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Harvestella crops, prices, and more

Though it has more JRPG DNA in its blood than anything, Harvestella crops are still an important part of gameplay – it wouldn’t have ‘harvest’ in the name, if not. Whether you sell ‘em, process ‘em, or stick ‘em in a stew, you’d be wise to get to grips with the variety of voluptuous veggies and fantastic fruits you can grow. So let’s take a look at all the different crops on offer, their sell prices, and more, while we also tackle the tough task of answering what Harvestella’s best crops are.

If you’re wondering what you can use all this perfect produce for, check out our Harvestella cooking and Harvestella crafting guides. Or, for a different kind of fieldwork, head over to our Harvestella jobs and Harvestella bomb recipe guides.

What are Harvestella crops?

As you may have guessed, Harvestella crops are plants and trees that you tend to on your farm. Each crop has set seasons in which it can grow, and several require special biomes in order to flourish. Most crops need watering every in-game day, and each of them take a specific amount of days to bear produce.

Some crops, like cucumbles, yield more than one item per harvest, and others stick around for a while, allowing you to harvest them multiple times. When Quietus comes around between seasons, all crops except trees, saplings, and shrubs die, and you start again with a fresh slate.

While the main game may focus more on the RPG features such as narrative and combat, farming is still an important part of Harvestella. Planting and harvesting crops not only nets you money when you ship them, but also allows you to produce animal feed, processed ingredients, and meals and drinks that offer stamina, health, and buffs. Becoming a savvy, well-equipped farmer takes some time and patience, but it’s certainly worthwhile.

Harvestella crops - the game introduction to farming mechanics

All Harvestella crops

Below, we list all the Harvestella crops we’ve come across in each location so far, along with their seed/sapling/shrub price, what seasons they grow in, and how much money they sell for. The sell prices are for one standard piece of produce from each crop. We’re still investigating the high-quality produce sell prices at the moment, but we’ll update this guide when we know more. For growth times, check the in-game description of the seeds or saplings.

You may notice that certain crops are listed in more than one location, with different seed costs attributed to them. That’s because these seeds appear in both the locations’ general good stores at different prices. So, if you want to buy some seeds as opposed to picking them up from dungeons or quest rewards, be sure to check that you’re going to the store selling them for the lowest price.

All information here is gathered from my personal playtime in the game, and backed up by the research of the extremely helpful and dedicated community over at r/Harvestella. A big shoutout goes to this post by u/Odeus1019, and this comprehensive spreadsheet by u/iArkeus, both of which helped me solidify my data.

Lethe Harvestella crops

All of the Lethe crops grow in the field, except curry herbs which require the cave biome.

Crop Seed cost Season Sell price
Carrop 105 Spring, summer 115
Cucumble 370 Spring 200
Curry herb 270 Spring, summer, fall 350
Dress lettuce 55 Spring, summer, fall 85
Grass 30 Spring, summer, fall 35
Grouply grape 2,000 Fall 85
Lantern pumpkin 1,800 Fall 3,750
Lumpotato 90 Fall, winter 120
Morrocorn 230 Summer, fall 400
Princess chestnut 2,200 Fall 60
Rainbow bean 180 Fall 40
Royal eggplant 780 Fall 480
Stellar wheat 40 Spring, summer, fall 55
Unionion 130 Spring, fall 195

Nemea Harvestella crops

All Nemea Harvestella crops grow in the field, except the nectarcane sapling, which only grows in the water biome.

Crop Seed cost Season Sell price
Carrop 95 Spring, summer 115
Nectarcane 370 Spring, summer, fall 250
Nemean tomato 170 Spring, summer 65
Strawbuddy 220 Spring 130
Tingle radish 390 Spring 530
Unionion 105 Spring, fall 195
Wisty peach 4,200 Spring 115

Shatolla Harvestella crops

The islet watermelon, lococonut, netarcane, and honey flower crops all require the water biome to grow. You can plant the rest of the crops in your field.

Crop Seed cost Season Sell price
Bellhop 560 Summer 45
Honey flower 380 Spring, summer, fall 795
Iset watermelon 2,500 Summer 4,600
Lococonut 3,200 Spring, summer, fall 35
Morrocorn 200 Summer, fall 400
Nectarcane 370 Spring, summer, fall 310
Numblemon 2,200 Summer 95
Seatide garlic 650 Summer 1,000
Shatollan paprika 250 Summer 110

Argene Harvestella crops

You can only grow sudor peppers, revol peppers, and curry herbs in the cave biome. You can plant the rest in the field.

Crop Seed cost Season Sell price
Argene cabbage 220 Winter 320
Chilly plant 800 Winter 1,300
Curry herb 240 Spring, summer, fall 350
Lumpotato 80 Fall, winter 120
Revol pepper 560 Spring, summer, fall 265
Snowcap mikan 2,300 Winter 65
Sudor pepper 400 Spring, summer, fall 250

A player watering their Harvestella crops

Harvestella best crops

Working out which is the best Harvestella crop is subjective based on what you’re looking for, and how much you want to invest into farming. If you’re after pure profit, there are a few things to take into consideration. Naturally, some crops sell for more grilla than others, but they can also take many days to grow or, in the case of tree saplings, take up more room on your farm.

Through scouring Reddit and playing the game myself, I’ve found that, so far, these are some of the most profitable crop hustles per season. There are likely plenty of others, so hit us up on the official Pocket Tactics Twitter if you know any gooduns!

Spring

  • Wheat and dress lettuce – seeds for these are cheap and readily available, and turn a great profit when turned into picnic sandwiches, making them great early-game crops. However, to cook the sandwiches you need the kitchen counter, and each sandwich takes valuable in-game time to make
  • Cucumbles – the best of the spring crops by a large margin, especially if you manage to find or earn seeds as opposed to buying them. The plant takes four days to initially grow, the three days between each harvest. This means you get a total of six cucumbles per plant, selling at 200 grilla each – over time, that’s 1,200 grilla per plant

Summer

  • Islet watermelon – as much as its long growth time (12 days!) and water biome requirement is a bit of a turn-off initially, islet watermelons offer a massive profit. Even if you buy the seeds at 2,500 grilla, you still earn over 1k in profit a piece, so you should cherish any watermelon seeds that you snag for free
  • Moroccorn – with a short, four-day growth time, morrocorn has a quicker turnover rate and, if you can purchase the seeds from Shatolla as opposed to Lethe, doubles the money you invest into them (200 grilla seed, 400 grilla per crop)
  • Seatide garlic – though it has a six-day growth time, seatide garlic nets you a profit of 350 grilla if you buy the seeds, or 1k grilla straight in the pocket if you find the seeds for free

Fall

  • Lantern pumpkin – like in Disney Dreamlight Valley, pumpkins are king in Harvestella’s fall. If you purchase a seed for 1,800 grilla, you get a whopping 1950 grilla profit in 11 days’ time, or 3,750 grilla if you find a free seed while out and about
  • Moroccorn – just as handy in fall as it is summer (see above)

Winter

  • Chilly plant – crop options are pretty limited in winter, and I’ve not fully explored them yet. However, you can buy a chilly plant seed for 800 grilla, and turn a 500 grilla profit after seven days by selling it for 1,300 grilla

That’s all we’ve got on the Harvestella crops so far, but we’ll be sure to update this guide as we crunch more numbers and sell more produce. Next stop, investigating juice and cooking vs raw produce profits! In the meantime, be sure to check out our Harvestella romance guide to see who you can woo with your extensive knowledge of crop rotations.

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Harvestella review in progress – time travel, tears, and turnips

As a massive fan of Square Enix, JRPGs, and farming sims, it’s safe to say that Harvestella is one of my most highly anticipated games of 2022. So, naturally, I jumped at the opportunity to dive into this exciting new experience on Nintendo Switch. Unfortunately, we weren’t able to get our paws on a copy until roughly two days before launch, and, as you can expect from such a colossal title, that’s nowhere near enough time to truly get to grips with its wonderful world.

So far, I’ve completed the first three chapters of the game and have played for roughly seven to eight hours (pretty much every free moment I’ve had between work and sleep). And, in typical JRPG style, I feel as though I’ve barely gotten past the tip of the iceberg in all that time. Tutorials are still popping up left and right, new mechanics are shimmying their way into my daily routine, and I still feel that sense of tutorial-esque limitation, with my freedom being finite and dependent on where the game wants me to go.

That doesn’t in any way mean that I’m not thoroughly enjoying my time with Harvestella so far. I’ve been wholly sucked into its world and can’t wait to see where it takes me. However, with so little time to explore the bountiful mechanics, dungeons, and stories on offer, I can’t provide a definitive review just yet. As such, I’m only going to share my initial impressions with you today, and will develop this into a full review with a score when I’ve had a solid weekend of donning my farming overalls and sharpest sword.

Harvestella review - the protagonist facing a large red meteor

To start off with, Harvestella has a unique narrative that takes some of the familiar tropes JRPG and Square Enix aficionados should be very familiar with, while also applying its own twist. It begins with probably the most common trope from the RPG genre – you’re an amnesiac, and you don’t remember how you got here. What a surprise.

However, as you begin to piece together this unfamiliar world, you discover that you’re pretty darn special. Somehow you managed to survive being outside during a phenomenon called ‘Quietus’, which comes about between every season and kills just about everything in its path. The townsfolk blame this phenomenon on creatures they call ‘Omens’, so when one crash lands in the village along with a giant shiny meteor, you naturally go inside and save them (much to the chagrin of your new acquaintances).

From here, you’re sucked into a grand, heartfelt narrative so complex that nobody seems to have a clue what’s going on. Tangled up in a tale of war, death, and new life, you find yourself at the heart of some pretty big conflicts while still trying to remember to water your cabbages every morning.

Harvestella - a unicorn talking to the player

Honestly, the story is so over-complicated and off the wall at this point, introducing new characters, cryptids, fairies, time travellers, and more in every other scene, that I genuinely have no idea what’s going on. What I do know, however, is that I absolutely love it.

One thing that does disappoint me about the narrative, though, is the lack of voice acting. The only audible dialogue comes in fleeting, non-committal lines, such as a party member informing you that their health is low, or a shopkeeper greeting you. This leaves hours of walls of text in cutscenes, with nothing but the (admittedly lovely) background music to fill the silence.

While I understand that, given the amount of dialogue and story in the game, getting a team of actors to fully voice it would be a colossal task, the absence of voice acting in even the most important cutscenes feels a little cheap, especially for a full price, triple-A game.

Harvestella review - a group of villagers talking in Lethe

Okay, so let’s talk about the most obvious factor – Harvestella is beautiful. In fact, it’s downright stunning. The environmental design sets up breath-taking landscapes, idyllic towns, and cosy interiors, all of which truly capture the essence of Square Enix’s signature style, while still offering enough individuality and variety to nurture your desire to explore. This is all backed up by a stellar orchestral soundtrack that really fits the vibe of every scene.

The character and enemy designs are also wonderful. There’s a great breadth of variety, from the normal townsfolk and their wizardly mayor, to the heavily armoured Omens, and even an absolutely delightful unicorn adorned with jewels. I’ve not come across a particularly wide range of enemies yet, but those I have seen fit perfectly into the world, with designs that complement their elements and combat styles well.

Additionally, the overworld map is a delight. Harvestella isn’t an open world game, instead consisting of different locations such as Lethe Village, your farm, Njord Steppe, and Jade Forest. You access each of these easily by running from location to location in a beautiful overworld map, which you can later traverse quicker by purchasing absolutely adorable mounts.

Harvestella review - the overworld map

Admittedly, you’re pretty restricted when it comes to what locations you can visit and how much you can explore them up to (and likely beyond) the point I’ve reached in the game. Still, I have high hopes that, as the overworld map expands and new locations unlock, Harvestella will continue to meet these high standards.

Locations are often relatively linear, with some twisting paths and hidden treasures dotted along the main route. When exploring places like Njord Steppe or Higan Canyon (which the game, for some reason, refers to as ‘dungeons’), you must remain mindful of the passage of time, as if it gets to midnight and you’ve not yet made it to your bed (or you get slain by an enemy), you pass out from exhaustion and have to pay a fee for your medical treatment.

Luckily, you can activate waypoints which allow you to save and teleport within the location you’re currently exploring, or back to your home. You can also fix ladders and bridges to open shortcuts you can use the next time you visit the area. This means that, should you need to go back to your home for a nap, or run to the store to get some items, you don’t have to do as much legwork to get back to where you left off.

This mechanic took me a little while to get into the rhythm of, as a fast-moving in-game clock feels common in a life sim, but a little out of place when you’re exploring new lands and felling foes. However, with a little trial and error, I’ve come to love being able to freely break up my adventures, popping back home to tend to my crops or have a chat with a villager.

Harvestella review - the player fighting two enemies

Harvestella’s combat is very interesting, if not a little limited to begin with. Following the classic real-time action combat formula as opposed to turn-based, you’re free to run around attacking monsters or running out of range if you’ve bitten off more than you can chew. Your combat style is dictated by which job you have equipped, with a variety of new abilities opening up later.

You start with the fighter job, with your offensive abilities relying solely on smashing one button to swing a one-handed sword, and no combos in sight. As you continue to fight, you earn job points, which you can use to unlock new skills and passives. To use a skill on Switch, you have to hold down the ZR trigger, then hit the corresponding button. This feels a little clunky, and I would prefer having skills tied to specific buttons to fit in with the action style of the combat, but you get used to it with time.

Harvestella review - Job skill tree for Fighter

Throughout the game, you gain access to new jobs, which are essentially classes. The second one you get your hands on is the mage, which offers a bit more range than the fighter at base level, and applies elemental damage instead of physical. You can switch jobs on the fly during battle by holding the TZ trigger and pressing the corresponding directional arrow.

Once again, this feels clunky at first, but it does offer some interesting flexibility in battle and encourages you to strategise as you move between targets, exploiting their weaknesses. However, each job has its own job points, which you can only earn by defeating enemies with that specific job, and unlocking a skill or passive for one job doesn’t unlock it for the others. This isn’t a problem most of the time, but having to unlock a very basic combat staple like dodging in each class is quite frustrating when you’re starting off.

Harvestella review - the player watering crops

Outside of exploring these locations and fighting enemies, there is, of course, the farming and life sim side of Harvestella. At the beginning of the game, you’re given your own home with a plot of land outside, which becomes your centre of operations. Inside the house, you have stations to unlock for crafting, cooking, and more. Outside, you’ve got a small field where you can grow and harvest crops, and two pens which you can later upgrade and use to keep livestock.

As with combat, farming controls initially feel a bit odd, and take some time to adjust to. Your staple tools are a hoe for tilling the ground, a bizarre water gun contraption used for hydrating your crops, and, once you craft it, a hammer for breaking up rocks that get in your way. You cycle between tools by, once again, holding the trigger, then pressing the corresponding button, then planting the seeds you have equipped by pressing X.

Harvestella review - the player fishing on a bridge

Outside of that, the crafting, fishing, and cooking mechanics are a nice addition, and can be very useful at times, but they’re very simple and formulaic. Additionally, all three can be quite costly to upgrade and fully explore, plus recipes are pricey and hard to come by so far. This is especially painful considering your satiety level and how the stamina system works. If your stomach is empty, your stamina doesn’t replenish by itself. You use your stamina when farming, running, fighting – well, when doing just about anything other than sitting there staring at your surroundings.

Sure, you can eat some of the crops you grow, but they offer such minimal health and stamina restoration that you’re better off selling them to bring in some cash. As a result, I found myself desperately rationing the sandwiches Cres sent me in the post while scrimping enough cash and ingredients to purchase the kitchen counter upgrade and make myself a couple of stir fries. I’m sure this won’t be so much of a problem as I progress through the game, but it was a pain in the first few hours of my playtime.

Harvestella review - the player looking at a glowing fairy

So far, the farming and life sim elements certainly feel as though they take a backseat to the narrative, exploration, and combat. For those of you who have spent many hours on pure farming sims like Wylde Flowers, Stardew Valley, and others, you’ll likely feel quite restricted, especially in the early game.

However, I’m still enjoying expanding my farm, and am looking forward to further exploring these mechanics as the game progresses – I only hope they get a bit more development as time goes on, rather than devolving into a tacked-on time sink to stress about at the start of every in-game day.

Harvestella review - the player looking at a large red metorite-like structure

And that’s all my thoughts on Harvestella so far. Despite some shortcomings and clunky mechanics, it’s shaping up to be a truly memorable experience, and I’m very excited to see where it goes. Be sure to check back next week, at which point I intend to be a true farmin’ and fightin’ expert. But, if you can’t wait until then, be sure to check out our Harvestella characters, Harvestella cooking, and Harvestella romance guides to start your adventure on the right foot. I wish you a happy harvest.