unlock console-quality gaming on any device.

“We’ve been thrilled to see the positive impact Xbox Game Pass is having on the gaming ecosystem, including increasing the number of titles gamers play nearly 40 percent and increasing gameplay hours by almost 20 percent,” said Mike Nichols, chief marketing officer for Gaming at Microsoft. “With the ultimate freedom to explore and play over 100 great games, Xbox Game Pass delivers our members an incredible value in gaming.”

  • Xbox Game Pass. The Xbox Game Pass catalog continues to expand, with exciting new blockbuster titles available to members starting today, including Fallout 4, The Elder Scrolls Online: Tamriel Unlimited and Tom Clancy’s The Division. Microsoft also announced several notable titles launching through the ID@Xbox program that will be coming to Xbox Game Pass this year to coincide with their debut on Xbox One. These include Warhammer: Vermintide 2, Ashen, Afterparty and Phoenix Point, as well as blockbusters from some of our biggest first-party franchises such as Forza Horizon 4, Crackdown 3, Gears 5 and Halo: The Master Chief Collection, which will release later in 2018 and beyond.
  • FastStart (Xbox One). With FastStart, you can now jump into your game[i] twice as fast and play after downloading just a fraction of your title. FastStart identifies which files are needed to begin playing and prioritizes the download of those files first, enabling you to quickly jump into full-fidelity gameplay while the remainder of your title downloads in the background. Simply find the FastStart-enabled title you want to play, hit Download and your console will take care of the rest. It’s that simple.
  • Xbox Adaptive Controller (Xbox One, Windows 10). Beginning at 9 a.m. PT on June 11, preorders will begin in select markets for the first-of-its-kind Xbox Adaptive Controller, designed for gamers with limited mobility. Available exclusively through Microsoft Store for $99.99 USD, the newest addition to the Xbox family of controllers and devices is designed to be as adaptable as possible, so gamers can create a setup that works for them in a way that is plug-and-play, extensible and affordable.
  • Mixer, Microsoft’s live streaming service, is seeing continued growth with viewership doubling in just six months to more than 20 million. The majority of this is growth from viewers on mobile

 Best Place to Play Original, Blockbuster, and Independent Games

 Xbox One continues to be the best place to play the biggest blockbuster games with over 220 titles enhanced for Xbox One X, the world’s most powerful console, with new games leveraging the power of the platform from some of the world’s most talented creators like Fallout 76 from Bethesda Game Studios, Cyberpunk 2077 from CD Projekt RED, Tom Clancy’s The Division 2 from Ubisoft Massive and dozens more. Independent game creators also continue to innovate on Xbox One with games like Session, Below, Ashen and Tunic coming to Xbox One as console launch exclusives.

  • Battlefield V (Electronic Arts). Available worldwide Oct. 19, 2018, enter mankind’s greatest conflict with Battlefield V as the series goes back to its roots in a never-before-seen portrayal of World War II. Take on all-out multiplayer across the world or witness human drama set against global combat in single player War Stories, including Nordlys — a first look shown in the Xbox E3 briefing — the story of a young Norwegian resistance fighter during the German occupation, you must pay an unthinkable price to save not only yourself, but also your family.
  • Black Desert (Pearl Abyss). Black Desert is a revolutionary MMORPG that delivers intense, fast-paced combat, profitable life skills and an expansive open world. Slay monsters, abominations and gods, or engage in relaxing life skills like crafting, fishing and cooking. Become your true self in this truly open world MMORPG
  • Crackdown 3 (Xbox One Exclusive). Crackdown 3 brings the boom next February, where players will stop crime as a super-powered Agent in a sandbox of mayhem and destruction. Developed by Microsoft Studios in collaboration with Sumo Digital and Elbow Rocket, Crackdown 3 delivers cooperative mayhem, signature antics, explosive gameplay and an all-new multiplayer mode, Wrecking Zone, where destruction is your ultimate weapon powered by Microsoft Cloud. Available worldwide in February 2019.
  • Cuphead: The Delicious Last Course (Studio MDHR). In Cuphead: The Delicious Last Course, Cuphead and Mugman are joined by Ms. Chalice for a DLC add-on adventure on a brand-new island! With new weapons, new charms and Ms. Chalice’s brand new abilities, take on a new cast of multifaceted, screen-filling bosses to assist Chef Saltbaker in Cuphead’s final challenging quest.
  • Cyberpunk 2077 (CD Projekt RED). Cyberpunk 2077 is a narrative-driven, open world RPG set in the most vibrant and dangerous metropolis of the future — Night City. You play as V, a hired gun on the rise, who just got their first serious contract. In a world of cyber-enhanced street warriors, tech-savvy netrunners and corporate lifehackers, today is your first step to becoming an urban legend.
  • Devil May Cry 5 (Capcom). A brand-new entry in the legendary over-the-top action series comes to Xbox One in spring 2019, complete with its signature blend of high-octane stylized action and otherworldly and original characters the series is known for. Years have passed since the legions of hell have set foot in this world, but now a new demonic invasion has begun, and humanity’s last hope will rest in the hands of three lone demon hunters, each offering a radically different play style. United by fate and a thirst for vengeance, these demon hunters will have to face their demons if they hope to survive. The devil you know returns in the most over the top, technically advanced, utterly insane action experience of this generation.
  • Dying Light 2 (Techland). The bold sequel to the open-world phenomenon, Dying Light 2 brings to life a unique post-apocalyptic vision of the Modern Dark Ages, where your parkour abilities and brutal combat skills are the only things that let you dive into darkness and emerge alive. Make morally grey decisions, shape the transformation of the City and ultimately decide its fate.
  • Fallout 76 (Bethesda Game Studios). The award-winning creators of Skyrim and Fallout 4 welcome you to Fallout 76 — a stunning prequel and the largest world ever created in the legendary Fallout universe. Set in the hills of West Virginia, you are one of the first to emerge, into a new and untamed wasteland.
  • Forza Horizon 4 (Xbox One And Windows 10 Exclusive – World Premiere). In Forza Horizon 4, seasons change everything. This highly anticipated follow-up to 2016’s breakout hit Forza Horizon 3 brings players dynamic seasons in a shared open world that change every week. Experience beautiful, historic Britain in spectacular native 4K and HDR, collect over 450 cars, and become a Horizon Superstar. Forza Horizon 4 will launch worldwide on Xbox One, Windows 10 and Xbox Game Pass on Oct. 2, 2018, as an Xbox Play Anywhere title.
  • Gears 5 (Xbox One And Windows 10 Exclusive – World Premiere). As Kait, journey across the biggest, most beautiful Gears world ever created. Play solo or with a friend in local split-screen co-op, or online co-op and experience every mode in 4K Ultra HD resolution with stunning HDR at a smooth 60 frames per second. “Gears 5” will be released in 2019 on Xbox One and Windows 10 and will come to Xbox Game Pass on the same date as its global release.
  • Gears POP! (iOS and Android Exclusive – World Premiere). Gears Pop! brings together iconic Gears characters in a cute Funko Pop! style. The game is being developed in partnership with Funko (Nasdaq “FNKO”) and inspired by the Gears of War vinyl collectible figures. It’s the perfect slice of mobile mayhem, available on iOS and Android in 2019.
  • Gears Tactics (Windows 10 Exclusive – World Premiere). Gears Tactics evolves turn-based tactics games combining signature fast-paced brutal action and character-driven storytelling with customizable squads, upgradable weapons, and, of course, massive boss battles. Gears Tactics is also the first Gears game to be specifically designed for PC gamers.
  • Halo Infinite (Xbox One And Windows 10 Exclusive – World Premiere). The Master Chief returns in the next chapter of the legendary franchise in Halo Infinite. Developed by 343 Industries and created with the studio’s new Slipspace Engine, Halo Infinite debuted at the Xbox E3 2018 Briefing with a thrilling engine demo that provides a glimpse into the future of Halo, leading the franchise into new and unexpected directions.
  • Jump Force (Bandai Namco Entertainment America Inc). The greatest heroes and villains from the 50-year history of Shueisha’s influential Japanese Weekly Jump manga will battle against each other across iconic locations across Earth in this anime fan’s dream come true! Featuring the world’s most popular and classic manga and anime franchises including Dragon Ball Z, One Piece, Naruto, and many others, players will be able to compete in hyper-stylish arena brawls set against familiar backdrops of famous landmarks around the world, including New York City’s Times Square and the Matterhorn.
  • Just Cause 4 (Square Enix). Rogue agent Rico Rodriguez journeys to Solis, a huge South American world home of conflict, oppression and extreme weather conditions. Strap into your wingsuit, equip your fully customizable grappling hook, and get ready to bring the thunder!
  • Kingdom Hearts III (Square Enix). Kingdom Hearts III tells the story of the power of friendship as Sora and his friends embark on a perilous adventure and support each other through difficult times. Set in a vast array of Disney worlds, Kingdom Hearts follows the journey of Sora, a young boy and unknowing heir to a spectacular power. Sora is joined by Donald and Goofy to stop an evil force known as the Heartless from invading and overtaking the universe. Through the power of positivity and friendship, Sora, Donald and Goofy unite with iconic Disney-Pixar characters old and new to overcome tremendous challenges and persevere against the darkness threatening their worlds.
  • Metro Exodus (Deep Silver). Metro Exodus is an epic, story-driven first-person shooter from 4A Games that blends deadly combat and stealth with exploration and survival horror in one of the most immersive game worlds ever created. Explore the Russian wilderness across vast, nonlinear levels and follow a thrilling storyline that spans an entire year through spring, summer and autumn to the depths of nuclear winter. Inspired by the novels of Dmitry Glukhovsky, Metro Exodus continues Artyom’s story in the greatest Metro adventure yet.
  • Nier: Automata Become As Gods Edition (Square Enix). NieR: Automata is a revolutionary action RPG set in a post-apocalyptic world overrun by machine lifeforms and abandoned by mankind. As part of an android army created by humans to reclaim the planet, players will fight their way through the mechanical horde using a collective of close-combat weapons and ranged attacks.
  • Ori and The Will Of The Wisps (Xbox One And Windows 10 Exclusive). The highly anticipated sequel Ori and the Will of the Wisps made its worldwide gameplay debut, showcasing Ori’s immersive world, dynamic combat mechanics, gripping enemy encounters and challenging puzzles in this story-driven adventure. Ori and the Will of the Wisps releases on Xbox One and Windows 10 in 2019.
  • PlayerUnknown’s Battlegrounds (Console Launch Exclusive). PlayerUnknown’s Battlegrounds (PUBG), the tactical, high-octane battle royale phenomenon, debuted footage from two new maps: Sanhok, a smaller-scale, action-packed map inspired by the islands that dot the Southeast Pacific Ocean, and a snow-covered map currently in development. New footage also debuted of War Mode, a deathmatch-style battle royale gaming experience and the world premiere debut of the Ballistic Shield, a new tool for setting up quick cover for explosive and close-distance attacks. Sanhok and War Mode will debut on Xbox in late summer 2018.
  • Sea Of Thieves (Xbox One and Windows 10 Exclusive). Sea of Thieves, the shared-world multiplayer game that provides the quintessential pirate experience, returns with additional content that continues to grow and evolve the game. Releasing in July, Cursed Sails will bring a new threat to the seas in the form of terrifying skeleton ships. In September, Forsaken Shores will reveal a perilous new part of the world, filled with dangers that will test the skill and nerve of even the most hardened crews. Each update will be accompanied by a time-limited campaign that introduces content in a fun, engaging and memorable way. Sea of Thieves is now available on Xbox One, Windows 10 and Xbox Game Pass as an Xbox Play Anywhere title.
  • Sekiro: Shadows Die Twice (Activision). A fantastical, dark and twisted new gameplay experience developed by the renowned team at FromSoftware and published by Activision. Directed by Hidetaka Miyazaki, Sekiro: Shadows Die Twice is a third-person, action-adventure game with RPG elements. The single-player game puts gamers in the protagonist role of a hard-hearted warrior whose mission is to rescue his master, a young lord, and exact revenge on his arch nemesis. Sekiro: Shadows Die Twice is scheduled for release in early 2019 for the family of Xbox One devices from Microsoft, including the Xbox One X. Preorders are available now at select retailers for the suggested retail price of $59.99.
  • Session (Crea-Ture Studios). Inspired by the golden era of skateboarding, the early 90s and early 2000, Session’s primary goal is to make you experience what skateboarding really is: an incredible sport where there are no other goals other than expressing your creativity and achieving success through hard work, perseverance and bits of madness for no one else other than yourself.
  • Shadow of the Tomb Raider (Square Enix). Experience Lara Croft’s defining moment as she becomes the Tomb Raider. In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will ultimately be forged into the Tomb Raider she is destined to be.
  • Tales of Vesperia: Definitive Edition (Bandai Namco Entertainment America Inc). Available this winter, Tales of Vesperia: Definitive Edition celebrates the 10th anniversary of this cherished RPG with new fully playable characters, events and other additional content never released outside of Japan. Follow Yuri Lowell, a former Imperial Knight, as he befriends a colorful cast of characters throughout the world of Terca Lumireis and finds himself in the middle of a nefarious plot that threatens the destruction of the entire planet.
  • The Awesome Adventures of Captain Spirit (Square Enix). Have you ever dreamt of being a superhero? Meet Chris, a creative and imaginative 10-year-old boy who escapes reality with fantastical adventures as his alter ego, the Awesome Captain Spirit! Return to your childhood and play a touching and heart-warming one-of-a-kind narrative experience from the directors and development team behind the BAFTA award-winning game Life is Strange. The Awesome Adventures of Captain Spirit is an original story set in the Life is Strange Universe that contains links to the brand-new story an characters of Life is Strange 2.
  • Tom Clancy’s The Division 2 (Ubisoft). Developed by Ubisoft Massive and the same teams that brought you Tom Clancy’s The Division, Tom Clancy’s The Division 2 is an online open-world, action-shooter RPG experience set in a collapsing and fractured Washington, D.C. This rich new setting combines a wide variety of beautiful, iconic and realistic environments where the player will experience the series’ trademark for authenticity in world- building, rich RPG systems, and fast-paced action like never before. Play solo or co-op with a team of up to four players to complete a wide range of activities, from the main campaign and adversarial PvP matches to the Dark Zone — where anything can happen.
  • Tunic (Finji). Tunic is an isometric action adventure about a tiny fox in a big world. Embark on an adventuresome questabout set in that place just beyond the farthest you’ve ever been! Explore ancient ruins, fight monsters and uncover mysterious secrets. The world is big and scary — so be brave, little one!
  • We Happy Few (Compulsion Games, Gearbox Publishing). After debuting as an Xbox Game Preview title at the 2016 Xbox E3 Briefing, We Happy Few 1.0, which includes an all-new narrative and community-driven improvements, will launch on Xbox One and Xbox One X (with 4K and HDR support) on Aug. 10, 2018. We Happy Few is a narrative-driven action adventure game set in a drug-fueled, retrofuturistic 1960s England. Uncover the mystery of Wellington Wells as you play through the interwoven narratives of three moderately terrible citizens trying to escape from a lifetime of cheerful denial.

Biggest Xbox Sale of the Year Happening Now

Microsoft also announced its Biggest Xbox Sale of the Year where gamers can find discounts on hundreds of games, accessories, Xbox Game Pass and Live Gold subscriptions, plus $50 off ANY Xbox One. For more information, visit Xbox Wire.

Be sure to preorder now at your Microsoft Store or local retailer. With retail locations across the U.S., Canada, Puerto Rico and Australia, and through Microsoft.com, fans can begin preordering their favorite games and select accessories and hardware from this year’s Xbox E3 2018 Briefing right now. For a list of Microsoft Store locations, visit https://www.microsoft.com/en-us/store/locations/find-a-store.

Watch E3 Live Streaming on Mixer

For additional news, highlights, exclusive reveals and a behind-the-scenes look at some of your favorite games throughout the week of E3, watch Inside Xbox: Live @ E3 on Monday, June 11 at 3 p.m. PDT and tune in to live streaming on Mixer Tuesday, June 12 and Wednesday, June 13.

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Microsoft doubles its game development studios and showcases more than 50 games on E3 stage including 18 console launch exclusives and 15 world premieres

New titles revealed during the Xbox briefing include exclusive games ‘Gears 5,’ ‘Halo Infinite’ and ‘Forza Horizon 4,’ all enhanced for Xbox One X

Phil Spencer
Phil Spencer, Head of Gaming at Microsoft, onstage at Xbox E3 2018 Briefing where Microsoft added five more creative teams to the Microsoft Studios family on Sunday, June 10, 2018 in Los Angeles. (Photo by Casey Rodgers/Invision for Microsoft/AP Images)

LOS ANGELES — June 10, 2018 — Sunday’s Xbox E3 Briefing was the largest in Microsoft Corp.’s history with more than 6,000 people, including more than 1,000 fans, invited to attend in the Microsoft Theater. Microsoft announced it is doubling its game development studios and showcased a record 52 games on stage including 18 console launch exclusives and 15 world premieres. The diverse lineup included games for every type of player, from exclusives like “Forza Horizon 4,” “Halo Infinite” and “Gears 5,” and independent titles like “Session,” “Below,” “Ashen” and “Tunic” to some of the biggest blockbuster games coming in the next year like “Fallout 76,” “Tom Clancy’s The Division 2,” “Kingdom Hearts 3,” “Devil May Cry 5,” “Battlefield V,” “Metro Exodus” and “Shadow of the Tomb Raider,” many enhanced to take advantage of the power of Xbox One X.

“There has never been a more exciting time to be part of the gaming industry, with creators large and small showcasing incredible new games for the more than two billion players around the world,” said Phil Spencer, head of Gaming at Microsoft. “At Microsoft, we are committed to empowering gamers to play the games they want, with the people they want, where they want.”

INVESTING IN DEVELOPMENT OF ORIGINAL CONTENT

Microsoft announced it is doubling its game development studios by adding five new creative teams to the Microsoft Studios family. New investments include the formation of a brand-new studio, The Initiative, the acquisition of Playground Games, and letters of intent to acquire Ninja Theory, Undead Labs and Compulsion Games.

  • The Initiative. Based in Santa Monica, Calif., The Initiative is a brand-new Microsoft game development studio headed by industry veteran Darrell Gallagher that is working to create groundbreaking new worlds, characters and game experiences.
  • Playground Games. Microsoft has acquired U.K.-based Playground Games, a development partner since 2010 that has helped grow the “Forza” franchise to new heights. In addition to its work on this year’s “Forza Horizon 4,” Playground Games will have a team dedicated to bringing their open-world expertise to an entirely new project.
  • Ninja Theory. The relationship between Ninja Theory and Microsoft started in 2000 when “Kung Fu Chaos” was in development for the original Xbox and culminated in the release of “Hellblade” on Xbox One earlier this year. Microsoft’s intent to acquire Ninja Theory will help ensure the creative team has the resources and freedom to bring more ambitious games like “Hellblade: Senua’s Sacrifice” to fans.
  • Undead Labs. Seattle-based Undead Labs is the creator of the popular “State of Decay” franchise, enjoyed by millions of fans worldwide. In the first two weeks since “State of Decay 2” launched, more than two million fans joined the fight to survive and took down more than two billion zombies. By entering into a letter of intent to acquire Undead Labs, Microsoft is signaling its commitment to growing the franchise and taking the zombie survival-fantasy genre to new heights.
  • Compulsion Games. As “We Happy Few” nears its full, multiplatform release on Aug. 10, Microsoft has entered into a letter of intent to acquire Montreal-based Compulsion Games. By joining the team at Microsoft Studios, Compulsion will have the resources, platform and freedom to take even bigger creative risks and create even more ambitious worlds with its future projects.

“The original games we create at Microsoft Studios are some of our biggest assets,” said Matt Booty, corporate vice president of Microsoft Studios. “Our growth strategy is to continue to expand the worlds that players love, while developing all-new exclusive games that deepen their engagement with our platform. We are thrilled to welcome five new studios into the Microsoft family. We believe these teams have the collective creative power and operational excellence to deliver the next industry game changers.”

Phil Spencer, Head of Gaming at Microsoft, onstage at Xbox E3 2018 Briefing where Microsoft showcased more than 50 games, including 18 exclusives and 15 world premieres at Microsoft Theater on Sunday, June 10, 2018 in Los Angeles. (Photo by Casey Rodgers/Invision for Microsoft/AP Images)

The addition of these creative teams reinforces Microsoft’s vision for gaming, which starts with a deep commitment to original content. The company is developing a portfolio of games on every device, including newly announced Microsoft Studios games. Revealed on stage today were three new Gears of War titles — “Gears 5,” “Gears Tactics,” “Gears Pop!” — along with “Battletoads,” “Forza Horizon 4” and “Halo Infinite,” a Master Chief story and the next major release in the franchise built from the ground up on the new Slipspace engine.

ACCESS TO YOUR FAVORITE GAMES FASTER AND BETTER THAN EVER

Microsoft announced several new titles joining the Xbox Game Pass catalog this year including “Forza Horizon 4,” “Fallout 4,” “Tom Clancy’s The Division” and “The Elder Scrolls Online: Tamriel Unlimited,” as well as several new ID@Xbox games being added on their release date. Microsoft also introduced new innovations to push digital gaming forward, including FastStart, an innovation from Microsoft’s Machine Learning Team, and plans from Microsoft’s Gaming Cloud Team to develop a game streaming service to unlock console-quality gaming on any device.

“We’ve been thrilled to see the positive impact Xbox Game Pass is having on the gaming ecosystem, including increasing the number of titles gamers play nearly 40 percent and increasing gameplay hours by almost 20 percent,” said Mike Nichols, chief marketing officer for Gaming at Microsoft. “With the ultimate freedom to explore and play over 100 great games, Xbox Game Pass delivers our members an incredible value in gaming.”

  • Xbox Game Pass. The Xbox Game Pass catalog continues to expand, with exciting new blockbuster titles available to members starting today, including “Fallout 4,” “The Elder Scrolls Online: Tamriel Unlimited” and “Tom Clancy’s The Division.” Microsoft also announced several notable titles launching through the ID@Xbox program that will be coming to Xbox Game Pass this year to coincide with their debut on Xbox One. These include “Warhammer: Vermintide 2,” “Ashen,” “Afterparty” and “Phoenix Point,” as well as blockbusters from some of our biggest first-party franchises such as “Forza Horizon 4,” “Crackdown 3,” “Gears 5” and “Halo: The Master Chief Collection,” which will release later in 2018 and beyond.
  • FastStart (Xbox One). With FastStart, you can now jump into your game[i] twice as fast and play after downloading just a fraction of your title. FastStart identifies which files are needed to begin playing and prioritizes the download of those files first, enabling you to quickly jump into full-fidelity gameplay while the remainder of your title downloads in the background. Simply find the FastStart-enabled title you want to play, hit Download and your console will take care of the rest. It’s that simple.
  • Xbox Adaptive Controller (Xbox One, Windows 10). Beginning at 9 a.m. PT on June 11, preorders will begin in select markets for the first-of-its-kind Xbox Adaptive Controller, designed for gamers with limited mobility. Available exclusively through Microsoft Store for $99.99 USD, the newest addition to the Xbox family of controllers and devices is designed to be as adaptable as possible, so gamers can create a setup that works for them in a way that is plug-and-play, extensible and affordable.
  • Mixer. Mixer, Microsoft’s live streaming service, is seeing continued growth with viewership doubling in just six months to more than 20 million. The majority of this is growth from viewers on mobile

 BEST PLACE TO PLAY ORIGINAL, BLOCKBUSTER AND INDEPENDENT GAMES

Xbox One continues to be the best place to play the biggest blockbuster games with over 220 titles enhanced for Xbox One X, the world’s most powerful console, with new games leveraging the power of the platform from some of the world’s most talented creators like “Fallout 76” from Bethesda Game Studios, “Cyberpunk 2077” from CD Projekt Red, “Tom Clancy’s The Division 2” from Ubisoft Massive and dozens more. Independent game creators also continue to innovate on Xbox One with games like “Session,” “Below,” “Ashen” and “Tunic” coming to Xbox One as console launch exclusives.

  • “BATTLEFIELD V” (ELECTRONIC ARTS). Available worldwide Oct. 19, 2018, enter mankind’s greatest conflict with “Battlefield™ V” as the series goes back to its roots in a never-before-seen portrayal of World War 2. Take on all-out multiplayer across the world or witness human drama set against global combat in single player War Stories, including Nordlys — a first look shown in the Xbox E3 briefing — the story of a young Norwegian resistance fighter during the German occupation, you must pay an unthinkable price to save not only yourself, but also your family.
  • “BLACK DESERT” (PEARL ABYSS). “Black Desert” is a revolutionary MMORPG that delivers intense, fast-paced combat, profitable life skills and an expansive open world. Slay monsters, abominations and gods, or engage in relaxing life skills like crafting, fishing and cooking. Become your true self in this truly open world MMORPG
  • “CRACKDOWN 3” (XBOX ONE AND WINDOWS 10 EXCLUSIVE). “Crackdown 3” brings the boom next February, where players will stop crime as a super-powered Agent in a sandbox of mayhem and destruction. Developed by Microsoft Studios in collaboration with Sumo Digital and Elbow Rocket, “Crackdown 3” delivers cooperative mayhem, signature antics, explosive gameplay and an all-new multiplayer mode,[ii] Wrecking Zone, where destruction is your ultimate weapon powered by Microsoft Cloud. Available worldwide in February 2019.
  • “CUPHEAD: THE DELICIOUS LAST COURSE” (STUDIO MDHR).In “Cuphead: The Delicious Last Course,” Cuphead and Mugman are joined by Ms. Chalice for a DLC add-on adventure on a brand-new island! With new weapons, new charms and Ms. Chalice’s brand new abilities, take on a new cast of multifaceted, screen-filling bosses to assist Chef Saltbaker in Cuphead’s final challenging quest.
  • “CYBERPUNK 2077” (CD PROJEKT RED). “Cyberpunk 2077” is a narrative-driven, open world RPG set in the most vibrant and dangerous metropolis of the future — Night City. You play as V, a hired gun on the rise, who just got their first serious contract. In a world of cyber-enhanced street warriors, tech-savvy netrunners and corporate lifehackers, today is your first step to becoming an urban legend.
  • “DEVIL MAY CRY 5” (CAPCOM). A brand-new entry in the legendary over-the-top action series comes to Xbox One in spring 2019, complete with its signature blend of high-octane stylized action and otherworldly and original characters the series is known for. Years have passed since the legions of hell have set foot in this world, but now a new demonic invasion has begun, and humanity’s last hope will rest in the hands of three lone demon hunters, each offering a radically different play style. United by fate and a thirst for vengeance, these demon hunters will have to face their demons if they hope to survive. The devil you know returns in the most over the top, technically advanced, utterly insane action experience of this generation.
  • “DYING LIGHT 2” (TECHLAND). The bold sequel to the open-world phenomenon, “Dying Light 2” brings to life a unique post-apocalyptic vision of the Modern Dark Ages, where your parkour abilities and brutal combat skills are the only things that let you dive into darkness and emerge alive. Make morally grey decisions, shape the transformation of the City and ultimately decide its fate.
  • “FALLOUT 76” (BETHESDA GAME STUDIOS). The award-winning creators of “Skyrim” and “Fallout 4” welcome you to “Fallout 76” — a stunning prequel and the largest world ever created in the legendary Fallout universe. Set in the hills of West Virginia, you are one of the first to emerge, into a new and untamed wasteland.
  • “FORZA HORIZON 4” (XBOX ONE AND WINDOWS 10 EXCLUSIVE – WORLD PREMIERE). In “Forza Horizon 4,” seasons change everything. This highly anticipated follow-up to 2016’s breakout hit “Forza Horizon 3” brings players dynamic seasons in a shared open world that change every week. Experience beautiful, historic Britain in spectacular native 4K and HDR, collect over 450 cars, and become a Horizon Superstar. “Forza Horizon 4” will launch worldwide on Xbox One, Windows 10 and Xbox Game Pass on Oct. 2, 2018, as an Xbox Play Anywhere title.
  • “GEARS 5” (XBOX ONE AND WINDOWS 10 EXCLUSIVE – WORLD PREMIERE). As Kait, journey across the biggest, most beautiful Gears world ever created. Play solo or with a friend in local split-screen co-op, or online co-op[iii] and experience every mode in 4K Ultra HD resolution with stunning HDR at a smooth 60 frames per second. “Gears 5” will be released in 2019 on Xbox One and Windows 10 and will come to Xbox Game Pass on the same date as its global release.
  • “GEARS POP!” (IOS AND ANDROID EXCLUSIVE – WORLD PREMIERE). “Gears Pop!” brings together iconic Gears characters in a cute Funko Pop! style. The game is being developed in partnership with Funko (Nasdaq “FNKO”) and inspired by the “Gears of War” vinyl collectible figures. It’s the perfect slice of mobile mayhem, available on iOS and Android in 2019.
  • “GEARS TACTICS” (WINDOWS 10 EXCLUSIVE – WORLD PREMIERE). “Gears Tactics” evolves turn-based tactics games combining signature fast-paced brutal action and character-driven storytelling with customizable squads, upgradable weapons, and, of course, massive boss battles. “Gears Tactics” is also the first Gears game to be specifically designed for PC gamers.
  • “HALO INFINITE” (XBOX ONE AND WINDOWS 10 EXCLUSIVE – WORLD PREMIERE). The Master Chief returns in the next chapter of the legendary franchise in “Halo Infinite.” Developed by 343 Industries and created with the studio’s new Slipspace Engine, “Halo Infinite” debuted at the Xbox E3 2018 Briefing with a thrilling engine demo that provides a glimpse into the future of Halo, leading the franchise into new and unexpected directions.
  • “JUMP FORCE” (BANDAI NAMCO ENTERTAINMENT AMERICA INC). The greatest heroes and villains from the 50-year history of Shueisha’s influential Japanese Weekly Jump manga will battle against each other across iconic locations across Earth in this anime fan’s dream come true! Featuring the world’s most popular and classic manga and anime franchises including DRAGON BALL Z, ONE PIECE, NARUTO, and many others, players will be able to compete in hyper-stylish arena brawls set against familiar backdrops of famous landmarks around the world, including New York City’s Times Square and the Matterhorn.
  • “JUST CAUSE 4” (SQUARE ENIX). Rogue agent Rico Rodriguez journeys to Solis, a huge South American world home of conflict, oppression and extreme weather conditions. Strap into your wingsuit, equip your fully customizable grappling hook, and get ready to bring the thunder!
  • “KINGDOM HEARTS III” (SQUARE ENIX). “KINGDOM HEARTS III” tells the story of the power of friendship as Sora and his friends embark on a perilous adventure and support each other through difficult times. Set in a vast array of Disney worlds, “KINGDOM HEARTS” follows the journey of Sora, a young boy and unknowing heir to a spectacular power. Sora is joined by Donald and Goofy to stop an evil force known as the Heartless from invading and overtaking the universe. Through the power of positivity and friendship, Sora, Donald and Goofy unite with iconic Disney-Pixar characters old and new to overcome tremendous challenges and persevere against the darkness threatening their worlds.
  • “METRO EXODUS” (DEEP SILVER). “Metro Exodus” is an epic, story-driven first person shooter from 4A Games that blends deadly combat and stealth with exploration and survival horror in one of the most immersive game worlds ever created. Explore the Russian wilderness across vast, nonlinear levels and follow a thrilling storyline that spans an entire year through spring, summer and autumn to the depths of nuclear winter. Inspired by the novels of Dmitry Glukhovsky, “Metro Exodus” continues Artyom’s story in the greatest Metro adventure yet.
  • “NIER: AUTOMATA” BECOME AS GODS EDITION (SQUARE ENIX). “NieR: Automata” is a revolutionary action RPG set in a post-apocalyptic world overrun by machine lifeforms and abandoned by mankind. As part of an android army created by humans to reclaim the planet, players will fight their way through the mechanical horde using a collective of close-combat weapons and ranged attacks.
  • “ORI AND THE WILL OF THE WISPS” (XBOX ONE AND WINDOWS 10 EXCLUSIVE). The highly anticipated sequel “Ori and the Will of the Wisps” made its worldwide gameplay debut, showcasing Ori’s immersive world, dynamic combat mechanics, gripping enemy encounters and challenging puzzles in this story-driven adventure. “Ori and the Will of the Wisps” releases on Xbox One and Windows 10 in 2019.
  • “PLAYERUNKNOWN’S BATTLEGROUNDS” (CONSOLE LAUNCH EXCLUSIVE). PLAYERUNKNOWN’S BATTLEGROUNDS (PUBG), the tactical, high-octane battle royale phenomenon, debuted footage from two new maps: Sanhok, a smaller-scale, action-packed map inspired by the islands that dot the Southeast Pacific Ocean, and a snow-covered map currently in development. New footage also debuted of War Mode, a deathmatch-style battle royale gaming experience and the world premiere debut of the Ballistic Shield, a new tool for setting up quick cover for explosive and close-distance attacks. Sanhok and War Mode will debut on Xbox in late summer 2018.
  • “SEA OF THIEVES” (XBOX ONE[iv] AND WINDOWS 10 EXCLUSIVE). “Sea of Thieves,” the shared-world multiplayer game that provides the quintessential pirate experience, returns with additional content that continues to grow and evolve the game. Releasing in July, Cursed Sails will bring a new threat to the seas in the form of terrifying skeleton ships. In September, Forsaken Shores will reveal a perilous new part of the world, filled with dangers that will test the skill and nerve of even the most hardened crews. Each update will be accompanied by a time-limited campaign that introduces content in a fun, engaging and memorable way. “Sea of Thieves” is now available on Xbox One, Windows 10 and Xbox Game Pass as an Xbox Play Anywhere title.
  • “SEKIRO: SHADOWS DIE TWICE” (ACTIVISION). A fantastical, dark and twisted new gameplay experience developed by the renowned team at FromSoftware and published by Activision. Directed by Hidetaka Miyazaki, “Sekiro: Shadows Die Twice” is a third-person, action-adventure game with RPG elements. The single-player game puts gamers in the protagonist role of a hard-hearted warrior whose mission is to rescue his master, a young lord, and exact revenge on his arch nemesis. “Sekiro: Shadows Die Twice” is scheduled for release in early 2019 for the family of Xbox One devices from Microsoft, including the Xbox One X. Preorders are available now at select retailers for the suggested retail price of $59.99.
  • “SESSION” (CREA-TURE STUDIOS). Inspired by the golden era of skateboarding, the early 90s and early 2000, “Session’s” primary goal is to make you experience what skateboarding really is: an incredible sport where there are no other goals other than expressing your creativity and achieving success through hard work, perseverance and bits of madness for no one else other than yourself.
  • “SHADOW OF THE TOMB RAIDER” (SQUARE ENIX). Experience Lara Croft’s defining moment as she becomes the Tomb Raider. In “Shadow of the Tomb Raider,” Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will ultimately be forged into the Tomb Raider she is destined to be.
  • “TALES OF VESPERIA: DEFINITIVE EDITION” (BANDAI NAMCO ENTERTAINMENT AMERICA INC). Available this winter, “Tales of Vesperia: Definitive Edition” celebrates the 10th anniversary of this cherished RPG with new fully playable characters, events and other additional content never released outside of Japan. Follow Yuri Lowell, a former Imperial Knight, as he befriends a colorful cast of characters throughout the world of Terca Lumireis and finds himself in the middle of a nefarious plot that threatens the destruction of the entire planet.
  • “THE AWESOME ADVENTURES OF CAPTAIN SPIRIT” (SQUARE ENIX).Have you ever dreamt of being a superhero? Meet Chris, a creative and imaginative 10-year-old boy who escapes reality with fantastical adventures as his alter ego, the Awesome Captain Spirit! Return to your childhood and play a touching and heart-warming one-of-a-kind narrative experience from the directors and development team behind the BAFTA award-winning game “Life is Strange.” “The Awesome Adventures of Captain Spirit” is an original story set in the Life is Strange Universe that contains links to the brand new story an characters of “Life is Strange 2.”
  • “TOM CLANCY’S THE DIVISION 2” (UBISOFT). Developed by Ubisoft Massive and the same teams that brought you “Tom Clancy’s The Division®,” “Tom Clancy’s The Division® 2” is an online open-world, action-shooter RPG experience set in a collapsing and fractured Washington, D.C. This rich new setting combines a wide variety of beautiful, iconic and realistic environments where the player will experience the series’ trademark for authenticity in world- building, rich RPG systems, and fast-paced action like never before. Play solo or co-op with a team of up to four players to complete a wide range of activities, from the main campaign and adversarial PvP matches to the Dark Zone — where anything can happen.
  • “TUNIC” (FINJI). “TUNIC” is an isometric action adventure about a tiny fox in a big world. Embark on an adventuresome questabout set in that place just beyond the farthest you’ve ever been! Explore ancient ruins, fight monsters and uncover mysterious secrets. The world is big and scary — so be brave, little one!
  • “WE HAPPY FEW” (COMPULSION GAMES, GEARBOX PUBLISHING). After debuting as an Xbox Game Preview title at the 2016 Xbox E3 Briefing, “We Happy Few” 1.0, which includes an all-new narrative and community-driven improvements, will launch on Xbox One and Xbox One X (with 4K and HDR support) on Aug. 10, 2018. “We Happy Few” is a narrative-driven action adventure game set in a drug-fueled, retrofuturistic 1960s England. Uncover the mystery of Wellington Wells as you play through the interwoven narratives of three moderately terrible citizens trying to escape from a lifetime of cheerful denial.

BIGGEST XBOX SALE OF THE YEAR HAPPENING NOW

Microsoft also announced its Biggest Xbox Sale of the Year where gamers can find discounts on hundreds of games, accessories, Xbox Game Pass and Live Gold subscriptions, plus $50 off ANY Xbox One. For more information, visit Xbox Wire.

Be sure to preorder now at your Microsoft Store or local retailer. With retail locations across the U.S., Canada, Puerto Rico and Australia, and through Microsoft.com, fans can begin preordering their favorite games and select accessories and hardware from this year’s Xbox E3 2018 Briefing right now. For a list of Microsoft Store locations, visit https://www.microsoft.com/en-us/store/locations/find-a-store.

WATCH E3 LIVE STREAMING ON MIXER

For additional news, highlights, exclusive reveals and a behind-the-scenes look at some of your favorite games throughout the week of E3, watch Inside Xbox: Live @ E3 on Monday, June 11 at 3 p.m. PDT and tune in to live streaming on Mixer Tuesday, June 12 and Wednesday, June 13.

Microsoft (Nasdaq “MSFT” @microsoft) enables digital transformation for the era of an intelligent cloud and an intelligent edge. Its mission is to empower every person and every organization on the planet to achieve more.

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More details about Xbox One, Xbox One games and the latest Xbox news at Xbox E3 2018 Briefing can be found at https://news.xbox.com.

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[i] Select titles only. Requires 20Mbps download speed. Average improvement across FastStart-enabled titles; performance varies by title and internet connection (aka.ms/FastStartGames).

[ii] Xbox Live Gold required to play online multiplayer on Xbox One (sold separately).

[iii] Xbox Live Gold required to play online multiplayer on Xbox One (sold separately).

[iv] Xbox Live Gold required to play game on Xbox One (sold separately).