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The 77th DLC Fighter

We’re only days away from Minecraft Live and we’re already getting some unexpected yet exciting news!  Joining Mario, Link, Pikachu, Kirby, and the other 72 challengers Steave, Alex, Zombie, and Enderman take the stage to test their might!  From Redstone, to lava buckets, from gliders to pistons Steve and friends battle it out to prove they’re just as tough as the others as the newest announced DLC fighters for Nintendo’s Super Smash Bros. Ultimate for the Switch.  No announcement date has been set but you can tune in this Saturday at 7:30 am PT / 10:30 am ET / 4:30 pm CET before Minecraft live starts.

Set your calendars cause Saturday is going to be amazing!

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Minecraft Live: October 3rd Are You Ready?

We are a week out until Minecraft Live and I can’t tell you how excited I am!  For those of you who don’t know what this is I’ll give you a quick rundown.

Minecraft Live is a livestream that is an event about all things Minecraft related.  Minecraft Live features news, community polls, content creators, and fun entertainment for everyone.  This is Mojang’s annual event that some may recognize as Minecon Live.  Last year we voted on a biome revamp and this year we are going to be voting for Minecraft’s next mob.  I can’t wait to see the choices!  

Be sure to tune in at 12 noon EST on Minecraft.net/live.  Join us on our discord server to chat about the exciting new updates! https://discord.gg/wGrQNKX

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Beta: Bedrock 1.16.100.52

Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds.  You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.

Are you excited for these changes?  I am!  Those of you that are familiar with Java Edition will recognize some of these changes below.  Hopefully, some of your crashes have been fixed as well.  Happy crafting!

Vanilla Parity

  • Brewing Stand can now be crafted with Blackstone (MCPE-90465)
  • Players can now spawn farmland with the /give command and pick it with Pick Block (MCPE-25691)
  • Cod and Salmon killed by fire damage now drop cooked fish (MCPE-30693

Performance and Stability

  • Fixed a crash that occurred when entering a game with specific texture packs enabled 
  • Adding tags to the Ender Dragon will no longer crash the game when reloading the world (MCPE-89076

Blocks

  • Fence gates now align with Blackstone Walls (MCPE-78002
  • Placing blocks on Crimson Roots and Warped Roots will now properly remove the roots (MCPE-81521
  • Target blocks no longer power additional blocks above them (MCPE-85455
  • Cocoa Beans can now be placed on and survive on all jungle wood variants (MCPE-46638

Experience Orb

  • The Experience Orb now ignores world lighting, allowing it to always be at max brightness (MCPE-67448

Items

  • Dropped items no longer float too low to the ground 
  • Dragon Egg now always drops when it is destroyed by an explosion (MCPE-52632

Mobs

  • Mobs in lava were not able to find a path out. This fix makes it so they can enter a lava block if they are already in lava 
  • Pathfinding will now account for “minecraft:scale'” component 
  • Updated BrewingStand, ButtonBlock, ChestBlock, EnderChestBlock, SlabBlock, and SoulSandBlockblock types to allow path-finding and navigation (MCPE-47075

Technical Updates

  • Updated Actor Properties. Two fields that were invalid and appeared in some vanilla content will now give a content error. The field “value” on “minecraft:can_fly” and the property “minecraft:foot_size” should simply be removed from any entity files 
  • Make boat use the Buoyancy Component. Added two new components, the inside_block_notifiercomponent, which fires specified events when the actor enters or exits specified blocks, and the out_of_control component, which sets a corresponding actor flag, in order to make this possible 
  • Added error checks to parsing of minecraft shareables items. Displays content log if item name is invalid or the array is empty 
  • Attempting to load a custom material that is not defined no longer causes a crash. A proper content error is now thrown 
  • Exposed new data parameters to control the behavior of Drop Item For Goal. This includes: “seconds_before_pickup”, “cooldown”, “minimum_teleport_distance”, “max_head_look_at_height”, “teleport_offset”, and “entity_types”. Check out the new Actor component documentation! 
  • Exposed new data parameters to control the behavior of Harvest Farm Block Goal, including “max_seconds_before_search”, “search_cooldown_max_seconds”, and “seconds_until_new_task”. Check out the new Actor component documentation! 

Aseprite

  • The UI now supports using aseprite JSON files for animations, which allows more advanced animations than simple flip books

Commands

  • Added a new /structure command that allows to save and load structures without having to use structure blocks 
  • Added /playanimation command which allows you to run a one-off animation. It assumes all variables have been setup correctly for the animation to run
  • Added /ride command which allows you to make entities ride other entities, stop entities from riding, make rides evict their riders, or summon rides or riders

Format Version Checks

  • Updated the format_versionfield in geometry, particles, and animation files to behave as entity behavior files do. That is, you no longer need to specify a specific version for it to be accepted, instead, you can just specify the version of the release you are targeting

SetBannerDetailsFunction

  • Now supports customizing non-Illager banners
  • Up to 6 patterns and colors can be specified

Accepted banner types

  • “default”
  • “illager_captain”

Accepted color values

  • “black”
  • “red”
  • “green”
  • “brown”
  • “blue”
  • “purple”
  • “cyan”
  • “silver”
  • “gray”
  • “pink”
  • “lime”
  • “yellow”
  • “light_blue”
  • “magenta”
  • “orange”
  • “white”

Accepted pattern values

  • “base”
  • “border”
  • “bricks”
  • “circle”
  • “creeper”
  • “cross”
  • “curly_border”
  • “diagonal_left”
  • “diagonal_right”
  • “diagonal_up_left”
  • “diagonal_up_right”
  • “flower”
  • “gradient”
  • “gradient_up”
  • “half_horizontal”
  • “half_horizontal_bottom”
  • “half_vertical”
  • “half_vertical_right”
  • “mojang”
  • “piglin”
  • “rhombus”
  • “skull”
  • “small_stripes”
  • “square_bottom_left”
  • “square_bottom_right”
  • “square_top_left”
  • “square_top_right”
  • “straight_cross”
  • “stripe_bottom”
  • “stripe_center”
  • “stripe_downleft”
  • “stripe_downright”
  • “stripe_left”
  • “stripe_middle”
  • “stripe_right”
  • “stripe_top”
  • “triangle_bottom”
  • “triangle_top”
  • “triangles_bottom”
  • “triangles_top”

Possible input

“function”: “set_banner_details”,”type”: “default”,”base_color”: “blue”,”patterns”: [  {    “pattern”: “flower”,    “color”: “white”  },  {    “pattern”: “triangle_bottom”,    “color”: “brown”  }]

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Java Edition: Combat Test 7c

There has been a lot of changes as Jeb and the rest of Mojang Studios work on the changes for combat in Minecraft.  Your feedback is important and is very much appreciated.  At the bottom of this post will be a link for the original reddit post containing this information and more, so be sure to check it out as well.

 

Features that have been changed back:

  • Returned the attack indicator

  • Returned the “200% time” attacks (let’s call them “charged” attacks) and the +1 reach bonus

  • Returned sweeping to only work for charged attacks and when having the Sweeping enchantment

  • Returned base reach to 2.5 blocks

  • Removed the bow inaccuracy for holding too long

  • Removed the eating interruption for getting hit

Features that have been adjusted:

  • Missed attacks are still fast, but they don’t count as charged. Because of how the programming code is laid out it meant I had to change how the auto-attack “penalty” is applied. Instead of being 20% slower, they add a hard-coded single tick to the attack rate (i.e. after a miss you can optimally attack again after 4 ticks, or after 5 ticks when holding the attack)

  • Shields now add a 50% knockback resistance when active

  • Shields are now always instant

  • Shields protect against 100% explosion damage

  • You won’t get the reach bonus while you are crouching (to add a slight disadvantage to shielding and attacking simultaneously)

Bug fixes:

  • Netherite weapons have updated stats

  • Using shields while crouching is now no longer desynchronized when attacking air

  • Players in spectator mode can no longer sweep in the air

  • Knockback attribute no longer have a random chance to completely prevent knockback

  • Fixed player speed bug for crouching vs using shield

To read the original post and to learn how to download this so you can test for yourself click here.

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Beta: Bedrock 1.16.100.51

Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds.  You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.

Stability and Performance

  • The game no longer crashes if a player opens a Shulker Box they’re standing on after rejoining a multiplayer session (MCPE-60856)

Vanilla Parity

  • Sea Turtles now play a sound when they lay eggs
  • Dolphins will now dry out at the same rate as they do in Java Edition; 120 seconds
  • Undamaged Mending items will no longer prevent damaged Mending items from being repaired (MCPE-80156)
  • Basalt can no longer be destroyed by Ghast fireballs (MCPE-75252
  • Basalt blocks now take slightly more time to destroy
  • TNT no longer activates when a Redstone Torch is placed directly on it (MCPE-81258
  • Experience Orbs now float in water (MCPE-64039
  • Adjusted Netherite movement in lava (MCPE-65372
  • Trade discounts from Hero of the Village and Curing Zombie Villagers now match the Java Edition (MCPE-70782
  • Pistons can no longer be extended above the build height limit or into the void (MCPE-37825MCPE-51067)

General

  • Grindstone no longer shows a result unless it changes the item (MCPE-54256
  • Water from bubble columns now flows as it should (MCPE-36463
  • Custom named boats and minecarts will now save their name after placing and breaking. Their names will also be shown in the world (MCPE-25845
  • Smelted items (prior to 1.13) no longer contain incorrect damage values and can be stacked (MCPE-54617
  • Hostile mobs can now spawn in thunderstorms during the day (MCPE-34409
  • Shearing a Snow Golem now drops a carved pumpkin (MCPE-66967
  • Bees now leave their hive/nest after an allotted time in the End and Nether dimensions (MCPE-58322
  • Water now flows correctly near edges 
  • Fixed a bug that could cause falling blocks to duplicate near a portal (MCPE-68229
  • Villagers no longer get locked into the wrong profession (MCPE-62080
  • Dragon Egg no longer disappears if placed on pedestal and Ender Dragon is respawned (MCPE-78400
  • Music is no longer interrupted when entering water in ocean biomes (MCPE-76213)
  • Saplings will no longer incorrectly transform into a bee nest when next to a tree and flowers (MCPE-80543
  • Hoppers with containers above them can no longer collect dropped items (MCPE-80555
  • Gravity affected blocks no longer break when their supporting block is moved by a piston (MCPE-81106
  • Podzol no longer generates below the top layer when spawning large spruce trees (MCPE-71995
  • Fixed an issue that caused rails to not be powered correctly along the x-axis (MCPE-81987
  • Turtles and Dolphins on land will now successfully move towards water (MCPE-44918
  • Compass items will now point the correct direction when the player is in a boat (MCPE-56876
  • Mob’s inactivity timer is now reset when closer than 32 blocks from the nearest player 
  • Ghasts once again spawn in all light levels (MCPE-85747
  • Fixed Vex movement along the x and z directions (MCPE-41879
  • Blaze now switch between melee attack and ranged attack based on the distance from the player (MCPE-45469
  • Falling blocks now break after falling for extended periods of time (MCPE-73124
  • Name tags now work correctly again (MCPE-65535)
  • Collecting fish with a bucket now works more consistently  

User Interface

  • Fixed a visual issue where clicking to edit the text box in the NPC dialog would not show the caret (Education Edition Features)

New Achievements Screen

We have made some tweaks to the new achievements screen that is available to some beta players (through a gradual roll-out). Please continue to share your feedback on it in this post!

  • Gamepad bumpers can now be used to switch tabs in the achievements screen 
  • Tweaked the default focus on the tabs in the achievements screen 
  • Added extra space between the end of the list and the “input legend” at the bottom
  • The achievement detail screen now shows “Completed on other platform” section 

  • Fix for ItemDescriptors
  • Item names of the format “minecraft:item.someitem” no longer need the “item.” portion and it will be ignored
  • Added Entity Movement Prediction 
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Bedrock Beta: 1.16.100.51

Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds.  You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.

Stability and Performance

  • The game no longer crashes if a player opens a Shulker Box they’re standing on after rejoining a multiplayer session (MCPE-60856)

Vanilla Parity

  • Sea Turtles now play a sound when they lay eggs
  • Dolphins will now dry out at the same rate as they do in Java Edition; 120 seconds
  • Undamaged Mending items will no longer prevent damaged Mending items from being repaired (MCPE-80156)
  • Basalt can no longer be destroyed by Ghast fireballs (MCPE-75252
  • Basalt blocks now take slightly more time to destroy
  • TNT no longer activates when a Redstone Torch is placed directly on it (MCPE-81258
  • Experience Orbs now float in water (MCPE-64039
  • Adjusted Netherite movement in lava (MCPE-65372
  • Trade discounts from Hero of the Village and Curing Zombie Villagers now match the Java Edition (MCPE-70782
  • Pistons can no longer be extended above the build height limit or into the void (MCPE-37825MCPE-51067)

General

  • Grindstone no longer shows a result unless it changes the item (MCPE-54256
  • Water from bubble columns now flows as it should (MCPE-36463
  • Custom named boats and minecarts will now save their name after placing and breaking. Their names will also be shown in the world (MCPE-25845
  • Smelted items (prior to 1.13) no longer contain incorrect damage values and can be stacked (MCPE-54617
  • Hostile mobs can now spawn in thunderstorms during the day (MCPE-34409
  • Shearing a Snow Golem now drops a carved pumpkin (MCPE-66967
  • Bees now leave their hive/nest after an allotted time in the End and Nether dimensions (MCPE-58322
  • Water now flows correctly near edges 
  • Fixed a bug that could cause falling blocks to duplicate near a portal (MCPE-68229
  • Villagers no longer get locked into the wrong profession (MCPE-62080
  • Dragon Egg no longer disappears if placed on pedestal and Ender Dragon is respawned (MCPE-78400
  • Music is no longer interrupted when entering water in ocean biomes (MCPE-76213)
  • Saplings will no longer incorrectly transform into a bee nest when next to a tree and flowers (MCPE-80543
  • Hoppers with containers above them can no longer collect dropped items (MCPE-80555
  • Gravity affected blocks no longer break when their supporting block is moved by a piston (MCPE-81106
  • Podzol no longer generates below the top layer when spawning large spruce trees (MCPE-71995
  • Fixed an issue that caused rails to not be powered correctly along the x-axis (MCPE-81987
  • Turtles and Dolphins on land will now successfully move towards water (MCPE-44918
  • Compass items will now point the correct direction when the player is in a boat (MCPE-56876
  • Mob’s inactivity timer is now reset when closer than 32 blocks from the nearest player 
  • Ghasts once again spawn in all light levels (MCPE-85747
  • Fixed Vex movement along the x and z directions (MCPE-41879
  • Blaze now switch between melee attack and ranged attack based on the distance from the player (MCPE-45469
  • Falling blocks now break after falling for extended periods of time (MCPE-73124
  • Name tags now work correctly again (MCPE-65535)
  • Collecting fish with a bucket now works more consistently  

User Interface

  • Fixed a visual issue where clicking to edit the text box in the NPC dialog would not show the caret (Education Edition Features)

New Achievements Screen

We have made some tweaks to the new achievements screen that is available to some beta players (through a gradual roll-out). Please continue to share your feedback on it in this post!

  • Gamepad bumpers can now be used to switch tabs in the achievements screen 
  • Tweaked the default focus on the tabs in the achievements screen 
  • Added extra space between the end of the list and the “input legend” at the bottom
  • The achievement detail screen now shows “Completed on other platform” section 

  • Fix for ItemDescriptors
  • Item names of the format “minecraft:item.someitem” no longer need the “item.” portion and it will be ignored
  • Added Entity Movement Prediction 
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Java Edition: 1.16.2

This update comes packed with a lot of quality of life changes for map makers and server owners.  Are you ready to take on the Piglin Brutes?  I’m looking forward to seeing how the loot has been adjusted in the Remnats.

Two new accessibility settings have been added to help with visual comfort.

  • Distortion effects such as nausea and the Nether portal overlay can now be reduced
  • At lower values, the nausea effect is replaced with a green overlay as an alternative visualization
  • Field of view effects, shown after speed modifiers are applied, can now be reduced

CHAT DELAY

  • Chat delay has been added to the Chat Settings screen
  • Pressing F3+D now clears the pending chat messages

  • Tweaked the Bastion Remnant chest loot
  • Chests in Bastion Remnants are now more likely to be positioned on top of gilded blackstone

  • Brewing stands can now be crafted with blackstone
  • Lanterns and Soul Lanterns can now be waterlogged
  • Crimson and warped fungus can now be placed on mycelium
  • Chains can now be placed in all orientations

ITEMS

  • Tools are now sorted based on material in the creative inventory
  • Totems of undying now give the fire resistance status effect for 40 seconds when activated

  • Endermen will no longer place their held block onto bedrock blocks
  • Zoglins can now be leashed
  • When a Zombified Piglin is spawned riding a Strider, it will now be holding a Warped Fungus on a Stick
  • Removed Herobrine

  • Added Piglin Brutes!
  • Piglins now become angry with players who open or destroy a Chest Minecart
  • Tweaked bartering loot

PIGLIN BRUTE

  • Piglin Brutes are stronger versions of Piglins that live in bastions and protect the treasures there
  • Unlike the their cowardly and greedy counterparts, the Piglin Brutes cannot be distracted by gold and aren’t afraid of anything
  • Piglin Brutes attack players on sight, no matter how they are dressed
  • Piglin Brutes wield axes and don’t need any armor, because they’re just that tough

RESPAWN BLOCK POSITIONS

  • Modified how respawn positions are chosen for beds and respawn anchors
  • Respawn anchors will prioritize cardinal directions over corners
  • Beds will prioritize the side of the bed the player entered from and then spaces circling around the foot of the bed up to the head of the bed
  • Respawning players will now face the block that they respawned at
  • Placing players onto dangerous blocks is now avoided when possible

VILLAGERS

  • Villagers now emit green particles when joining a village, setting a home bed, or acquiring a job site / profession
  • Villagers now lose their job sites when changing dimension
  • Custom worlds now support custom biomes
  • Sign edit screen will now intialize from existing sign text (should have no noticeable impact on vanilla)
  • Small improvements to data and resource pack selection screens
  • Tags can now have optional entries

EXECUTE

  • execute in now respects dimension scaling

SPAWNPOINT & SETWORLDSPAWN

Added an angle parameter for setting the default facing angle of a respawning player
Syntax: spawnpoint [<targets>] [<pos>] [<angle>]
Syntax: setworldspawn [<pos>] [<angle>]
New parameters:

  • angle – Floating point angle in degrees. Supports the relative ~ modifier

  • Custom world generation and dimension settings now use the same folder pattern in data packs as other resources (namespace/<type>/resource.json)
  • There is now experimental support for a worldgen folder in data packs
  • worldgen/biome can contain biome definitions
  • worldgen/configured_carver can contain definitions for world carver settings
  • worldgen/configured_feature can contain definitions for feature placements
  • worldgen/configured_structure_feature can contain definitions for structure placements
  • worldgen/configured_surface_builder can contain definitions for surfaces
  • worldgen/noise_settings can now contain noise configurations
  • worldgen/processor_list can contain sets of block processors
  • worldgen/template_pool can contain pool definitions for jigsaw structures
  • Custom biomes can now be used in the single biome/caves/floating islands world types (add the data pack containing the biome first)
  • Custom biomes can now be used in custom dimension generators

DEDICATED SERVER PACKET LIMIT

  • Dedicated servers can now kick clients that consistently send too many packets within a second
  • Controlled with the rate-limit settings in server.properties
  • The default rate limit of 0 means “no limit”

PACK SELECTION SCREENS

  • While screen is open, it will automatically update when pack directory contents change
  • Both pack selection screen will now display contents of pack.png as pack icon

PACK VERSION

  • Resource pack version raised to 6

TAGS

OPTIONAL ENTRIES

Entries in tags can now be marked as optional. Failure to resolve optional entries does not prevent the whole tag from loading.
Example:

{
  “replace”: false,
  “values”: [
    “#minecraft:beds”, // existing syntax
    { “id”:”#missing:tag”, “required”: false }, // optional sub-tag entry
    “minecraft:anvil”, // existing syntax
    { “id”:”minecraft:stone_button”, “required”: true }, // new syntax for required tags
    { “id”:”missing:block”, “required”: false } // optional single-element entry
  ]
}

A total of more than 150 bugs have also been fixed in this release!

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Bedrock: 1.16.20

Seems like it was only yesterday that 1.16 had released.  Regardless, I will be exploring the nether and remembering to not toss my gold at those pesky Brutes if I see them.

Piglin Brute

  • Piglin Brutes are stronger versions of Piglins that live in bastion remnants and protect the treasures there
  • Unlike their cowardly and greedy counterparts, the Piglin Brutes cannot be distracted by gold and aren’t afraid of anything
  • Piglin Brutes attack players on sight, no matter how the player is dressed
  • Piglin Brutes wield axes and don’t need any armor because they’re just that tough!
  • Recipe Select button prompt shows when hovering over a non-craftable recipe book item using controller (MCPE-79725)
  • Recipe selected items put in crafting input grid can now be hovered over with controller to see their tooltip names
  • On controller, hovering over recipes will show them in the crafting grid when no recipe is selected
  • On controller, you can deselect a selected recipe when hovering above that selection in the recipe book. You can also clear the crafting grid by clicking the right thumbstick
  • Performance / Stability
    • Fixed a crash that occurred on PlayStation 4 due to other players using custom skins
    • Fixed a crash that could occur when pressing the Manage Account button in Profile settings
    • Loom blocks no longer cause an out of memory crash when using high resolution resource packs (MCPE-69848)
  • General
    • Worlds can once again be uploaded to Realms on Nintendo Switch (REALMS-474)
    • Players can once again host 8 max player worlds on PlayStation 4 (MCPE-85009)
    • Fixed an issue where the Hot Tourist Destination trophy would not unlock after visiting the last required Nether biome on PlayStation 4 (MCPE-85496)
    • Meeting requirements for some achievements offline will now unlock it after reconnecting
    • Custom skins once again work properly in multiplayer (MCPE-48207)
    • Emotes can no longer be equipped before unlocking them (MCPE-84810)
    • Fixed notifications not appearing on iOS
  • Gameplay
    • Breaking a Furnace will now drop the stored experience from smelting (MCPE-71651)
    • Boats are no longer slowed down by objects with no collision (MCPE-81316)
    • Legacy chunk upgrades will no longer cause chunks to become 100% air (MCPE-58514)
    • New Nether biomes, blocks, and structures no longer generates into worlds with a fixed version (MCPE-66357)
    • Parity: Fixed chests with loot tables not generating loot until opened or destroyed
    • Local split-screen players can once again see the Ender Dragon and Ender Crystal (MCPE-67596)
    • The bounding box of the player used for spawning is now the correct size, so we don’t think a player is in a dangerous spot when they are actually safe
  • Mobs
    • Mobs max spawn radius is now 44 blocks (MCPE-79359)
    • Zombies can spawn underground again (MCPE-52743)
    • Dolphins, fish, and squid now spawn in bubble columns again (MCPE-73967)
    • Baby pigs now despawn properly (MCPE-76373)
    • Hoglins no longer attack on Peaceful mode when too close (MCPE-71939)
    • Piglins and Brutes can now spawn with enchanted weapons (MCPE-83536)
    • Piglins now spawn on Peaceful difficulty
    • Piglins no longer naturally spawn on Shroomlights
    • Piglin arms are now behaving more like the players arms and less like zombie arms (MCPE-74089)
    • Piglins killed with a single blow while admiring Gold Ingots now drop the admired the Gold Ingot :(
    • Gold Ingots given to baby Piglins are no longer consumed
    • Piglins no longer drop up to a full stack of Gold Ingots upon giving them one by right-clicking and reloading a world while they are admiring it, instead it drops something from its loot table
    • Piglins no longer pick up entire stacks of Gold (MCPE-76080)
    • Piglins no longer spawn with enchanted gear
    • Tweaked arm animation for mobs that have their weapons removed (MCPE-83581)
    • Tamed wolves no longer disappear when returning to overworld through a Nether portal
    • Husks now prefer iron armor over chain armor
  • Blocks
    • Walls now connect to open trapdoors (MCPE-79490)
    • Walls now connect to glass blocks (MCPE-79483)
    • Pressure plates have been fixed to have no collision again (MCPE-80276)
    • Melon and pumpkin stems now break again when the block below them is destroyed (MCPE-79577)
    • Slime blocks pushed by pistons launch players correctly again (MCPE-62419)
    • Fixed an issue that prevented players from being able to place beehives or bee nests from their inventory after an update (MCPE-62067)
    • Soul Campfires now emit the correct light level (MCPE-73890)
    • Hyphae blocks now take as long as stem blocks to destroy (MCPE-72045)
    • Quartz Block can no longer be created from Chiseled Quartz Block and Pillar Quartz Block in a Furnace
    • Fixed recipes when crafting a Barrel from Warped or Crimson Slabs
    • Quartz Bricks can no longer be crafted from anything but Quartz Blocks on the Stonecutter
    • Target Block’s zones for particular redstone signal strength are no longer misplaced because of old Arrow geometry
    • Setting Soul Sand on fire no longer produces a placeholder Soul Fire block on pre-Nether version locked content
  • Items
    • Netherite items no longer bounce on lava (MCPE-65372)
    • Using Bone Meal on flowers or grass blocks no longer consumes the item if nothing can grow (MCPE-73889)
    • Fixed issues around duplicating items when reloading a world while Piglin is admiring an item
  • Audio
    • Zoglins now have sounds distinct from pigs (MCPE-73220)
    • Netherite armor now has a unique sound when equipped MCPE-69047)
    • Climbing vines now plays sound (MCPE-69741)
    • Corrected sound for placing Nether Wart
    • Placing or stepping on Warped or Crimson processed materials or planks now make wood sounds (MCPE-69029)
    • Ambient cave sounds are no longer played in Marketplace content prior to 1.16
  • User Interface
    • Wither health bar no longer depletes to zero after half of the health is gone (MCPE-79661)
    • Wither health bar now reappears when returning from another dimension
    • The ‘Open’ tooltip is no longer displayed when looking at Piglins (MCPE-79376)
    • Speed of credits roll is no longer dependent on framerate
  • Commands
    • Fixed an issue with several commands being used while cheats were disabled (MCPE-92557)
    • Made using the ‘/fill’ command more efficient, improving performance
    • Using the ‘/locate’ command to find a Ruined Portal will no longer return placeholder text (MCPE-79323)
    • The ‘/clear’ command now correctly removes all blocks with the same block name when no data argument is passed in
    • Making command selectors use the current position of an actor rather than the previous position of an actor
    • Fixed an issue that could cause Command Blocks to stop working unexpectedly
  • Add-Ons
    • Updated Piglin geometry and entity files: Fixed issue with scaling carried item for baby humanoid mobs
    • Accessing a Beacon no longer spams the content log with warnings (MCPE-66357)
    • The ‘rider_can_interact’ field on ‘minecraft:rideable’ is now used again
    • Behavior animation components will no longer try to reload after a suspend resume and a mob/player rides something
    • Drowned geometry is no longer broken in content packs
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Java Edition: Combat Test 6 Snapshot

Have you been keeping up to date on the latest combat news?  There are some more changes and adjustments since the last Combat Test Snapshot was released.  Be sure to let Mojang Studio’s know your thoughts and suggestions as they continue to develop these changes.

 

Redesigned aim assist again. A different approach this time, NO LESS CONTROVERSIAL!

  • Removed “Coyote Time”

  • Entities with bounding boxes that are smaller than 0.9 of a block are inflated (for targeting purposes) to be 0.9 of a block (rabbits, bats, etc)

  • Swords always have sweeping attacks again, axes have it with the Sweeping enchantment

  • Missing now only puts a 4 tick delay until the next attack regardless of weapon.

  • Increased base reach to 3 (was 2.5) and removed bonus reach for delayed attacks

Changes to shields:

  • Shields now only protect up to 5 damage for melee attacks (still 100% against projectiles)

  • Shields recover faster after an attack

Changes to axes:

  • Renamed Chopping to Cleaving

  • Removed other weapon enchantments from the enchanting table. The axes simply had too many possible enchantments. It also feels a little bit fitting with a rare Cleaving enchantment than a common Sharpness enchantment for axes

Changes to bows / projectiles:

  • Player momentum is added to thrown projectiles, but only in the direction you are aiming

  • Bow and arrow accuracy now slowly decreases the longer you pull the bow

Changes to food and hunger:

  • Reverted eating time to 32 ticks

  • Eating is now interrupted if something hits you

  • Natural healing is even faster (2 seconds, was 3 seconds)

  • Natural healing drains food 50% slower

  • By popular request – Reintroduced the rule that sprinting requires more than 6 points of food

Other changes:

  • Removed the attack indicator completely since it is no longer used by any systems

  • Fixed knockback calculation

  • Fixed damage value on items being off-by-one client-side

  • Fixed bug that caused players to be unable to attack/interract after respawning

  • Nerfed Sweeping Edge enchantment to 25/33/37.5 percent (was 50/66/75%)

To find the download an links to older threads visit the reddit thread here: https://www.reddit.com/r/Minecraft/comments/i5cvlh/combat_test_version_6/