Posted on Leave a comment

Kingdom Two Crowns is still a masterpiece of micro-strategy

It all starts with a crown. You inherit a run-down kingdom of overgrown forests and mysterious ruins. Your subjects are poverty-stricken, living in ramshackle hovels. But all it takes is a little gold to straighten these things out. A coin dropped here can train those poor subjects into builders and hunters. Another coin dropped over here can level the forests, expanding the frontier and making way for farmland. Even more coins can build walls, watchtowers, and hire soldiers. With a little gold, you can create yourself a true kingdom.

But as soon as you start building, the Greed appear, monsters who are only happy when they’ve taken everything you’ve built. Each night they attack, and so you must raise your walls higher, create ships and sail to new lands, hoping you can outrun them a little longer this time, that you can end the cycle, and keep hold of your crown.

It’s a simple setup: a king builds, and monsters destroy. But to call Kingdom Two Crowns a simple game would be a real understatement.

When I wrote my Kingdom Two Crowns review back in June, I’d honestly never played anything like it before. Micro-strategy was a new term to me, but I quickly came to realise how well suited this genre was for mobile. Kingdom Two Crowns takes a genre that is usually very complex – management sims – and boils it down to its most basic elements. You are a king, a gold-giver, and your coin pouch is how you interact with the world.

A single tap will drop a coin, transforming a citizen into a worker or ordering a tree chopped down. Three taps might build a watchtower, or dam a river. And ten taps might upgrade your town centre. How you use your coins, and what you choose to invest in is the true strategic element of Kingdom Two Crowns, as you balance civic development with defence. But your coin pouch can also overflow, meaning coins start to drop off your person.

Monsters attacking in Kingdom Two Crowns

The second element of Two Crowns play is your steed. As a monarch, you ride a horse above your citizens, which also allows you to escape from monsters, but just like they thought in the olden days, the world is flat, so the bigger your kingdom grows, the harder it is to oversee your borders and defences. If you grow too large you’ll be desperately riding from one side to another when night comes, trying to make sure the Greed haven’t breached your walls and overrun your defenders. Though this can be improved by finding steeds out in the wild, whether a giant stag, or a griffin, which can blow monsters away with a flap of its wings.

But one of the smartest parts of Kingdom Two Crowns is that you can’t fight the monsters. Just as in chess, your king has to mainly rely on others fighting for him. Coins and your steed are the only two ways you interact with the world in Kingdom Two Crowns, but in spite of that simple approach, the game has massive depth of discovery.

Dragon attack in Kingdom Two Crowns

There are whole building systems, upgrade trees, loads of different unit types to train, and secrets to discover in the wider world. And the best part of it all? Kingdom Two Crowns doesn’t tell you a damn thing. It just gives you a simple means with which to interact with the world and lets you learn for yourself through trying and failing. And you will fail. Your walls will topple, your soldiers will be defeated, and you’ll lose your crown again and again. But the next time, you’ll know how to better beat the Greed.

I think it’s this wonderful combination of simplicity and depth that makes Kingdom Two Crowns such a memorable micro-strategy game, and one of my favourites this year. And despite how stressful and addictive it is – second only to Don’t Starve, in my mind – it has moments of peace and tranquility. Riding through a beautiful forest on your horse as a gentle soundtrack plays, you could almost forget about the crown weighing heavy on your head.

Posted on Leave a comment

Kingdom Two Crowns is out now on iOS, rolling out on Android

April 28, 2020 Kingdom Two Crowns is out right now on iOS, and we’ve updated this article with new information to reflect that.

The wait is over, folks. Kingdom Two Crowns is out right now on iOS, and is rolling out on Android over the course of the day. For those not in the know, it’s the sequel to Kingdom: New Lands and it expands on the original in a variety of different ways, introducing a story campaign, cooperative multiplayer, and a brand new feudal Japan setting.

If you haven’t experienced this series before, you play as a monarch who lands on the shores of a new kingdom and has to make it habitable. You begin by recruiting the locals (you literally just toss coins at them) to build, guard, hunt, and do whatever other menial task need performing. You start with literally nothing but will eventually have your very own castle, which is fully-functioning.

Your overarching goal is to fix a ship that will allow you to travel to the next island, at which point the experience starts all over again; albeit more challenging this time. But where does the challenge come from? Well, each night a variety of monstrous creatures attack your kingdom, and you have to make sure it’s well-defended. It’s a bit like a survival simulator in that sense.

Managing your budget is no small feat either. You start the game with a few coins, which you’ll quickly spend to pay the locals to build you stuff. Each time you recruit a local, build or upgrade something, or order a crafted item, you’ll spend cash. To replenish it, you need to hire hunters, invest in travelling merchants, or explore the nearby area for treasure. That is its own reward though, as the game is visually stunning in a retro kind of way.

The sequel expands on all of this by introducing a new story campaign, which challenges you to build a kingdom that stands the test of time and perhaps finishes off the monsters that plague it for good. There’s also a new cooperative mode that you can play in split screen (we’d recommend a tablet for that) or online.

There’s also a brand new setting: feudal Japan. It pretty much plays the same, but the visuals have seen a huge overhaul, with trees making way for bamboo and your buildings and characters taking on a Japanese flavour. Apparently this isn’t the only new setting we’ll get either, as Raw Fury has revealed that more are coming in future updates.

The first of these arrives today, too, in the form of Dead Lands. This expansion is a crossover with Metroidvania Bloodstained: Ritual of the Night, featuring your favourite characters, which you can swap between on-the-fly, and a bunch of new mounts, which have all-new abilities. You can learn more about this expansion by reading our news article, which we’ve linked to beneath this post.

If you’re interested, you can grab Kingdom Two Crowns right now on iOS via the App Store, or keep an eye out on Google Play for when it launches in your territory. You might want to hit the pre-register button to receive a notification.

Posted on Leave a comment

Raw Fury announces Kingdom Two Crowns: Dead Lands for mobile

Raw Fury has announced a big expansion for Kingdom Two Crowns that features characters from the hit Metroidvania Bloodstained: Ritual of the Night. It’s called Dead Lands, and it allows you to play as a few of your favourite characters from Bloodstained on a wide variety of new mounts. This also marks a new feature for the series, which allows you to change your mount on the fly.

Each of the mounts have different abilities too, including a beetle that lays traps, an undead mount that summons barriers, and the horse Gamigin, which has a powerful charge attack. Perhaps more exciting than this is the new ability to swap between the four different monarchs available as part of this expansion: Miriam, Zangetsu, Gebel, and Alfred. Each monarch has its own unique trait, allowing you to adapt your approach on the fly like never before.

The best news is that the Dead Lands expansion will launch entirely for free, along with the mobile version of Two Crowns, on April 28. The mobile version costs $8.99 (£8.99) and includes new co-op modes, a brand new touch control scheme, and controller support.

In other Raw Fury-related news, the publisher is holding a big spring sale to celebrate the sunshine. Many of its excellent titles are available at huge reductions across the App Store and Google Play. This includes the likes of strategy great Bad North, cyberpunk point-and-click adventure Whispers of a Machine, and Metroidvania Dandara, which recently saw a big content drop itself.

The prices across the board appear to have dropped by roughly 50%, which is pretty substantial. In a disappointing move, Kingdom: New Lands hasn’t seen any discount in price, which seems a bit surprising given that the sequel, Kingdom Two Crowns, launches in just over a week on April 28. You’d think this would be a good opportunity to pick up a few new users.

You can pre-register for Kingdom Two Crowns right now on Google Play or pre-order it on the App Store. You can also check out Raw Fury’s sale on iOS or Android and grab yourself a bargain.