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JAVA Edition: 1.19.1 Release Candidate 1

Today’s Release Candidate for JAVA Edition adds some clarity and additions to some of the Chat Reporting categories as well as a technical change for how the run_command click event functions.  Check it out below.

Changes in 1.19.1 Release Candidate 1

  • Updated the categories for chat reporting
    • The “Profanity”, “Nudity or pornography” and “Extreme violence or gore” categories have been removed
    • The description for the “Drugs and alcohol” category has been updated to “Someone is encouraging others to partake in illegal drug-related activities or encouraging underage drinking”
    • The description of the “Harassment and bullying” category has been extended with the following: or posting private personal information about you or someone else without consent (“doxing”).
  • Increased the amount of chat context sent with each chat report

Technical Changes in 1.19.1 Release Candidate 1

  • The run_command click event for text components no longer supports sending chat messages directly
    • Only commands are supported, so a command such as /say should be used instead
    • This means values now always need to be ‘/’-prefixed

Fixed Bugs in 1.19.1 Release Candidate 1

  • MC-250020 – Allay doesn’t ignore items when mobGriefing is set to false
  • MC-252511 – Bedrock not generating on the new blending border between old and new blending
  • MC-252987 – Illegal character ‘\n’ in text component clickEvent
  • MC-253114 – Selection boxes within the “Select Chat Messages to Report” menu don’t disappear when deselecting fields after reentering the menu
  • MC-253188 – Selection boxes within the “Select Chat Messages to Report” menu differ in size ever so slightly depending on how they’re selected
  • MC-253225 – Selection boxes of fields within player reporting menu lists don’t contain white outlines when selected using the TAB key
  • MC-253227 – Players can only be reported using the reporting system if they’re present within the world
  • MC-253336 – Using the eye of ender “crashes” game in the seed: -3721742095548798177
  • MC-253422 – The selection of the “Please report breaches of our Community Standards” text within the “Select Report Category” menu is slightly confusing due to the words “Community Standards” being underlined by default
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Bedrock: 1.19.2 & 1.19.10.24 Beta & Preview

Let’s start off with the latest update that fixes a few of those pesky annoying bugs.

1.19.2

Fixes:

  • Fixed several crashes that could occur during gameplay
  • Fixed a bug on certain flat worlds where below-0 terrain was accidentally being removed on level load, if there was bedrock at y=0 (MCPE-156679MCPE-156698)
  • Mobs that teleport through a Nether portal with a destination above y=128 will no longer have their position adjusted to 128 (MCPE-155465)

Beta & Preview 1.19.10.24

The latest preview and beta help with stability, changes to the duplication of the Allay, and issues with the Trader Llama Spawn Egg.  If you had problems with the D-Pad not working they also seem to have fixed this bug as well.

Features and Bug Fixes

Experimental features

  • Removed the Vanilla Experiment toggle since it has no active experimental content
  • Removed the Wild Experiment toggle since it has no active experimental content

Allay

  • Allay duplication cooldown is now 5 minutes (up from 2.5 minutes)

Mobs

  • Fixed a bug that caused an empty Trader Llama Spawn Egg to appear in the Creative menu in pre-1.19.10 worlds

Stability and Performance

  • Fixed a crash when assigning an invalid entity to Mob Spawners

Touch Controls

  • Fixed touch control’s right d-pad button not working when the d-pad area overlapped with the hotbar area (MCPE-156103)
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JAVA Edition: 1.19.1 Pre-Release 1

Mojang Studios just dropped the latest re-release for 1.19.1.  If things go smoothly we can expect this to release next Tuesday the 28th.  

For those worried about the Chat Report system that was newly added Mojang Studios will be releasing a help article soon that will explain it a bit more, so maybe hold off on the doom posting for a tad bit longer.

Changes in 1.19.1 Pre-Release 1

  • Allay duplication now has a 5-minute cooldown
  • Along with the support for reporting chat, reported players can now be banned from online play and Realms after moderator review
  • The game will show a notice screen on startup if you have been banned from online play
    • The reason for the ban is shown as well as how long the ban is valid for

Fixed Bugs in 1.19.1 Pre-Release 1

  • MC-249973 – Loading resource packs are significantly slower in 1.19
  • MC-252327 – World list fails to load after restarting the game and deleting a world
  • MC-252508 – Realms worldgen type missing language string
  • MC-253055 – Resource packs causing each WeighedSoundEvents to duplicate Sounds
  • MC-253102 – Chat reporting uses “Messages” for one message
  • MC-253105 – Chat report category scroll bar intersects the selected option outline
  • MC-253108 – Selection boxes within the “Select Report Category” menu aren’t vertically centered with the text inside them
  • MC-253109 – The descriptions of report categories can overlap the “Description:” subtitle
  • MC-253110 – Text within the “Discard report and comments?” menu isn’t horizontally centered
  • MC-253111 – You cannot use CTRL+HOME or CTRL+END to navigate to the beginning or end of text within the “Report Chat” menu
  • MC-253113 – Chat message content can extend past the outline of a button and past the scroll bar
  • MC-253123 – The button within the “Sending your report” menu changes upon resizing the game window
  • MC-253126 – The scroll bar within the “Select Chat Messages to Report” menu sometimes resets its position to the bottom of the list after scrolling upwards
  • MC-253127 – Reason is not provided when chat report creation is not able to be started
  • MC-253134 – Allays from older worlds don’t duplicate
  • MC-253176 – The character indicator symbol within the “Report Chat” menu is untranslatable
  • MC-253178 – The word “Non-consensual” is spelled as “Non-consentual” within the “gui.abuseReport.reason.non_consensual_intimate_imagery” string
  • MC-253183 – The word “Unrelated” within the “gui.chatSelection.fold” string is incorrectly capitalized
  • MC-253185 – The ESC key cannot be used to exit the “Sending your report” menu
  • MC-253191 – Particles produced from allays duplicating cannot be seen by other players
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Java Edition: Snapshot 22W24A

Have you ever had someone join your world and just say nasty, or terrible things to you or anyone else on your server?  Mojang Studios has implemented a new reporting feature to help report players that do this that had zero consequences before.  Read below for more information.

New Features in 22w24a

  • Added Allay duplication
  • Added Player Chat Reporting

Allay

  • Allays will dance to a Record playing in a Jukebox
  • If the Allay is handed an Amethyst Shard while dancing it will duplicate
    • Duplication has a 2.5-minute cooldown

Player Chat Reporting

Reporting a player for sending abusive messages in the game chat is now possible.

A reporter is required to select the individual chat messages that contain the objectionable content, as well as the category of the report, this is to provide the best context for our moderation team to take action.

Accessed via the social interactions screen (default keybind is P).

  • The social interactions screen is now available via the Pause screen when in a multiplayer game
  • Multiple chat messages can be selected for reporting
  • The category of the chat report can be selected from a list of Chat Report Categories
  • Additional comments can be entered to provide more details and information regarding the report

Fixed Bugs in 22w24a

  • MC-144043 – Trader llamas continue to spit after their target died
  • MC-146891 – Nitwit villagers can have a profession
  • MC-177505 – Cured Villager can work at the wrong workstation
  • MC-249523 – Sky color is visible for a brief moment after applying Night Vision under the Darkness effect
  • MC-250261 – Frogs can lay spawn on flowing water
  • MC-250267 – Frogs don’t lay their spawn on waterlogged blocks
  • MC-252082 – Loading server resource packs reload twice when one is already loaded
  • MC-252363 – Mobs that naturally spawn in with equipment will play the respective equipping noise
  • MC-252439 – Cured Villager trades are not refreshing
  • MC-252539 – Commands sending messages use formatting of regular chat in server logs
  • MC-252683 – Unexpected exception in the selector loop causing server lag
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Minecraft Beta & Preview – 1.19.10.23

Today’s Beta & Preview makes for a more consistent experience.  Mangrove planks will now make mangrove-colored signs, and the hurt animation for Wardens are now the same if you play JAVA Edition and Bedrock.  Check out below what else has been adjusted.

Features and Bug Fixes

Allay

  • Items held by Allays now glow in darkness (MCPE-153533)

Blocks

  • Mangrove Signs now use Mangrove Plank textures for breaking particles (MCPE-156568)
  • Mangrove Propagule is now placed at a random offset (MCPE-153735)
  • Iron Bars and Glass Panes now connect to Mangrove Roots (MCPE-153871)

Commands

  • Expanded the ‘/locate’ command into locate structure and locate biome

Deep Dark

Darkness

  • Darkness effect now works in the Nether and the End dimensions
  • Lava and Powder Snow fogs now take priority over Darkness and Blindness fogs (MCPE-154928)

Sculk Shrieker

  • Sculk Shrieker now detects players when riding all types of entities, including Striders, Skeleton Horses, Pigs, and Llamas (MCPE-153814)

Gameplay

  • Bell now rings when hit by any type of projectile
  • Hit sound is now played when Amethyst block is hit by projectiles (MCPE-137090)
  • Fixed Bottles not usable on water and Boats not placeable on water (MCPE-156451)

Warden

  • Warden’s hurt animation no longer differs between Bedrock Edition and Java Edition (MCPE-153967)

General

  • Fixed a bug on certain flat worlds where below-0 terrain was accidentally being removed on level load, if there was bedrock at y=0 (MCPE-156679MCPE-156698)

User Interface

  • Fixed a typo in the notification duration label for accessibility settings (MCPE-156901)

Mangrove Swamp

  • Mangrove Swamps are now denser to more closely match Java Edition (MCPE-153748)
    • There is still work to be done to increase the density of Mangrove trees in water, however
  • Grass blocks in Mangrove Swamps now have Dirt blocks underneath them (MCPE-155414)

Mobs

  • Fixed a bug causing tamed mobs to disappear when they go through a Nether portal in a multiplayer world (MCPE-88322)
  • Edited fish health points of Cod, Pufferfish, Salmon, and Tropical fish to be 3 to match Java Edition
  • Fixed an issue that broke Slime spawn behavior and prevented Slimes from spawning in Swamp biomes that were also Slime chunks (MCPE-156411)

Wandering Trader

  • Fixed a bug that prevented Trader Llamas from becoming aggressive towards entities that attack the Wandering Trader (MCPE-94996)

Stability

  • The game no longer crashes when entering the Coin Starter Bundle Screen

Vanilla Parity

  • Shulker projectile now adds effect “Levitation” instead of “Levitation II” on hit
  • Pufferfish now gives Poison II effect instead of Poison IV when consumed (MCPE-105392)

Technical Updates

Components

  • Fixed a bug that prevented the owner of the “minecraft:angry” component from broadcasting anger to its friends if it has no target. A mob with this component will now be able to get angry if it both does not have a target and the component’s “filters” list is empty (MCPE-94996)

Mobs

  • Mobs can now be hit by a projectile when their hitboxes are outside the mob’s bounds

Experimental Features

Actor Properties

  • Replace ‘values’ field with ‘range’ field, which only supports array JSON types. Added required ‘type’ JSON field for actor properties with supported values ‘int’, ‘float’, ‘bool’, and ‘enum’. The ‘default’ and ‘range’ fields on the property must match the type specified in the new ‘type’ field

General

  • Blocks with block_light_absorptioncomponent of value 16 no longer fail to load
  • Renamed the component ‘minecraft:ticking’ to ‘minecraft:queued_ticking’
  • Renamed the ‘minecraft:ticking’ component’s field ‘range’ to ‘interval_range’, which is now described in ticks rather than seconds
  • Renamed block flammable component fields flame_oddsand burn_odds to catch_chance_modifier and destroy_chance_modifier 
  • Added ability to set block flammable component using booleans for default flammable or nonflammable values
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A New Legend Coming 2023

Today, the most players have to worry about is the hissing of a Creeper, hordes of Zombies, Spiders, and the Skeletons from dusk to dawn.  What if I told you there was once a time of peace?  Villagers and Zombies coexisted together.  Seems farfetched?  Well that my friend, is how legends are born.

Coming sometime in 2023 we’ll be seeing a new adventure that tells the story of the invading Piglins and how the overworld united to defend their homes.  Heroic tales told of valiant heroes passed down from generation to generation, telling the stories of valiant heroes.  

The game itself is an action-packed strategy game.  The game is inspired by immersive action game-style play but, overall, strategy-style play will be the core of this game.  You get to play in a third-person camera running around the familiar setting of the Overworld.  You will build your fortresses, and fight alongside mobs to protect and defend your home from the onslaught of angry Piglins and the corruption they bring from the Nether. 

So tell me, what legend will you make of yourself come 2023?

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JAVA Edition: The Wild Update

 The Wild Update is out now on JAVA Edition and I can’t wait to see what everyone has plans to do!  I want to explore the Mangrove Swamps, find frogs, and just explore the overworld before even thinking about digging down.  What is the first thing you are planning on doing?

Features

  • Added Mangrove Swamp biome
  • Added Mangrove Trees
  • Added Mangrove Blocks
  • Added Mud and Mud Brick Blocks
  • Added Clay renewability
  • Added Frogs and Tadpoles
  • Added the Deep Dark biome
  • Added Ancient Cities
  • Added Darkness mob effect
  • Added Disc Fragment and Music Disc 5
  • Added Echo Shard and Recovery Compass
  • Added the Swift Sneak enchantment
  • Added Sculk, Sculk Veins, Sculk Shrieker, and Sculk Catalyst Blocks
  • Added Warden mob
  • Added Allay mob
  • Added Boat with Chest
  • Added Goat Horns
  • Added new music
  • Leaves are now waterloggable
  • The main menu background now shows a Wild Update panorama
  • Minor changes to Minecart with Chest/Furnace/TNT/Hopper
  • Improved the predictability of several gameplay elements
  • Explosions caused by player-ignited TNT now cause experience to drop from broken blocks (such as ore and sculk blocks)
    • We will be keeping an eye on feedback for this change, it might change in a future update
  • Added sound option for 3D Directional Audio simulation
    • This option is best experienced with headphones
  • Replaced Realms subtle selected world highlight with a clear green checkmark

Mangrove Swamp

Muddy! Murky! Magnificent! Welcome to Minecraft’s newest biome – the Mangrove Swamp

  • Located in warmer, more humid places where you’d normally find Swamp biomes in Minecraft
  • Here you can find Bees and Warm Frogs
  • The floor of this biome is coated with a thick layer of Mud
  • Have a nice boat ride under and around the larger-than-life roots of Mangrove trees
  • Mud generates from the surface down to Stone
  • Tall Mangroves are far more common than Short Mangroves

Mangrove Trees

Introducing a new type of water-adapted tree that spawns propped up on roots

  • Have a chance of spawning a Bee Nest
  • Grows from Mangrove Propagules
  • Moss Carpet generates on top of the tree’s roots

Mangrove Wood Blocks

Added a new type of wood: Mangrove!

  • Mangrove Log and Stripped Mangrove Log
  • Mangrove Wood and Stripped Mangrove Wood
  • Mangrove Roots and Muddy Mangrove Roots
  • Mangrove Boat, Button, Pressure Plate, Door, Trapdoor, Sign, Slab, Fence, Fence Gate, and Stairs

Mangrove Leaves and Propagules

  • Mangrove Propagule is a type of sapling that grows from the bottom of Mangrove Leaves
  • Bonemealing Mangrove Leaves will cause a new Propagule to start growing beneath it
  • Propagules grow through 4 stages, and growth can be accelerated by bonemealing
  • You can break off a fully grown Propagule and plant it like a sapling
  • Propagules can be placed and grow on all normal blocks normal saplings support, plus Mud and Clay
  • Propagules can be grown underwater
  • The Wandering Trader will now sometimes offer Propagules for sale

Mud

  • Mud is a block that will generate in the upcoming Mangrove biome
  • When walking on Mud, entities slightly sink into it like Soul Sand
    • Unlike Soul Sand, no slowdown effect will be applied
  • Mud can be created by using a water bottle on dirt, by hand, or with a Dispenser
  • Packed Mud can be crafted from Mud

Mud Bricks

  • Mud Bricks are a building block that can be crafted from Packed Mud
  • Mud Bricks can be crafted into Mud Brick Stairs, Walls, and Slabs using a Crafting Table or Stonecutter

Clay Renewability

  • Placing Mud above a block that has pointed Dripstone underneath will eventually turn the Mud Block into Clay

Frogs

  • Frogs can spawn in Swamps and Mangrove Swamps on Grass, Mud, Mangrove Roots, and Muddy Mangrove Roots
  • Frogs can croak
  • Frogs can walk on land, swim, and jump
  • Frogs can eat small Slimes, causing a Slime Ball to drop
  • Frogs can eat small Magma Cubes, causing a Froglight block to drop
  • Each Frog variant drops a specific Froglight Block
  • Added three Froglight blocks, a type of light source blocks

Tadpoles

  • Tadpoles can swim in water
  • Tadpoles on land “jump around” like fishes on land, and eventually dies
  • Tadpoles that grow up turn into a Frog
  • Tadpoles grow into a different type of frog based on the biome they grow up in (Cold, Temperate, Warm)
  • Tadpoles can be caught in a bucket

Deep Dark Biome

Dig into the depths far underground to uncover the darkest biome in Minecraft – the Deep Dark.

  • Dimly lit and eerie, the Deep Dark is sure to strike fear into the hearts of even the bravest player
  • Less flooded than surrounding areas
  • The floor of the Deep Dark is covered in sculk
  • No mobs spawn in the Deep Dark

Ancient City

Wander the halls of these long-abandoned structures in the Deep Dark depths to uncover some relics long forgotten.

  • Ancient City structures spawn in Deep Dark biomes
  • In chests, guarded by Sculk Sensors and Sculk Shriekers, you can find the new Swift Sneaking enchantment
  • You can also find a new mysterious block called Reinforced Deepslate here, which cannot be obtained in Survival
  • Mobs cannot spawn in Ancient Cities

Darkness

  • A new mob effect applied to nearby players by the Warden and Sculk Shrieker
  • Lowers the gamma to an equivalent of “Moody” while having this effect
  • In periodic pulses, will lower the overall brightness of the world so that the darkness creeps up toward light sources
  • The icon for the Darkness effect is only shown in the inventory
  • A new Accessibility slider has been added to your Options menu called “Darkness Effect”
    • Controls the strength of the Darkness lighting effect
    • Does not affect the fog distance

Music Disc 5

A new music disc has been added to the game

  • Unlike other discs, it can only be obtained by finding and crafting 9 Disc Fragments together
  • These Disc Fragments can be found rarely in Ancient City Chests

Recovery Compass

A new Recovery Compass can be crafted with Echo Shards, another new item that can only be found in Ancient City Chests

  • Unlike a normal Compass, the Recovery Compass will point to the last place you died
  • If you are not in the dimension you last died, or you haven’t died yet in your world, it will spin randomly
  • It can be crafted with 1 Compass surrounded by 8 Echo Shards, which can be found in Ancient Cities

Swift Sneak

Imbue your leggings with this shiny new enchantment to move as fast while crouching as you would normally walk!

  • When applied, it will increase your movement speed while sneaking
  • Has 3 different levels with different speed increases
  • It is the first enchantment unique to leggings equipment!

Sculk

The rattling tendrils of the Sculk Sensors had to come from somewhere, right? Introducing sculk, a new family of blocks that dwells in the Deep Dark.

  • Added Sculk Catalyst Block, a mysteriously soul-emitting block that blooms with Sculk patches underneath nearby dying mobs
    • Mobs that perish in the presence of the Sculk Catalyst will not drop their experience
  • Added Sculk Blocks
    • When a mob dies near a Sculk Catalyst, some unknown process seems to consume blocks beneath and turn them into Sculk Blocks
    • A Sculk charge that spreads has a chance to consume some of its charge to grow a Sculk Sensor or Sculk Shrieker
    • Sculk Blocks have very low blast resistance
  • Added Sculk Vein Blocks
    • These veins are found on the edge of Sculk patches
    • Similar to Glow Lichen, they can be placed in any orientation
    • Spreading of veins causes other blocks to be taken over by the sculk
    • Sculk Vein can spread underwater
  • Added Sculk Shrieker Block
    • Sculk Shriekers can be found growing rarely from the charge of a Sculk Catalyst
    • Sculk Shrieker can be waterlogged
    • Notable for its boney appendages, this block responds to Sculk Sensors detecting vibrations by sending out a warning call to distant Wardens
      • Watch out when stepping on them, as they will feel that too and send out a call!
    • Initially, it may take some time for a Warden to arrive, but you’ll hear it responding in the distance…
    • Once it’s close enough, a call from the Sculk Shrieker will summon the Warden nearby – be prepared!
  • Souls from mobs will spread through Sculk Veins and Sculk Blocks in random directions until they find a valid substrate they can feed off of
    • The charge from souls in the Sculk Blocks and Sculk Veins will eventually decay, but it will decay slower within close vicinity of the Sculk Catalyst and faster when further away from its host
    • If the charge is dropped outside the range of the Catalyst, it has a chance of growing a Sculk Sensor
  • Sculk, Sculk Veins, and Sculk Catalysts require Silk Touch to acquire
    • If mined without Silk Touch, they will drop experience instead
  • The efficient tool for all Sculk family blocks is the Hoe

Warden

The horror of the Deep Dark! A creature with no eyes, roughly resembling the Sculk that can be found throughout the Deep Dark, the Warden is an unstoppable force of nature that inhabits this biome. Wardens are powerful creatures, and it is often better to sneak around one that has emerged instead of taking it head on – you have been warned.

  • Just like Sculk Sensors, these terrifying creatures use vibrations as a means to navigate their environment
  • When vibrations aren’t enough, they will also use a sense of smell to track down their prey – you can observe them sniffing their surroundings to get closer to unsuspecting players and mobs
  • If something gets too close, it will be noticed
  • In the Deep Dark, Wardens can appear anywhere
    • When enough Sculk Shriekers have been alerted to your presence, a Warden will appear
  • The more vibrations a Warden detects, the angrier it will get
    • You can hear and see this from how fast the souls in its chest are beating
  • Once a mob has pushed beyond the Warden’s anger threshold, it will face its prey and roar before charging
  • Building up high, hiding behind walls, or being out of range of their powerful melee attack will cause Wardens to switch to their ranged attack
    • Their rib cages will open up to shriek a sonically charged ranged attack that can penetrate walls
    • This attack bypasses protection for armor and shield
  • If, however, you keep the Warden from noticing you or getting angry for 60 seconds, it will dig back underground and despawn
    • If the Warden is stuck in a liquid, it will despawn instead of digging
  • They have a special interaction with thrown projectiles
    • If the Warden receives two projectile vibrations within 5 seconds of one another, it will grow angrier at the shooter
    • If the Warden receives a projectile vibration more than 5 seconds from the last projectile, it will not grow angrier at the shooter
    • This allows you to strategically distract the Warden without it getting angry while you take loot from nearby chests
  • Wardens will also disable shields when they hit them with their fists
  • They drop a Sculk Catalyst upon death

Changes to Vibrations

  • Carpets, like Wool Blocks, will now dampen the vibrations caused by their placing, breaking, or dropping as items
  • Carpets now also dampen the vibrations caused by running and jumping over them
  • item_interact_start and item_interact_finish vibrations are ignored if sneaking

Allay

  • Allays will collect all the surrounding items that match the item they are holding
  • Allays will like a player who hands them an item and will bring the items they collect to their liked player
  • If the Allay hears a Note Block play, that Note Block becomes the Allay’s favorite Note Block for 30 seconds
    • The Allay will stay near that Note Block for that duration and bring its collected items to Note Block instead of to the player
  • Interacting with an Allay with an empty hand will remove the item the Allay is holding
  • Allays can be found at Pillager Outposts and in Woodland Mansions
  • Allays are immune to damage from their liked player
  • Allays have a natural health regen of 2 health per second

Boat With Chest

  • Lets you bring more stuff on your boat adventures
  • If you are in the Boat, press the open inventory key to access the Chest contents
  • If you are not in the Boat, sneak and use your interact key to access the Chest contents
  • If you break the Boat the Chest contents will spill out, like with other Chests
  • Also works with Hoppers, Droppers, and other blocks that interact with Chests
  • Like other Chests, opening a Boat with Chest or breaking the Boat will anger Piglins, since they think all Chests belong to them

Goat Horns

  • A Goat Horn drops when a Goat rams a tree or any other hard block that occurs naturally where Goats spawn (Log, Stone, Packed Ice, Iron Ore, Copper Ore, or Emerald Ore)
    • Other solid blocks are unfamiliar to the goat, so it won’t ram them
  • Use the Goat Horn to play a loud sound that can be heard from afar
  • Each Goat Horn has its sound based on the Goat it originated from
  • There are 8 Goat Horn variants, 4 of them exclusive to Screaming Goats
  • Goat Horns can sometimes be found in Pillager Outposts

Advancements

  • Added “It Spreads” for killing a mob near a Sculk Catalyst
  • Added “You’ve Got a Friend in Me” for having an Allay deliver items to you
  • Added “Birthday Song” for having an Allay drop a Cake at a Note Block
  • Added “With our Powers Combined” for having all Froglights in your inventory
  • Added “Bukkit Bukkit” for catching a Tadpole in a Bucket
  • Added “From Dirt to Mud” for using a Water Bottle on Dirt
  • Added “When the Squad Hops into Town” for getting each Frog variant on a Lead
  • Added “Sneak 100” for sneaking near a Sculk Sensor or Warden to prevent it from detecting you
  • Added Darkness effect to the “How Did We Get Here?” advancement

Predictability of Randomized Events

Some randomized events are now more predictable and no longer have a possibility of extreme behaviors:

  • Placement and velocity of things dropped from Droppers/Dispensers
  • Placement and velocity of items spawned from containers upon destroy
  • Randomized follow_range component attribute for mobs
  • Velocity of Horses spawned from Skeleton Traps
  • Blaze random position and randomized speed of Blaze projectiles
  • Randomized portion of damage and velocity of Arrows
  • Randomized flight pattern of Fireworks
  • Bobbing patterns and time until a Fish appears for Fishing Rods

Four New Music Tracks

  • The new music tracks are called Ancestry, Aerie, Firebugs, and Labyrinthine
  • They play in certain biomes

Minecart Variants

  • The recipes for minecart with Chest/Furnace/TNT/Hopper are now shapeless
  • When broken each Minecart variant drops itself as an item, instead of splitting into two items (such as Chest and Minecart)

Monster Spawning

  • Endermen, Skeletons, Wither Skeletons, and Piglins now spawn in a wider range of light levels in the Nether (from light level 0 to 11)
    • This makes it possible for more types of mobs to spawn inside Nether Portals, which causes them to instantly change dimensions after spawning
    • Our intent for the future is to prevent most mobs from spawning in Nether Portals and the ones that do will not immediately travel through the portal – expect to see these changes in a coming version

Technical

  • The data pack format is now 10
  • The resource pack format is now 9
  • Added the ability for data and resource packs to selectively hide files from packs below them
  • Added kill_mob_near_sculk_catalyst advancement trigger
  • Added thrown_item_picked_up_by_player advancement trigger
  • Added allay_drop_item_on_block advancement trigger
  • Added avoid_vibration advancement trigger
  • Removed field location from triggers location, slept_in_bed, hero_of_the_village, and voluntary_exile – it was handled exactly the same as player.location
  • Some mutually exclusive tests in entity predicate (player, fishing_hook, lightning_bolt, and catType) have been collapsed to the type_specific field
  • Removed the placefeature command
  • Added the place command
  • The locate command is now moved to locate structure, locatebiome is moved to locate biome
  • Added locate poi <type: point_of_interest_type>
  • Added the loot table function set_instrument
  • The bundled Java runtime has been updated to 17.0.3
  • The M1 ARM64 architecture is now supported
  • LWJGL library has been updated to version 3.3.1
  • Banner patterns available in the Loom can now be controlled with tags (banner_pattern/no_item_required for no pattern item and banner_pattern/pattern_item/* for specific banner pattern items)
  • Added new font glyph provider for spaces
  • Added new game events
  • Renamed some game events
  • CatType fields on entities with type minecraft:cat have been replaced with variant, with numeric values being replaced with string ids (so, for example, 5 becomes minecraft:calico)
  • The type of the field Id in the mob effect structure (for example, in the ActiveEffects list on entities) has been changed from byte to int
  • Added minecraft:darkness mob effect
  • Added sonic_explosion particle
  • World presets/types and flat world presets in the “Create World” screen can now be controlled by datapacks
  • Servers can now enable Chat Preview, which displays a server-controlled preview above the chat edit box
  • Servers can now define different chat style formats for clients
  • Added server property max-chained-neighbor-updates to limit the number of consecutive neighbor updates before skipping additional ones
    • Negative values remove the limit
  • Servers will now also send an additional icon and MOTD packet after a player has connected
    • This allows servers with enable-status=false to set an icon and MOTD for players that successfully connect

Advancements

New Triggers

ALLAY_DROP_ITEM_ON_BLOCK
  • Triggered when an Allay drops an item on a block
  • Conditions:
    • player – a predicate for the player who gave the Allay the item to collect
    • location – a predicate for the block that the item was dropped on
    • item – a predicate for the item that was dropped
AVOID_VIBRATION
  • Triggered when a vibration event is ignored because the source player is holding the sneak key
  • Conditions:
    • player – a player for which this trigger runs
KILL_MOB_NEAR_SCULK_CATALYST
  • Triggered when a player kills an entity next to a Sculk Catalyst
  • Conditions:
    • player – a predicate for the player killing the entity
    • entity – a predicate for the entity that was killed
    • killing_blow – a predicate for how the entity was killed
THROWN_ITEM_PICKED_UP_BY_PLAYER
  • Triggered when a player picks up an item that was thrown by an entity
  • Conditions:
    • player – a predicate for the player picking up the item
    • entity – a predicate for the entity that threw the item
    • item – a predicate for the item

Blending

  • Blending now supports 3D biome blending, which blends the underground biomes as well as the overground biomes
  • Removed blending_data.old_noise, now existence of blending_data in chunk data determines if a chunk is considered old
  • Added blending_data.min_section and blending_data.max_section that determines which section data that will be used for blending

Chat Preview

  • Servers can enable Chat Preview by setting previews-chat=true in server.properties
  • Custom servers can enable or disable chat preview for certain clients by sending a new network packet
  • When enabled, a server-controlled preview appears above the chat edit box, showing how the message will look when sent
    • A preview is also shown for chat-related commands, such as /say and /msg
  • This can be used by servers to preview messages with styling applied, such as emojis or chat coloring
  • Chat Preview sends chat messages to the server as they are typed, even before they’re sent
    • The server then sends back the styled preview in real time
    • This allows servers to apply dynamic message stylings while still allowing chat to be securely signed
  • A warning screen is shown on the client when joining a server with Chat Preview, and it can be globally disabled in Chat Settings

Chat Types

  • Different chat style formats can now be controlled by the server through the chat_type registry
    • These are synchronized to clients when they join the server
    • The translation key or translation format can be defined, like chat.type.text or %s says: "%s"
      • Chat can be similarly optionally narrated with a custom translation key or format
    • The entire message can have formattings applied, such as italics or a specific color (but currently not click or hover events)

Commands

Place

New command that replaces placefeature and can place features, jigsaws, structures, and templates at a given location. Syntax:

 

place feature <feature> [pos]
place jigsaw <pool> <start> <depth> [pos]
place structure <structure> [pos]
place template <template> [pos] [rotation] [mirror] [integrity] [seed]

Parameters:

  • place feature works like placefeature used to work
  • place jigsaw works like using the generate button in the UI of a Jigsaw Block
  • place template works like using the load button in the UI of a Structure Block
  • place structure generates a full structure, matching how structures generate during world generation
  • feature: The namespaced id of a configured feature to try to place
  • structure: The namespaced id of a structure to try to generate
  • template: The namespaced id of a template (“structure block file”) to load and place
  • pool: The namespaced id of a template pool to start generating
  • start: The namespaced id name of a jigsaw to use as the starting anchor
  • depth: The maximum number of jigsaw connections to traverse during placement
  • pos: The position to use as the origin for the generation (if omitted, ~ ~ ~ is used)
  • rotation: The rotation to apply (if omitted, none is used)
  • mirror: The mirroring to apply (if omitted, none is used)
  • integrity: The structure integrity value between 0 and 1
  • seed: The seed to use for the randomized degradation when integrity is less than 1

Debug

  • Added a heap memory allocation metric to the F3 debug screen
  • Added estimated GPU utilization percentage to performance profiling metrics and the F3 debug screen
    • This is only available for graphics devices that support GPU timer queries
  • Removed the debug hotkey that cycles the render distance

Game Events

Added Events

  • teleport with a vibration frequency of 5
  • note_block_play with a vibration frequency of 6
  • instrument_play with a vibration frequency of 15

Combined Events

The following events have been collapsed into block_activate and block_deactivate:

  • block_press
  • block_unpress
  • block_switch
  • block_unswitch

Other Changes

Other miscellaneous changes to game events:

  • ring_bell has been removed and replaced with block_change
  • Both shulker_open and shulker_close have been removed in favor of using container_open and container_close
  • fishing_rod_cast and fishing_rod_reel_in have been renamed to item_interact_start and item_interact_finish
  • item_interact_start is not detectable as a vibration to allow more specific actions to be detected, like drink or eat, but item_interact_finish is
  • entity_interact should be dispatched more often when interacting with various mobs
  • Added the dampens_vibrations block tag that includes all Wool and Wool Carpet blocks, to indicate blocks that will not trigger when placed, broken, or stepped on
  • Renamed item tag occludes_vibration_signals to dampens_vibrations item tag as well

Renamed Events

Some game events have been renamed, with some of those changes to make them more grammatically consistent:

  • drinking_finish -> drink
  • entity_killed -> entity_die
  • entity_damaged -> entity_damage
  • elytra_free_fall -> elytra_glide
  • mob_interact -> entity_interact
  • ravager_roar -> entity_roar
  • wolf_shaking -> entity_shake

Game Rules

  • Added doWardenSpawning game rule

Loot Tables

New Functions

SET_INSTRUMENT

Sets the item tags needed for instrument items to a randomly selected instrument from a tag
Parameters:

  • options – a tag reference specifying the instrument options to randomly pick from

Multiplayer Secure Chat Signing

  • Chat messages between players are now cryptographically signed
    • The message arguments to /say/msg/teammsg, and /me commands are all also signed
  • Players are given a Mojang provided key-pair on startup
  • Servers can require players to have a Mojang-signed public key by setting enforce-secure-profile=true in server.properties
    • Enforcing secure profiles will prevent players without a Mojang-signed public key from connecting
    • By default, this is set to false, allowing players to connect without a Mojang-signed public key
  • Static chat styling can now be controlled by the server through the chat_type registry, or with server resource packs as before
  • Dynamic chat styling can also be controlled by the server, although this is only signed when Chat Preview is enabled
    • Clients can prefer to always show the original, signed message by enabling “Only Show Secure Chat” in Chat Settings
  • Chat from players still using Mojang Accounts is not signed
    • Their messages will not show for players with “Only Show Secure Chat” enabled
    • They may be unable to join a server with the enforce-secure-profile option enabled

Pack Filters

  • Data and resource packs can have filter section in pack.mcmeta
  • This section has a mandatory field block, which is a list of patterns (regular expressions) for namespaces and paths
  • If any of the files in packs are added before one with filter, the section will match any pattern inside block, and it will then be filtered out (i.e. treated as if it wasn’t present in the first place)
  • filter section does not apply to a pack containing it – only to packs loaded before it
  • Both namespace and path can be omitted
    • Missing field matches every value
  • For example, adding a pack with this section in pack.mcmeta after the vanilla pack will hide all the recipes and advancements defined by the vanilla pack

Example

"filter": { "block": [ { "namespace": "minecraft", "path": "recipes/.*" }, { "namespace": "minecraft", "path": "advancements/.*" } ]
}

Paintings

  • Paintings that are placeable in survival can now be controlled with the painting_variant/placeable tag
  • Added unused paintings from the Bedrock edition (earthwindfirewater)
    • These paintings are not placeable by default but can be added through a datapack

Point of Interest Types

  • Removed unemployed and nitwit point_of_interest_types
  • Added tag point_of_interest_type/acquirable_job_site for all job sites sought by villagers with none profession
  • Added tag point_of_interest_type/village for PoI that is part of village
  • Added tag point_of_interest_type/bee_home for all PoI targeted by bees

Predicates

  • The feature field in location predicates is now called structure

Entity Predicate

  • playerfishing_hooklightning_bolt and catType fields have been replaced with type_specific
  • type_specific has field type (one of playerfishing_hooklightning_bolt or cat) and same fields as removed fields
  • catType has been wrapped to match the new format and now uses new cat variant names instead of texture names:

New type_specific options:

  • frog has variant field matching Frog variant (minecraft:warmminecraft:temperate or minecraft:cold)
  • slime applies for Slimes and Magma Cubes, has size field matching Slime size (smallest is 1 
CatType Example

Before:
“catType”: “minecraft:textures/entity/cat/british_shorthair.png”

After:

“type_specific”: {

"type_specific": { "type": "cat", "variant": "minecraft:british" }
TYPE_SPECIFIC EXAMPLE

Before:

"lightning_bolt": { "blocks_set_on_fire": 0 }

After: 

 "type_specific": { "type": "lightning", "blocks_set_on_fire": 0 }

Space Glyph Provider

  • The new glyph provider type space is added to allow the creation of space-like glyphs
  • The new provider has a single argument called advances which is a map of a codepoint to glyph advance (width)
  • The rendering of space glyph is no longer hardcoded (needs to be declared manually in the font)

World Presets

  • New registry types worldgen/world_preset and worldgen/flat_level_generator_preset have been added to configure data-driven presets (like “Amplified” or “Single Biome”)
  • Two tags for world presets have been added (normal and alternative) to control which values show on the “World Type” button in the “Create World” screen
  • One tag has been added (visible) for flat world presets to control the order that elements are displayed in the “Configure Flat World” screen
  • World presets can also be used as a value of level-type in server.properties

Fixed Bugs in 1.19

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Bedrock: The Wild Update 1.19.0 (Nintendo Switch version 1.19.1)

Today’s the day we’ve been waiting for!  The Wild Update is here and I hope you’re ready to dive right in.  I know I’m not ready to venture into the Deep Dark just yet.  What are you planning on doing first?

New Features

Deep Dark

  • In the depths of the Overworld, you will find one of the scariest biomes in all of Minecraft. Buried underground, especially at the bottom of mountainous regions, this area is filled with sculk blocks, ancient structures, loot chests, and one, single, solitary mob. To navigate the deep dark, you need to sneak, use Silk Touch, and above all else – don’t wake the warden!

Warden

  • The only mob that spawns in the deep dark is none other than the warden. The warden will only make an appearance if its slumber is disturbed, which means that brave explorers must sneak around very quietly. Quick movements risk setting off a sculk sensor that triggers a sculk shrieker. If you have the misfortune of hearing it pierce through the silent shroud of the deep dark, it’s time to get out. Even though the warden can’t see, this doesn’t slow it down but works to its advantage. The warden can sniff out any intruders and uses vibrations to detect their exact location.

Sculk Blocks

  • There are five different types of sculk blocks to be found in the deep dark. If you want to mine them, you will need to stay stealthy and use Silk Touch. The sculk block is a great decorative block thanks to its atmospheric glow. The sculk sensor is a Redstone block that detects vibrations, so walk carefully or use a wool block to muffle your steps. The sculk catalyst spreads sculk around it and sculk veins generate around patches of sculk that spawn from the sculk catalyst. Finally, the sculk shrieker is possibly the most dangerous block of all since it will summon the warden if you’re not careful!

Recovery Compass and Echo Shards

  • The recovery compass is the solution for finding the way back to the last location you died. Loot chests in ancient cities to discover echo shards and craft one for yourself!

Mangrove Swamp Biome

  • Towering trees, wide roots, small saplings, and muddy terrain make up the new mangrove swamps. Found in areas with high temperatures and high humidity, this new swamp also introduces mangrove trees and mud blocks, bringing a wide range of new materials to craft builds inspired by the beauty of the Overworld!

Mangrove Trees/Wood

  • Mangrove trees introduce a brand-new type of wood block to build with, the logs can be crafted into planks, stairs, buttons, slabs, fences, doors, signs, and pressure plates. You can also craft with the mangrove tree’s leaves, roots, and small saplings called propagules!

Mud Blocks

  • Mud can be found all over mangrove swamps and crafted with wheat into packed mud! Use it to craft a variety of mud brick blocks including stairs, slabs, and walls. This block is also renewable by using a water bottle on dirt, so there is no risk of running out of mud. Placing Mud above a block that has pointed dripstone underneath will eventually turn the mud block into clay!

Frogs and Tadpoles

  • Frogs feed on small slimes, breathe on land and in water, and lay eggs called frogspawn. The eggs will hatch and turn into tadpoles, making this the first mob that isn’t bred from a smaller version of itself! There are three different types to discover – temperate frogs, warm frogs, and cold frogs – so getting your hands on all three means that you will need to travel through the Overworld!

Froglight Blocks

  • These luminous blocks come in three different variants depending on which frog type produces it. If you want to light up your base with ochre, verdant, or pearlescent froglights, you will need to figure out a way to feed a frog a very small magma cube!

Allay

  • The winner of the Minecraft Live 2021 Mob Vote is flying into Minecraft! Instantly recognizable by its luminous blue sheen, you won’t lose this mob once you find it. Hand it an item and it will pick up matching items it finds in the world. It loves music and will drop items if it hears a note block playing nearby. The allay spawns in pillager outposts and woodland mansions and is waiting for you to set it free!

Boat in Chest

  • The Wild Update makes it possible for you to craft a boat with a chest on it, which is convenient since there are plenty of new blocks to bring back from your new adventures!

Goat Horn

  • Dropped by goats that ram into hard blocks and can be used to make a variety of sounds! Can you find all eight variants?

New Music

  • Added new music by Lena Raine and Samuel Åberg
  • Music Disc 5
    • Unlike other discs, it can only be obtained by finding and crafting nine disc fragments together
    • These disc fragments can be found rarely in ancient city chests
  • Mobile players: To hear the new music, you will need to download the updated Minecraft Original Music Pack, available FREE from Marketplace

New Achievements

  • It Spreads – Kill a mob next to a catalyst
  • Birthday Song – Have an Allay drop a cake at a note block
  • With Our Powers Combined! – Have all 3 froglights in your inventory
  • Sneak 100 – Sneaking next to a Sculk Sensor without triggering it

Vanilla Parity

Mobs

  • Fixed an issue causing baby Llamas to fire llama spit from above their head (MCPE-144948)
  • Mirrored the Spider’s left legs (MCPE-152927)

Items

  • Updated Boat item icon textures to make them consistent with Java Edition (MCPE-153353)

Blocks

  • Fences and Walls no longer connect to Bells and Brewing Stands (MCPE-152757)
  • Fixed a bug where the Brewing Stand’s arms textures did not touch the base (MCPE-152932)
  • Moved the Brewing Stand’s base UVs and updated the base texture
  • Fixed the Brewing Stand’s arms rotation
  • Created a better transition between the End Portal Frame side texture and the End Stone (MCPE-152930)
  • Removed unused pixels in the End Rod texture (MCPE-152929)
  • Updated the Mycelium’s side texture to match other dirt-based textures (MCPE-152928)
  • Fixed Light Blocks being destroyable from within while underwater (MCPE-148393)

Wandering Trader

  • The Wandering Trader no longer opens or closes doors (MCPE-113452)
  • The Wandering Trader now randomly moves around (MCPE-45756)
  • The Wandering Trader now matches Java Edition’s drinking sounds (MCPE-47057)
  • The Wandering Trader now has disappear/reappear sound effects when gaining/losing Invisibility
  • The Wandering Trader can now be named with a Name Tag (this will not prevent it from despawning)

Shulkers

  • Shulkers are now fire immune (MCPE-33236)
  • Shulkers now remain in an upright position in vehicles (MCPE-115269)
  • Shulkers no longer fail to spawn when there’s another Shulker at relative negative y and x axis

Spectator Mode (Experimental)

Our initial implementation of Spectator Mode will not include every feature available in the Java Edition (such as “mob view”, speed control, etc.), we have chosen to focus on the parts of spectator mode that we hope will be most useful. We would like to hear about bugs you have found with the features that are included currently, and you may now report these at bugs.mojang.com if they have not been reported already. Any additional parity breaks, feature requests, or suggestions for what to add next should be made through feedback.minecraft.net.

What’s Currently in Scope

Enabling and Disabling

Players can switch to and from Spectator using the Settings Menu and the ‘/gamemode spectator’ command if cheats are enabled. Player inventory, health, held items, etc are unchanged when switching into spectator mode and then out again

Movement

  • Spectators are always flying and cannot become grounded
    • (For this version we will not attempt movement parity with the Java edition, but may do more in this area later)

World Interactions

  • Spectators pass through solid blocks and entities without any collisions
  • Spectators can see out of solid objects
  • Spectators are not affected by any in-game blocks, mobs, items, portals, or effects and cannot take damage
  • Portals currently affect spectators, but this is a bug we intend to fix in the future
  • Spectators cannot use items or interact with blocks or mobs (for example, they cannot attack, feed, mount, or trade with mobs)
  • Spectators cannot open their inventory or interact with block UIs like chests (This is not in parity with Java yet)
    • Currently, spectators that die drop their inventory, this is a known issue that we want to address

User Interface

  • Spectators have a reduced HUD that does not show the crosshair, hotbar, XP, health, hunger, or armor

Visibility and Rendering

  • Spectators cannot be seen by mobs or other players except other spectators
  • Spectators appear as transparent floating heads (to those who can see them). The body, arms, legs, armor, and held items are not rendered.
    • Currently, the transparency does not work correctly for all skin selection types, this is a known issue
  • When playing in first person, spectators do not see their arm or held item

Technical

  • Spectators generate chunks as normal (This is not in parity with Java yet)
  • Spectators don’t cause mobs to spawn

Spectator Bug Fixes

  • Custom input mapping for Spectator Mode added
  • Spectators are now unable to attack
  • Spectators are now unable to build
  • Spectators are now unable to drop items
  • Spectators are now unable to use items
  • Spectators are now unable to open inventory
  • Spectators are now unable to interact with the world through input
  • Spectators are now unable to interact with chests or other container UI
  • Spectators no longer fly slowly when entering Spectator Mode from ground
  • Players enter noclip and flying when enabling Spectator Mode
  • Players stop riding, using items, sleeping, and gliding when entering Spectator Mode
  • Double-jump no longer breaks Spectator Mode

Fixes

Performance / Stability

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur during split-screen play
  • Fixed a crash that could occur when lightning hits a Lightning Rod in certain scenarios
  • Fixed several crashes that could occur on some Marketplace worlds
  • Fixed a crash that could occur when players are battling each other and both players are wearing Thorns enchanted Armor (MCPE-153593)
  • Fixed a crash that could occur when players died while affected by Wither
  • Fixed a crash that could occur when trading with a Villager that last traded with a disconnected player
  • Fixed a crash that would occasionally occur in Villages on iOS
  • Cleaned up leftover biome/block/light memory when leaving a world
  • Fixed an issue that caused Marketplace downloads to get stuck in a queue (MCPE-54531)
  • Fixed being unable to edit characters in the Dressing Room on Nintendo Switch (MCPE-156209)

Gameplay

  • Fixed an issue that caused the player to take fall damage after getting into a Bed while falling (MCPE-153122)
  • Fixed issue where the Invert Y Axis setting was not working correctly with touch controls
  • The player can now slide from movement directions to jump and not get interrupted when jump and sneak are swapped on ‘Classic’ touch controls (MCPE-151149)

World Generation

  • Several improvements to level chunk blending

Mobs

  • Mobs do not get stuck into open Trapdoors anymore (MCPE-154106)
  • Fixed an issue causing the Parrot’s head to always face the player while riding the player. We couldn’t handle the constant staring (MCPE-152510)
  • Villagers will no longer begin sleeping while riding something near a Bed
  • Illagers are now allowed to migrate to other villages and progress raids (MCPE-151310)
  • Trader Llamas can now breed after being fed Hay Bales
  • Trader Llamas will no longer be persistent after being unleashed from the Wandering Trader (MCPE-102302)

Blocks

  • Fixed a bug where End Crystal beams would point far above their target blocks
  • Blocks affected by gravity now fall correctly on replaceable blocks (MCPE-152937)
  • Slabs can once again be placed continuously (MCPE-151887)
  • Torches can no longer be placed on Bells

Items

  • Fixed incorrect names for White Dye, Black Dye, Brown Dye, and Blue Dye (MCPE-153522)
  • Fixed a bug where an undamaged tool, such as Pickaxe, when name-changed on an Anvil, would fail to work correctly when used for the first time (MCPE-152637)
  • The recipes for Minecart with Chest/Hopper/TNT are now shapeless
  • Fixed a bug where the Trident, Bow, Spyglass, and Crossbow would not render when picked up by a Fox (MCPE-135346)
  • Fixed a bug causing z-fighting to occur on the bottom of a player’s head while wearing a Skull (MCPE-149125)
  • Each Minecart variant (Chest/Hopper/TNT) drops itself as a single item when broken, instead of splitting into two items (such as Chest and Minecart)

Graphical

  • Fixed an issue that caused Leads to render on top of Glass (MCPE-145764)
  • Fixed a bug causing the fire animation to flicker when the player is standing in a Lava Cauldron while in Creative mode (MCPE-148999)
  • Fixed an issue that could cause severe visual glitches when using emotes more than once (MCPE-155049)
  • Fixed graphical corruption issues on Android devices (MCPE-155509)

User Interface

  • Minor changes have been made for Xbox players when switching accounts while the game is open. See this article for details
  • Shift-clicking items will once again combine items of the same type into a stack (MCPE-153992)
  • Added settings to change the duration of notifications
  • The “Submit Feedback” button is now described as a link by Text-To-Speech
  • Added appropriate messaging when there is no internet connection on Xbox devices
  • Fixed enchantment option on Pocket UI Profile not being displayed
  • Fixed a bug where items could be dropped by clicking in the dark gray area of the left side of player inventory when using Furnace, Blast Furnace, Smoker, Enchant Table, Grindstone, Brewing Stand, Anvil, Beacon, and Smithing Table
  • Players can now sign in with a QR code on Nintendo Switch and PlayStation consoles
  • Featured Servers message text is no longer centered
  • “Controller lost connection” prompt will now be shown after the world generation screen if a controller was disconnected while on that screen

Technical Updates

Updated Add-On Template Packs

  • Updated Add-On templates for 1.19.0 with new resources, behaviors, and documentation, are available to download at aka.ms/MCAddonPacks

Performance / Stability

  • Fixed a crash when loading a Behavior Pack with a non-JSON object in entity components, component_groups, and “add”/”remove” events (MCPE-151377MCPE-151380)
  • Fixed a crash that could occur when attempting to render blocks that rely on biome data
  • Fixed a crash when attempting to access a null entity
  • Fixed a crash in variant related to thrown potions and invalid potion IDs
  • Avoid crashes on certain devices when parsing Molang expressions with many OR or AND operators

General

  • Volume instances are now stored in the world, persisting between play sessions
  • Limit path strings and localized ID strings in data-driven blocks to 256 characters
  • Limit the length of crafting tag strings in CraftingTableComponent to 64 characters
  • Limit the number of elements in the material_instancesfield of the BlockMaterialInstancesComponent to 64
  • Limit the number of elements in the conditions and block_filter fields of the BlockPlacementFieldComponent to 64
  • Updated documentation for origin and size fields of the minecraft:block_collision and minecraft:aim_collision components
  • Set stack limit for brewing station result slot to 1, as to avoid getting input stacks being overwritten when the brew is complete
  • Tied consume animation to consume duration
  • Content errors for data-driven blocks improved to log resource pack, file, and block identifier
  • Limit the length of the minecraft:geometry field of BlockGeometryComponent to 256 characters
  • Updated documentation for specific string types “Localization String”, “Path String”, and “Identifier String”

Commands

  • The ‘/spreadplayers’ command will now avoid more hazardous locations
  • Reload command will now discover new functions and script files
  • When a Command Block clones itself twice with the ‘/clone’ command, the cloned Command Block will now activate on the first try (MCPE-122188)
  • Command selectors now correctly identify players by name instead of their name tag
  • Title commands fired before a client was done joining will now show instead of being ignored
  • Added the ‘replace entity’ overload to the ‘/loot’ command
  • Fixed an issue with teleporting an entity to a chunk that has not been loaded since before 1.18.30 would result in the loss of that entity

Dedicated Server

  • Enabled the Windows Dedicated Server console to read UTF-16 encoded Unicode input (BDS-3791)

Mobs

  • Entities that use KnockbackRoarGoal can once again properly use entity filters to determine damage
  • Actor properties can now be applied to player entities. Updated network protocol version to support this (MCPE-129628)
  • Actors using movement prediction will once again teleport smoothly
  • Added in a check to prevent an actor that is a passenger from being ridden by the vehicle it is on, preventing an infinite loop looking for the root vehicle (MCPE-133774)
  • Exposed new data parameter “can_sleep_while_riding” for “minecraft.behavior.sleep”. If set to false, the goal will not start if the mob is riding
  • The is_moving filter now returns the correct value when an actor is moving
  • Added a target_block_filters to “behavior.move_to_block” and “is_waterlogged” filter test to prevent mobs from moving to blocks underwater (MCPE-153783)

Fog

  • Updated fog JSON schema to allow distance fog settings to use negative value as ‘fog_start’. Allowing nearby blocks to also be tinted with fog color
  • Added adjustable fog effect that can expand or shrink over time. Users will get the sense of eyes adjusting when going into water

Item Components

  • Added new data-driven Item component minecraft:chargeable– Allows the item to be charged (like Apples or Bows) when the use action button is held on_complete – Trigger executed when the items use duration has been completed

Molang

  • Avoid clearing temp Molang variables during hand rendering

GameTest Framework

Important Breaking Change

GameTest module type changed from “javascript” to “script” in manifest.json. Added an optional attribute “language” which has only one supported value – javascript.

New JavaScript modules in manifest.json should look as follows:

  “modules”: [
    {
      “description”: “JavaScript module code”,
      “language”: “javascript”,
      “type”: “script”,
      “uuid”: “<your UUID>”,
      “version”: [0, 0, 1],
      “entry”: “scripts/main.js”
    }
  ],

mojang-gametest module: Test

  • Added function rotateVector– Rotates a vector relative to the GameTest structure rotation
  • Removed constraint on maximum travel distance from GameTest structure for SimulatedPlayer.

mojang-minecraft module

  • Entity
    • Added function setRotation(degreesX: number, degreesY: number)– Sets the rotation of the Entity
    • Added read-only property rotation: XYRotation– Gets the rotation of the Entity
    • Removed property bodyRotation– Note: Use rotation.y instead
  • XYRotation
    • Renamed class PitchYawRotationto XYRotation
    • Renamed property pitchto x
    • Renamed property yawto y
  • New events:
    • Added event buttonPushEvent – fires when a button is pushed
    • Added event events.projectileHit– Fires when a projectile hits a Block or Entity
    • Added event events.itemStartUseOn– Sent when the player first interacts with a block
    • Added event events.itemStopUseOn– Sent when fire if the block is successfully interacted with and the block has changed – such as when grass is turned to a path with a Shovel
    • Added event events.itemStartCharge– Sent when the player first starts using a charging/animated item
    • Added event events.itemCompleteCharge– Sent when the item has completed its charge action
    • Added event events.itemReleaseCharge– Sent when the user has finished using the item and released the build action
    • Added event events.itemStopCharge– Sent either when the player has finished an items use cycle or when the player has released the use action with the item
    • ItemStartUseOnEvent Added read only property buildBlockLocation– The result build block position. Useful for determining where a block was placed
    • Added member player?: Playerto the LeverActivate event – The player that activated the lever

New property on Player: onScreenDisplay : ScreenDisplay – exposes a new interface to trigger on-screen content.

  • ScreenDisplay Type
    • setTitle(title : String, options? : TitleDisplayOptions) – cause a title to show up on the player’s HUD, optionally specifying the subtitle and fade in, stay and fade out times
    • clearTitle() – clear title and subtitle
    • updateSubtitle(subtitle : String) – update the subtitle (but not the title)
    • setActionBar(text : String) – set the action bar text
  • TitleDisplayOptions object
    • subtitle? : String – optional subtitle
    • fadeInSeconds : Int – number of seconds to fade in new title and subtitle
    • staySeconds : Int – number of seconds to have the title and subtitle stay on screen
    • fadeOutSeconds : Int – number of seconds to fade out title and subtitle

Support of dynamic properties that script can use to persist data per-World or per-Entity. Note that properties must be registered using the propertyRegistry in the new WorldInitialize event.

  • DynamicPropertiesDefinition
    • Added function defineNumber(identifier: string): void– Defines a dynamic number property
    • Added function defineString(identifier: string, maxLength: number): void– Defines a dynamic string property
    • Added function defineBoolean(identifier: string): void– Defines a dynamic boolean property
    • Added event worldInitialize(worldInitializeEvent: WorldInitializeEvent)– Fires during world load and contains the property registry used for declaring dynamic properties
  • PropertyRegistry
    • Added function registerEntityTypeDynamicProperties(propertiesDefinition: DynamicPropertiesDefinition, entityType: EntityType)– Registers dynamic property definitions for the given EntityType
    • Added function registerWorldDynamicProperties(propertiesDefinition: DynamicPropertiesDefinition)– Registers property definitions for the world
  • World object/Entity object additions:
    • Added function setDynamicProperty(identifier: string, value: boolean | string | number)– Adds a dynamic property to the world/entity
    • Added function getDynamicProperty(identifier: string): boolean | string | number– Gets a dynamic property from the world/entity if it exists, otherwise returns undefined
    • Added function removeDynamicProperty(identifier: string): boolean– Removes a dynamic property value from the world/entity

Updated the GameTest Framework interface to add read-only scoreboard support.

  • World
    • scoreboard : Scoreboard – Access world’s scoreboard
  • Entity
    • scoreboard : ScoreboardIdentity – Access the entities scoreboard identity
  • Scoreboard – Object representing the scoreboard data
    • getObjective(objectiveId : String) : ScoreboardObjective – Method to get a specific objective (by id)
    • getObjectives : ScoreboardObjective[] – Method to get all objectives
    • getParticipants : ScoreboardIdentity[] – Method to get all scoreboard identities
  • ScoreboardObjective – Object representing a scoreboard objective
    • id : String – (read-only) scoreboard identifier
    • displayName : String – (read-only) scoreboard display name
    • getParticipants : ScoreboardIdentity[] – Method to get all objective participant identities
    • getScores : ScoreboardScoreInfo[] – Method to get the score info for all participants
    • getScore(participant : ScoreboardIdentity) : Int – Method to get the score value of a participant
  • ScoreboardIdentity – Object representing a scoreboard participant
    • type : ScoreboardIdentityType – (read-only) enum representing the type of identity
    • id : Int – (read-only) Unique identifier for the identity
    • displayName : String – (read-only) display name for the identity
    • getEntity : Entity – get the Entity handle associated with the identity
  • ScoreboardIdentityType – Enum representing identity types : .Entity – An entity .FakePlayer – A fake identity .Player – A player
  • ScoreboardScoreInfo – Score-Identity pair for an objective
    • participant : ScoreboardIdentity – (read-only) The participant
    • score : Int – (read-only) The score
  • Commands
    • Added /script profilercommand to create GameTest script performance traces. Script profiles should be written to the Minecraft logging folder. See this article for more information on the Script Profiler.
  • Dedicated Server has been updated to allow servers to explicitly list which script modules they want to be loaded when running scripts. A default configuration file is located at /config/default/permissions.json. Without this new file, all script modules are disabled by default. See this article for more information on the usage of scripts plus servers.
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Together Forever

Earlier this year we mentioned that Mojang Studios had announced that later this year they would be combining Bedrock and JAVA to be sold together.  No longer do you need to pick and choose which version of the game to get because you’ll get the other as well.  Well, we finally have a date for that!

June 7th!

Isn’t that the release date of The Wild Update?  Yes!  They share a date and it is going to be a wonderfully big day for Minecraft!

But what if I already bought one version of Minecraft?  Do I have to buy it again?  No!  You will be able to claim the other version you currently do not own right from your Minecraft Launcher.  If it’s not there on the 7th, please give it a few days as Mojang Studios says that it could take a little time as this rolls out to all eligible players.

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JAVA Edition: 1.19 Release Candidate 1

We’re five days out and hopefully this is the first and only Release Candidate we will see until then.  Not much has changed just a pesky bug fix.  Now’s the time more than ever, if you find bugs please report them to Mojang Studios!

Fixed Bugs in 1.19 Release Candidate 1
  • MC-252398 – Darkness effect fading in death screen causes subtle flashing.