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Xbox One X: What It Takes to Build a Console

Peanut butter and jelly. Shaq and Kobe. Master Chief and Cortana. If there’s anything we’ve learned during our short time on this planet, it’s that collaboration is the driving force of creation (and tasty sandwiches).

We recently heard from Bryan Sparks, Senior Designer, Microsoft Device Design Team, and Leonardo Del Castillo, GM of Xbox Devices Console Development to learn about their creative collaboration process behind the world’s most powerful gaming console: Xbox One X.

To hear them tell it, the story is a fascinating one. In that, the engineering and design teams executed on the development of Xbox One X with a clear and specific goal from the outset — deliver True 4K Gaming in a small form factor design — and endeavored to work together to make that dream possible without compromising on their vision. And the end result is tremendous.

Xbox One X Feature Image

Kickstarting the Process

As you might imagine when one sits down to create the world’s most powerful gaming console, the engineering and design teams would face a lot of questions: How do you make the systems work with each other? How can we make it compact? What’s the expression of Xbox One X? How does it tell a story just by the way it looks?

While these were all great questions the team looked to tackle early on, the most critical that they all agreed to land on was that this was going to be “True 4K Gaming” at its heart, and this is what was going to drive the architecture of the system.

The Scorpio Engine is designed, at its core, to be the most powerful system-on-a-chip for game consoles that has ever been created. Everything about it was designed to be compatible with Xbox One (and Xbox One S). And to make that happen, it was clear that nearly every component that was to be housed in the system was going to have to be custom built. That left the team with a lot of freedom of how it could design the system around things like optical drives, hard drives, and memory components.

Xbox One X Feature Image

“If you start with a bag of parts, how does that turn into a product?” explains Del Castillo. “We needed a direction, and floor planning directions, to lead the architecture around what the motherboard will look like, what will the chassis look like. And for that you lean on the design team.”

The Design of a System

“Whenever you start a new design project, it’s this blank canvas and you start feeding ideas and constraints,” explains Sparks. “Eventually, you see this thing start to form as you work through the process.”

When creating the design of the system, the team knew all those parts had to come together in one cohesive unit. They knew it was going to be part of the growing Xbox One family of devices, and wanted to take all the feedback received on the design of Xbox One S that the community loved.

Xbox One X Feature Image

“The other part of our vision is what would embody this product,” Sparks continued. “We envisioned this monolith (“2001: A Space Odyssey”). Whenever you see it in the film, it was a signal to the audience that it was the next phase of advancement. So, we kept that as a design goal: Xbox One X is the next point of advancement.”

“We did not want Xbox One X to be any larger than Xbox One S, which was a huge ask as we were putting 40% more power into it. And this is where we knew we had to work with Leo and the engineers to make that happen.”

Fitting into Place

As the engineering team continued to look at the overall intent of the design, for which there was a lot of collaboration between the two teams, they begun to lay out the components like the motherboard, and determined how memory would route to the system and be arranged. The iteration continued to the point where they found it would make the most sense to have the motherboard fit on the “ceiling” of the console, and placing the optical drive and hard drive on top of one other to create the optimum stacking height of the system.

Xbox One X Feature Image

The other benefit of having the motherboard on the ceiling is that there would not need to be any venting on the top space of the console, keeping the clean, monolithic form the design team was looking to achieve.

The other intent was to ensure the power supply would live internally, just like Xbox One S — it’s not much larger, but it is nearly 40% more powerful. To continue with the efficient design (getting these parts into a small form factor) they placed the power right behind the optical drive. In turn, this allowed them to keep all the ports on the back of the system in nearly same place as Xbox One S so that when you’re upgrading to Xbox One X, set up would be as simple, yet familiar, as possible.

Keeping Cool

With so many components, and with a system nearly twice as powerful as Xbox One S, there’s sure to be a lot of heat moving through the chassis that needs to be exhausted. This was initially tackled where a heat sink would work as a base with a radiator, and then with a stacked fan on top of it. The problem with that approach is it created a lot of added height to the system.

Xbox One X Feature Image

“When you’re trying to scale that amount of power into the Scorpio engine, it wasn’t going to be a feasible approach to achieve the size we wanted to do,” says Leo. “We got innovative and looked at other tech we could use and created a vapor chamber heat sink, like what you’d find in high-end PCs and graphic cards, and we believe this is the first time it’s being used in a consumer electronic.”

The vaper chamber heat sink is fascinating. It’s hollow, filled with water, and there’s a vacuum that draws upon that water to help move the heat to the radiator fins and thus into the air. Leo’s team looked like they solved how to keep temperatures lower than normal, but there still needs way for that air to move through and out of the system.

The result is a custom centrifugal fan assembly with ducts and propellers that are custom built just for Xbox One X. This helps move air out of the system and keep all the components cool, including the power supply. In fact, the team built the fan assembly in a virtual space and ran empirical models to continue refining the design, helping to pinpoint any “hot spots” in the console’s components before laying down the silicone needed to create the fan housing.

Xbox One X Feature Image

The team had found a solution to move air out of the system — but how would the design bring air in to Xbox One X?

“This is where concurrent engineering comes into play,” explains Sparks. “We’re working back and forth between the functional realities of the engineering process and the design intent. And this is where we get to play off each other.”

Part of this play was figuring out which components were prioritized to get access to the air flow first, and that came back to the Xbox One S design, with its short-side venting detail to allow air into the console box. But the design team wanted to figure out how to upgrade that expression from the bold hole pattern from Xbox One S.

Xbox One X Feature Image

“Where we landed was grabbing the vent pattern from Xbox One S and miniaturizing it as much as we could to where it was just barely manufacturable. Which was no easy ask. It was another thing we had to innovate,” says Sparks.

And to do just that, the engineering team realized they would have to create a new tool to answer the growing number of asks from the design team: 5-sided unibody with a top-housing, zero draft, thousands of tiny pins to make the perforation pattern, and super thin walls.

“But we were able to do it! Probably making the most innovative and complex injection molding tool we have ever made,” proclaims Sparks. “We did all of this to give the outside appearance of this console the same level of precision of the work we’ve been putting into the inside.”

Putting it All Together

The guts for Xbox One X are all placed on the table, making it hard to imagine how these will snap into the small form factor of Xbox One X. Leo picks up each piece one at a time and easily starts to put it all together, like some sort of awesome jigsaw puzzle, continuing to talk through and explain the logic behind the layout of the components in such a snug form-fitting design. Even when placing the hard drive into the system, Leo takes the time to explain how such a basic component has also received some special attention.

Xbox One X Feature Image

“As for the hard drive, the mechanical components are pretty much standard,” explains Leo. “We do work with our manufactures to optimize firmware performance specifically for our product. To preserve that performance, we have to take a great deal of care when it’s mounted.”

To solve for this the team created a custom mount for the drive to dampen the vibrations that would be carried through the chassis, as too much vibration would compromise the performance of the drive itself. Especially since the optical drive and hard drive will be living on top of each other inside the system.

Leo then grabs the fan assembly and fits it snug over the vaper chamber heat sink, the power supply drops in above the motherboard, and the ducts from the assembly all naturally snap right into place.

Xbox One X Feature Image

“Every single component and where it’s placed is critical,” explains Leo. “Start moving holes around or components, even a millimeter, it can cause interference to other products. So, it’s necessary for the engineers to be working on the design concurrently. There’s no staging like, ‘First we design a motherboard, then we’ll design a chassis around the motherboard…’ If we did that we’d wind up with a sub-optimal product.”

The Finishing Touch

“For Xbox One S we developed a brand-new color called Robot White and that did a great job of embodying what Xbox One S was, which was a bold, approachable console,” explains Sparks. “For Xbox One X, we had a different goal in mind. We wanted a color that would embody the power that was encased inside this console.”

Interestingly, after all the combinations of color to design, Sparks and his team landed back on black, specifically Infinite Black, finding that a deep, rich, neutral black was a color that worked well with the simple design of Xbox One X.

Xbox One X Console Feature Key Art

However, since the design of Xbox One X is between two separate housings, and not wanting to lose the slight shift or overhang, Sparks and his team felt the housing design could get lost being all the same color.

“What we did was, create a fine top housing texture that almost looks like it’s painted, and on the bottom housing we pushed on a heavy texture, so the final part looks really, really, matte,” says Sparks.

The effect is very noticeable as you look at the console in different shades of light and how it seems to move elegantly around the system, refracting differently to help draw attention to the top and bottom housings of the system. There’s also a bit of an inspiration from the Xbox Elite Wireless Controller as well, bringing some of the textured grip from those controllers to the base of the unit.

Xbox One X Feature Image

And if there was a one more thing moment to be had, it was showcasing Xbox One X in its vertical form, harkening back to that original design intent goal of a monolith, calling to this as the next moment in the story of Xbox.

“All these details, and this work, and all this refinement lead us down the track of creating, in my opinion, the best console we have ever made,” says Sparks. “We didn’t build this for us; we built this for the gamer. The gamer wins in this scenario. They get the best console we could possibly create.”

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Gears of War Pro Circuit Season 2 Announced with new expected prize pool of $2,000,000!

Xbox, Gears of War Esports, and The Coalition are proud to announce Season 2 of the Gears Pro Circuit for Gears of War 4. Gears players from around the world can compete in marquee live open events for a starting $1,000,000 in cash prizes. With the addition of new regional events and grassroots tournaments, plus crowdfunding through Esports Supporter Packs, the total prize pool for Season 2 is expected to reach $2,000,000.

Players in North America, Latin America, and Europe can earn “Gears Pro Points” by competing in regional MLG GameBattles.com online ladders and in weekly tournaments. Players can also earn Gears Pro Points through grassroots and community-run approved tournaments and Microsoft Store LAN events. Gears Pro Points qualify teams for seeding and travel coverage to the international open LAN events taking place every 2 months between December 2017 and December 2018.

This season’s exciting Gears Pro Circuit features both major and minor open LAN events in the following locations, open to all players around the world:

Date Location Partner Prize Pool (USD)
Winter 2017 USA MLG $250,000 minimum
January 26-28 Mexico City, Mexico Gamelta $150,000 minimum
Spring 2018 North America TBD $150,000 minimum
Spring/Summer 2018 North America MLG $250,000 minimum
Summer/Fall 2018 Mexico Gamelta $150,000 minimum
Summer/Fall 2018 North America TBD $150,000 minimum
Fall/Winter 2018 North America MLG $250,000 minimum

*All locations and dates subject to change.

With the postponement of the Mexico City event to January (from the original date of October), the Gears Esports team is proud to present an additional series of sanctioned events in the Fall for Gears Pro Points and cash prizes.

Gears Esports Fall Regionals – 24 Team 5000 Series Pro Point Events
Date Location Partner Prize Pool (USD)
November 11-12 New York, NY, USA Microsoft Store $20,000
November 11-12 Corona, CA, USA CMG $20,000
November 11-12 London, UK EGL $20,000
November 11-12 Mexico City, MX Gamelta $20,000

In addition, we are proud to announce several new community tournaments with some in new cities and regions:

Date Location Partner Starting Prize Pool (USD)
October 20-22 Madrid, Spain Xbox Spain Fan Fest $5,000
November 25-26 Sydney, Australia ESL $10,000 AUD + Winning Team Travel to MLG Fall/Winter 2017 Major
Spring 2018 Birmingham, UK Insomnia Festival $10,000 minimum
TBD Brazil Gamelta TBD
TBD Italy Xbox Italy TBD
TBD France Xbox France TBD

*All locations and dates subject to change.

More community and regional tournaments will be announced and funded through to December 2018.

We are also excited to announce significant funding increases for travel coverage for this season’s Gears Pro Circuit based on Gears Pro Points rankings. Latin America events will see a big increase to the Top 8 North American teams, Top 8 Latin American teams, and Top 3 European teams all receiving travel coverage. North American Minor events cover the Top 8 North American teams, Top 3 Latin American teams, and Top 3 European teams. MLG Major events will cover the Top 8 North American teams, Top 4 Latin American teams and Top 4 European teams.

Season 2 will also see the return of Gears Esports Supporter Packs that help provide prize pool crowdfunding to events and support the expansion of the regional community events. Gears Esports will continue to collaborate with popular esports team organizations to bring their brands into cosmetic digital in-game content that fans can wear and equip. This season also sees the addition of a Preferred Partner program for major esports organizations. Organizations can qualify for financial incentives based on audience size, participation, and regional representation. Organizations can also work with the Gears Esports team to raise the visibility of their brands in additional content planned for Season 2 such as our new reality series, event content and profile features, in-game promotions and on social media.

Weekly Gears Fight Nights broadcasts will return live from the MLG Studios in New York, featuring weekly Pro Circuit online tournament finals with teams from around the world. These weekly broadcasts will continue to feature both pro and amateur teams and special prizes for viewers.

Season 2 of the Gears Pro Circuit has already officially kicked off in September with Gears Pro Points activity via MLG online tournaments and ladders. For more information on how to participate in Season 2, check out this information page here.

For more detailed information on the Gears Pro Circuit and Gears Esports, please visit www.gears.gg. You can also follow us on Twitter @EsportsGears and @GearsofWar and on Facebook at /GearsofWar.

We’re proud to present the largest ever Gears of War Esports program and can’t wait to see all the pro and amateur teams from around the world compete in Season 2!

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Forza Motorsport 7 Now Available Worldwide on Xbox One and Windows 10 PCs

Today is the day! Get ready for the thrill of motorsport at the limit. Gear up for the most comprehensive, beautiful and authentic racing game ever made. Forza Motorsport 7 is here, available worldwide today on Xbox One and Windows 10 PCs, in three different versions.

  • Standard Edition – This edition features the full version of the game running at a silky-smooth 60 frames per second. Players can collect over 700 Forzavista™ cars including the largest assortment of Ferraris, Porsches, and Lamborghinis in any racing game. With over 30 world-famous environments and tracks featuring dynamic weather and race conditions that change every time you return to the track, no two races are the same.
  • Deluxe Edition – the Deluxe Edition includes the full version of the game, VIP membership ($20 value), and both the Hoonigan and Fate of the Furious car packs.
  • Ultimate Edition – This edition is for the Forza fan wanting it all. In addition to the content in the Deluxe Edition, Ultimate Edition owners will have access to the Forza Motorsport 7 Car Pass ($30 value).

And with Xbox One X coming Nov. 7 even more players will get to experience gorgeous graphics in native 4K, at 60fps and HDR.

We’d like to thank everybody who has experienced the game already by downloading the free “Forza Motorsport 7” demo, being a part of the Early Access period, or joining us at our launch and preview events this past weekend. We’re thrilled to hear such positive feedback so far, with IGN calling the game “drop-dead gorgeous” and GamesRadar+ noting that it “blows everything else out of the water.” As the community grows, we look forward to hearing what even more players think.

Forza Motorsport 7 Launch Event at the Petersen Museum

On Saturday, Sept. 30 the Petersen Automotive Museum in Los Angeles played host to over five hundred Forza fans who came out to play the Forza Motorsport 7 early, admire the museum’s amazing collection, and meet members of the Forza team including championship-winning drivers Tanner Foust and Josef Newgarden who served as technical advisors on the game.

The event was broadcast on interactive livestream (see the replay on Mixer) and featured head-to-head racing with Tanner and Josef, a drift demonstration of the Forza-exclusive 2003 Hoonigan Holden Commodore Ute by Hertrech “Hert” Eugene Jr, an unboxing of the SCUF Forza Elite Collector’s Edition controller inspired by the Porsche 911 GT2 RS and an interview with “Climbkhana” star Ken Block.

Thank you to our fans, partners, and members of the LA area automotive community for making this a day to remember.

Reach Out Worldwide and Game4Paul

We were honored to design a custom Xbox One S console modeled after Paul Walker’s first car from The Fast and the Furious which was signed by members of the cast and raffled off this weekend during the third-annual Game4Paul.com event hosted at the Microsoft Lounge in Venice, CA.

The livestream event (see replay on Mixer) helped raise over $150,000 for Reach Out WorldWide, a disaster relief nonprofit founded by Paul Walker with the purpose of providing quick and efficient relief to those who need it most in the chaos after a natural disaster.

The stream featured a look at The Fate of the Furious Car Pack for Forza Motorsport 7 and a surprise appearance by the only surviving 1995 Mitsubishi Eclipse created for the original 2001 movie. In an amazing coincidence, the car belongs to a LA-area Forza Motorsport fan who bought the car as a cast-off movie prop while still in high school. Once he learned about the event he jumped at the chance to reunite the car with Vin Diesel, Michelle Rodriguez and others from the Fast family for the first time in sixteen years.

Ready to race? Purchase the Forza Motorsport 7 UltimateDeluxe or Standard Editions online now. See you on the track!

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Next Week on Xbox: New Games for October 2 – 8

Hello and welcome to Next Week on Xbox! A great variety of titles are hitting this week, like the refined version of the RPG classic Dragon’s Dogma: Dark Arisen, the endless-wave, sci-fi inspired shooter Let Them Come, and the Battle Royale classic The Culling 1.0 will graduate from the Xbox Game Preview program! Read on for further details about these games and more and come back next week for another edition of Next Week on Xbox.

theHunter Screenshot Games
Go hunting in a beautiful open world teeming with life, from majestic deer and awe-inspiring bison, down to the countless birds, critters and insects of the wilderness. In addition to its rich single-player experience, theHunter: Call of the Wild offers unique multiplayer options – co-op and competitive – for up to 8 players.
Mystik Belle ScreenshotGames
Trouble is brewing at the Hamore School of Witchcraft, and the only freshman witch-in-training Belle MacFae can put things right. As Belle, you must seek out the three crucial ingredients of the Walpurgisnacht Brew, which means investigating the school’s colorful 2D landscapes in a quest that combines elements of nonlinear exploration-based action-platformers and class object-oriented adventures.
Let Them Come Screenshot Games
You are Rock Gunar, mercenary gun for hire with alien blood on his hands. Twitchy trigger fingers and focused battle tactics are the order of the day as you take on this ultimate survival mode challenge to wipe out every alien on this ship. You will die — a lot — but sheer brute force plus cool ammo and weapon upgrades will help you take these vermin down, one wave at a time.
Dragons Dogma Screenshot Games
The critically acclaimed action-RPG Dragon’s Dogma: Dark Arisen combines exhilarating and deep combat with the freedom to explore the huge open world of Gransys. Choose between nine different classes, embark on your own adventure, and use the deep combat system to wield devastating skills and magicks to take on fabled monsters. Includes all DLC, making this the ultimate version of Dragon’s Dogma: Dark Arisen.
Mable Void Screenshot Games
Drop into the retro-futuristic world of Marble Void! A 3D Platformer inspired by old school platformers, Marble Madness, Marble Blast Ultra and the 80’s. Pilot your Marble through puzzles and skill based obstacles to complete stages. With 3 tiers of difficulty and mini games, Marble Void is easy to pick up and play, yet tough to master! Moving platforms, switches, teleporters, gravity modifiers, kill spheres and more await you in 40+ stages of varying difficulties. Great for all ages!
N++ ScreenshotGames
This is the long-awaited sequel to the legendary N+, rewritten from scratch to be bigger, better, and more beautiful in every way. N+++ is a fast-paced, momentum-based platformer about darting around obstacles, narrowly evading enemies and collecting gold in a beautiful minimalist landscape.
Inversus DeluxeGames
Inversus is a negative-space shooter up to four players. Movement is constrained to opposite colors of a black and white grid. Each shot flips tile colors to block, trap, and close in on the enemy. Both online and local couch play are supported. The competitive mode pits you against other players; single-player and co-op have you face endless waves of enemies together as you fight for the highest score.
Jydge Screenshot Games
Build your own cybernetic JYDGE and eradicate crime in the never-sleeping megacity of Edenbyrg. Create your own play-style by augmenting your JYDGE, modifying your Gavel rifle, and choosing fearless companions to suit the tasks at hand.  
The Culling Screenshot Games
In a remote arena, 16 contestants have 20 minutes to explore, scavenge items, craft weapons, build traps, hunt, and kill each other. Face to face, mano a mano, this is Battle Royale in its most brutal form. That means only one will be crowned the winner.
Bulb Boy Screenshot Games
An intuitive horror adventure about a boy with a glowing head. Inspired by Machinarium and Gobliiins, you’ll solve puzzles, defeat wicked monsters, and reveal Bulby’s abilities to unfold a twisted tale. Ohhh… And don’t forget to save your Grandpa-raffin and Mothdog from the frightening darkness.
Iron Wings Screenshot Games
Take down the Nazi aerial menace across a rich campaign of missions, each with numerous objectives and enemies as well as side objectives in this World War II air combat game. Work with your partner to assign objectives together in order to succeed.
Zombie Party Screenshot Games
Go on a time traveling adventure, or delve deep into procedural dungeons full of gold, loot, and secrets! Upgrade your guns with mods and artifacts, find magic spell runes, potions, items, melee weapons, unlock 50 characters to play as, discover 150+ unique guns and weapons, launch teddy bears that explode into fire, blow up your friends with heat-seeking missiles, and get to the final zone to kill the Dance King.
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Introducing Xbox Assist: Personalized Customer Support

Within Xbox Customer Experience and Support, our goal is to make gamers happy and to help them get the most out of their Xbox experience. Whether it’s discovering new ways to play, learning tips for maximizing the features you already use, or finding help when something goes wrong, the new Xbox Assist app has you covered.

Xbox Assist is personalized to help you optimize your Xbox experience for the games you play and the way you play them. You’ll find guides to new features, how-to videos, suggestions for features that might be valuable to you and a lot more. You already know there are many ways to play with Xbox, and Xbox Assist will help you find and take advantage of even more.

On top of getting the most out of your Xbox, Xbox Assist will provide personalized notifications and tips based on system, service and account status.  For example, Xbox Assist can prompt you to take advantage of unclaimed benefits such as free game downloads; explain how to automatically download games so you can start playing as quickly as possible; remap buttons on your Elite controller so that you get the most out of it; and notify you if you are running out of storage space.  Xbox Assist also enables you to easily browse support content and launch troubleshooters for common issues, directly from your console. And you’ll be able to check the status of Xbox Live services and know what’s going on with the features and services that matter to you.

Xbox Assist is currently available in preview for select Xbox Insider rings and releasing broadly later this Fall as a replacement for Xbox Help. With the upcoming release of Xbox Assist on the Xbox One family of devices, including Xbox One X, you will have personalized help content and tools on a console-friendly experience, right at your fingertips.

Outside of Xbox Assist, we’re also happy to share that, in partnership with the Microsoft Disability Answer Desk, Xbox support for Accounts and Billing is now available in American Sign Language (ASL) for Xbox gamers in the United States with hearing loss or who are deaf.  This new offering is integral to the spirt of Xbox in that it displays our dedication to all Xbox customers and helps ensure we’re making Xbox a place where all gamers can have fun and enjoy their Xbox experience.  To learn more about ASL support, check out this video starring Oscar-winning actress Marlee Matlin and visit the Microsoft Disability Answer Desk. To videophone us for American Sign Language support in the United States, call 1-503-427-1234 Monday to Friday from 8:30am to 5pm (PST).

These are just a few of the projects our customer support teams have been working on to improve our fans’ experiences, and we’re looking forward to sharing more new features with you in the coming months.

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Speedrunners Love Splasher, Available Now on Xbox One

It all began at the Stunfest Festival, an arcade gaming event for which a lot of players, fighting game pros and speedrunners, save the date each year. It was not only the perfect place to organize a massive playtest session, but we also met the godfathers of the French speedrun scene: speedrunners Realmyop and Prospere. So we asked them to talk about their collaboration with the Splashteam for making Splasher a speedrun friendly title.

Realmyop: I met Romain during a French video game festival. We played the demo a lot, talked about Splasher and we agreed on the great opportunity provided by the game in terms of speedrunning.

Prospere: Splasher is made of the best 2D platformers, and for me it was very natural to work on integrating a whole speedrun system inside the game. It’s simple: today I can’t imagine a good arcade platformer coming up without any descent “competitive” features.

Splasher Screenshot

Realmyop, the “88 miles per hour” guy, has built a team with speedrun experts Prospere, Twyn and Kilaye. These dudes speedrun games for more than a decade, and incarnated the perfect crew to help us. Some of them even made a lot of speedrun on the last Rayman Origins and Legends platformers, games I’ve worked on too!

Realmyop: Our main goal was to make the game “Speedrun Friendly”, we were not there to tell how to build the levels, the gameplay mechanics, or the graphics and sounds. We wanted the speedrunners to feel at home but also welcome newcomers to the genre.

Prospere: Speedrunning games have always been a niche thing, with their own patterns, dedicated websites and unofficial leaderboards … it’s an underground community. But I think It’s about time that a wider audience get introduced to this very cool kind of eSport.

Splasher Screenshot

It’s not easy to achieve this goal, and there is a lot of parameters to work with. First because the speedrun is a way of playing that requires special tools. Realmyop and the runners shared a lot of precious advices during our collaboration.

Realmyop: In many games, there is no timer and most speedrunners are using external tools to time their runs. Even worse, sometimes the timer is buggy and can’t be used as what the speedrunners call the “in-game time.” So, our first work was to build an accurate stopwatch, useful for speedrunners which provides rigorous information at the right time. We took our inspiration for the stopwatch from metrics used by the speedrunning community such as “splits.”

Prospere: Splasher is our second speedrun design mission, right after last year’s indie hit Furi. It was a great experience to work with Romain, and seeing our features integrated in the game a couple of days right after our meetings. The cool thing is that we took time to iterate a lot, with a very reactive and passionate developer, and the results were there.

Splasher Screenshot

As long as we’re adding and tweaking these speedrun essentials into the game, we also started to design different modes, or let say different ways of speedrunning Splasher. We had to ask ourselves this question: What are speedrunners used to see?

Realmyop: We worked on what speedrunners call “categories.” For example: most games can be played in two main categories, “Any%” and “100%”. There is way more categories, every game can be different and the categories are made by the speedrun community. In Splasher, we tried to anticipate the categories that could be played, and we implemented 3 of them directly in the game.

Prospere: As our knowledge of the game was increasing with time, we were able to tell “this path is slightly better than this one”, “here you can optimize by doing this or that” etc. We were the high end playtesters, haha.

What speedrunners are used to see, and comfortable with, was not our only concern because attracting neophytes was part of the plan too.

Realmyop: All racing games are using Time Attack to record best times and some are even using medals as a reward to get the players to play again and again the same track to improve their time. Using this mechanic, we pioneered a full run of the game, and coupled it with the more typical achievements.

And building a community around the game was also something we were willing to do.

Realmyop: One important thing is the community, you need to follow it, to listen to it and stimulate it. We’re still following the runners and their progression, we’re always surprised by the performances and seeing gamers being so dedicated.

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Cuphead Available Today For Xbox One, Windows 10, Steam, and GOG

Hello dear friends,

The day is finally here and Cuphead has arrived! You can get the all-cartoon magical wondergame on Xbox One and Windows 10 as an Xbox Play Anywhere title (buy once to play on both console and PC), or you can find it on Steam and GOG — whichever you’d prefer! We are a mixed bag of emotions to be able to bring you something we only dreamt of creating since we were kids.

Cuphead is a side-scrolling action platformer with a heavy focus on boss battles. Traverse the interactive overworlds to help Cuphead and Mugman repay their debt to the devil on a bet they shouldn’t have made. This game was hand crafted using painstaking methods straight from the golden age of animation to capture the aesthetic of classic Disney and Fleischer Studios cartoons.

Each and every single frame of animation was drawn on paper with pencil, then inked on paper. The backgrounds are all original watercolor paintings and the custom jazz soundtrack is the cherry on the cake! We were heavily inspired by retro games from the late 1980s – early 1990s, so expect a fair challenge and relish in the victories you’ll make! Enjoy in single-player mode or local co-operative play.

Above all, we hope you simply have fun with Cuphead!

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Xbox Game Pass: Super Street Fighter IV, State of Decay, Saint’s Row: Gat Out of Hell and More Available October 1

Hello, fellow gamers! Welcome to your October Xbox Game Pass update.

We’re excited to share the addition of seven more games joining the Xbox Game Pass catalog starting on October 1, in addition to over 100 great games already included in your Xbox Game Pass membership. Titles including Super Street Fighter IV, State of Decay, Saint’s Row: Gat Out of Hell and more will be ready to play at the start of October.

At Xbox, we love Halloween, and throughout all of October we’ll be highlighting our favorite spine-tingling, spooky and downright fang-tastic titles (sorry!) in the Xbox Game Pass catalog. Be sure to check out the Xbox Game Pass Lounge where we’ll be highlighting our top-picks in our Frightfully fun games channel!

Earlier this month we launched Game Pass Goals, a fun way to get rewarded for playing games in Xbox Game Pass. Each month a new Goal is posted in the Xbox Game Pass Lounge, and everyone who completes their Goal is guaranteed to win a prize, which include Xbox Live Gold, Xbox Gift Cards, movies, DLC and more. One lucky Xbox Game Pass member will also win a grand prize each month, such as a $500 Gift Card for Microsoft Store!

With Game Pass Goals, there is no need to register or sign-up, if you’re an Xbox Game Pass member then you can jump right in and start winning. Head over to the Xbox Game Pass Lounge and check out your Goal at the beginning of each month for your chance to win awesome prizes!

In honor of our Halloween theme through October, our Game Pass Goal will focus on unlocking achievements in our Frightfully Fun collection of titles. Getting an achievement in two different games from the collection gets you a reward, but you’ll need to get an achievement in six different Frightfully Fun games this month if you want to be eligible for the grand prize!

Lastly, we are excited to announce that fans can now use Xbox Gift Card credit to purchase an Xbox Game Pass membership. Starting September 12 and in addition to debit card, credit card and PayPal, an Xbox Game Pass membership can be purchased with an Xbox Gift Card, or existing credit sufficient to cover the low monthly fee.

Now let’s learn more about the new games coming to Xbox Game Pass in October:

Super Street Fighter IV

Ladies and gentlemen, boys and girls – get your fight sticks ready, because Capcom’s Super Street Fighter IV is coming to Xbox Game Pass! Street Fighter is a legendary fighting franchise and for our money, SSF IV is one of the greatest fighting games ever released. Fight as Ken, Cammy, Zangief, Dhalsim, and the rest of the crew across a variety of single and multiplayer game modes, including classic Arcade and online ranked head-to-head battles. Fine tune your strategy and stickwork to become one of the finest combatants Street Fighter has ever seen. Or at least, the best fighter your couch has ever seen.

State of Decay

We are so excited to announce Undead Lab’s gem, State of Decay, is also joining Xbox Game Pass in October! Remastered and re-released for Xbox One, State of Decay is an engrossing third-person open world zombie action survival game (say that three times fast) where you step into the shoes of everyday store clerk Marcus Campbell, tasked with navigating the apocalypse and contributing to the survival of your friend and newfound allies in Trumbull Valley. If you’re a fan of zombie games or survival games, here’s your bacon. And don’t forget, the saga continues with State of Decay 2, coming soon to the Xbox One family of devices in 2018!

Saints Row: Gat Out of Hell

The deal sweetens in October with Saints Row: Gat Out of Hell, the fun and exciting standalone epilogue to the open world action adventure hit, Saints Row IV: Re-Elected. Choose either Johnny or Kinzie, and use your superpowers to defeat enemies, summon demons, and defeat Satan (never a small achievement). Also, if you’ve been enjoying Saints Row IV and continue enjoying the action in Gat Out of Hell, you should check out the latest installment in the Saints Row realm, Agents of Mayhem, available right now in the Xbox Store.

The Bug Butcher

You’re welcome; we’ll just say that now. Because we think you are really going to dig Awfully Nice’s The Bug Butcher. Jump into your classic story-based Arcade mode or see how long you can last against the insect horde in Panic mode. Whichever you choose, the premise is simple: look up, squeeze trigger, and use power-ups to obliterate every enemy bug that comes your way. Oh, and try not to get hit. Do that, and you’ll easily collect all 90 stars on hard in Arcade mode and become a legend as the last Bug Butcher standing atop the leaderboards in Panic mode. If only it were as easy as it sounds. Things can get heavy in a hurry in Panic mode, so consider finding a friend to fight alongside you for some co-op action! We love this game and are so excited to share it with our members. Want a target to shoot for? Beat all 30 levels in Arcade mode and collect 51 or more stars to best the Xbox Game Pass team top performer.

Costume Quest 2

Halloween isn’t all scares and screams. Double Fine’s Costume Quest 2 is great Halloween-focused fun for all ages this October. Costume Quest 2 is set on Halloween night and offers players the choice to control one of two twins, Reynold or Wren, and discover the host of fun Halloween surprises their neighborhood has in store as you try to save Halloween from the evil dentist, Dr. White. Of course, evil villains are sometimes complex individuals, so take a hop in the Costume Quest time machine to learn more about why the evil dentist grew to hate Halloween and how you may be able to end he and his orcs’ reign of candy-less terror. Engage the locals in conversation, smash objects with your candy bag, combat monsters, and evolve both your powers and costume as you level up this October in Costume Quest 2.

Maldita Castilla EX – Cursed Castle

When we think of castles, we think of ghosts. And when we think of ghosts, we think of Halloween. So, it only makes sense that we would bring you Maldita Castilla EX this month, a tremendous retro medieval platformer and extension upon the original Maldita Castilla arcade game. But beware: conquering the Castle is not for the faint at heart. This is a challenging game with multiple endings depending on how precise your stickwork is (aka how often you die). Make it through in a single run without dying and unlock the ultimate ending. Or accept the frequent deaths and simply enjoy the scenery, which is full of all kinds of spooky, grotesque, and interesting enemies and objects throughout the game.

Tower of Guns

Your mission in Tower of Guns is clear and present — run the gauntlet and destroy the Tower of Guns. Actually, achieving that mission in this first-person shooter is both fun and challenging, as you select one gun and one perk to help you through each run at the Tower. Replayability for Tower of Guns is high, with randomly generating levels ensuring familiar but fresh experiences across hours and hours of gameplay. Dodge cannon shots, malicious robots, and grab secret loot stashes as you strategically move from room to room and take your shot at glory. Can you take the Tower?

With over 100 great games, for just $9.99 a month, plus new games added every month, Xbox Game Pass is your ticket to endless play. Thanks for reading October’s Xbox Game Pass update and don’t forget: if you haven’t tried Xbox Game Pass yet, you can play free for 14 days.

Editor’s Note: We’ve updated the artwork associated with this post to correctly showcase Super Street Fighter IV box art. Apologies for any confusion this may have caused.

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Fall into October’s Games with Gold

Editor’s Note: We’ve adjusted the artwork associated with this post to correctly list the 3200 gamerscore points you can earn with October’s Games with Gold. Apologies for any confusion this may have caused.

Add to your ever-growing collection of great games on Xbox thanks to October’s Games with Gold! Starting October 1 on Xbox One, play the emotionally gripping first-person narrative adventure game Gone Home: Console Edition. Then on October 16, take to the stars in the challenging sci-fi puzzle game The Turing Test.

Also in October for Xbox 360, and Xbox One through Backward Compatibility, the classic Xbox Live Arcade platformer Rayman 3 HD will be available to play, as well as the epic World War II first-person shooter Medal of Honor: Airborne.

All games will be available for a limited time as part of Games with Gold, so get Xbox Live Gold today to get in on the action.

Gone Home: Console Edition

Interactive storytelling is at the heart of this award-winning, genre-defining game. Imagine coming home after a year abroad to find none of your family home. As you move through the house, interact with keepsakes and photographs and other clues to uncover what happened. From the creators of the recently-released Tacoma on Xbox One.

The Turing Test

Engage your logic skills for this first-person puzzler set on Jupiter’s moon, Europa. In The Turning Test, use your Energy Manipulation Tool (EMT) to transfer power in and out of many machines and giant structures that can help you as the narrative-focused story evolves.

Rayman 3 HD

The charming 3D platformer returns in high-def! Jump, fly, and fight your way through the fantastic world of Rayman 3 HD and take on an army of Hoodlums led by the Black Lum, Andre. With remastered visuals and updated audio, this is the definitive version of Rayman 3.

Medal of Honor: Airborne

How you decide to approach Medal of Honor: Airborne starts the moment you jump out of the plane. Control your drop as you navigate to a desired insertion point to put yourself in the thick of the fight. Then navigate through the war-torn villages and towns to gain an advantage over your enemies on rooftops, balconies and other ruins. With customizable weapons and free-roaming objectives, and local and online co-op, this is a fantastic shooter to add to your library.

Read more about our Games with Gold program here and stay tuned to Xbox Wire for all the latest news on Xbox.

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Halo Wars 2: Awakening the Nightmare Now Available on Xbox One and Windows 10 PC

The hotly anticipated arrival of Halo Wars 2’s new expansion is finally here and with it, a new opportunity to take one of humanity’s oldest adversaries: The Flood. Halo Wars 2: Awakening the Nightmare is now available on both Xbox One and Windows 10 PC, and we can’t wait for fans to get in on the action.

Awakening the Nightmare is a brand-new full expansion for Halo Wars 2, featuring new campaign missions played from a Banished perspective, two new multiplayer leaders, two new multiplayer maps, and Terminus Firefight – a unique new cooperative mode where players build both bases and armies to defend and survive against an onslaught of enemy forces.

In Terminus Firefight, up to three players amass armies to defend both their bases, and their Forerunner terminus node against an ever-increasing and intensifying hoard of attacking enemies. Battle against UNSC, Banished, and voracious Flood forces while fighting for survival. With the ability to construct new defense measurements such as spike floors and barricades alongside classic Halo Wars gameplay features like base-building, tech trees, and Leader power usage, Terminus Firefight adds an entirely new tower defense-style twist to the beloved wave-based Halo mode.

Also coming alongside the expansion is a new update to Halo Wars 2, including Spectator mode and playlist updates. For all the details, be sure to check out Halo Waypoint.

With the release of the new expansion and several months of updates to Halo Wars 2 since launch, the Ultimate Edition of the game will be replaced with Halo Wars 2: Complete Edition. The Complete Edition includes the base game, all Season Pass content and the Halo Wars 2: Awakening the Nightmare expansion, making this a great package for anyone who is looking to jump into the Halo Wars 2 experience.

Halo Wars 2: Awakening the Nightmare is available now for $19.99 USD exclusively on Xbox One and Windows 10 PC.