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The best League of Legends games 2023

The insanely popular MOBA League of Legends might be PC-only, but that doesn’t mean that you’re limited to chunky computers to enjoy your favorite franchise. With our list of the best League of Legends games on Switch and mobile, we’ll help you experience this zany world from a whole new angle.

Sometimes you find yourself extremely invested in one thing, whether that’s a genre of game or a franchise. At Pocket Tactics, we’ve got you covered with tons of lists covering the best football games, volleyball games, party games, Pokémon games, Mario games, vampire games, and loads more.

Let’s take a look at the best League of Legends games on Switch and mobile.

League of Legends games: A tablet screenshot of a game of Wilf Rift pasted on a blurred version of the same thing to fill the image

League of Legends: Wild Rift – mobile

Playing League of Legends: Wild Rift is the closest you can get to playing the original MOBA on the go, especially as even some of the best portable gaming consoles that can run the launcher are still ironing out their kinks. Wild Rift is built from the ground up for mobile play, featuring over 40 champions and two game modes: Wild Rift and ARAM.

Riot has consistently supported Wild Rift since its release in 2020, and the official website still promises that a console release is coming soon. Hopefully, we’ll be conquering the arena on our Nintendo Switch in the near future. Why not check out our League of Legends: Wild Rift tier list to see where your favorite character ranks?

League of Legends games: Promotional art for Ruined King in all-green tones

Ruined King – Switch

Ruined King: A League of Legends Story was the first League spin-off game to come from Riot’s publishing arm, Riot Forge. This tactical RPG sees you play as Miss Sarah Fortune, a popular gunslinger character from League’s enormous roster, as she takes over as the ruler of Bilgewater.

Alongside other recognizable characters like Braum, Ahri, and Pike, you work together to fight off an approaching threat from the black mist. This game is a great place to jump into the lore of League of Legends without worrying about who you main in the MOBA. We’ve got a bunch more details in our Ruined King: A League of Legends Story Switch review.

League of Legends games: Cover art of Ekko and a hooded figure

Convergence – Switch

Riot aims to conquer yet another genre with Convergence: A League of Legends Story. This Metroidvania serves as Ekko’s origin story, delving deeper into his life in Zaun and how he mastered his time manipulation abilities. Convergence is also a great game to start with if you’re looking for a familiar face, as Ekko plays a critical role in Netflix’s Arcane series, which helped to spread League even further than ever before.

Convergence features tight combat, fully-voiced dialogue, and beautiful character and environment art to truly immerse you in the story. For more on the game from a League newbie, check out our Convergence: A League of Legends Story Switch review.

League of Legends games: Key pixel art for The Mageseeker featuring Sylus

The Mageseeker – Switch

Another Riot Forge entry, The Mageseeker: A League of Legends Story explores Sylus’ backstory as an imprisoned mage through an action-packed pixel roguelike from the developers of Moonlighter. Sylus is more of an anti-hero than a typical game protagonist, but this game sees you get to know him and his motivations across multiple runs and ultimately delivers his redemption.

Of course, this mage-freeing adventure also features other popular League champions like Morgana and Lux which avid fans can look forward to, but much like the other League of Legends Story entries, you don’t need any prior knowledge to fall in love with this game. Check out our The Mageseeker Switch review to find out more.

League of Legends games: A graphic showing off the Volibear in Runeterra

Legends of Runeterra – mobile

What videogame universe is complete without a digital CCG? Legends of Runeterra is Riot’s answer to physical card games like Magic the Gathering and digital competitors like Blizzard’s Hearthstone. The cards represent champions, locations, and other lore tidbits from League’s expansive universe.

Legends of Runeterra has both PvE and PvP gameplay and is free-to-play, so if you want to get involved in the League universe through a genre that you’re comfortable with, there’s no harm in giving it a go. You can head over to our Legends of Runeterra decks guide to find out where to start, or check out our other picks for best mobile card games of 2023.

There you have it, our list of the best League of Legends games available on the Nintendo Switch and mobile. There are more Riot Forge games on the horizon, so why not check out the Bandle Tale release date or our Song of Nunu preview.

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Take a space walk on the wild side in Riot’s Star Guardian event

It’s event time again in League of Legends: Wild Rift, but it’s not the only game in Riot’s library to be part of the ten-week-long Star Guardian event, as both League of Legends and Legends of Runeterra feature special content too. You can enjoy exclusive stories, skins, and accessories throughout the celebration.

However, for the League of Legends: Wild Rift Star Guardian event, you can expect to see numerous returning star guardians, as well as a new narrative that features the familiars of the star guardians. Furthermore, you can get your hands on the Star Guardian skins for Orianna, Seraphine, Sona, Nilah, Akali, and Quinn.

As for Legends of Runeterra, you can get some skins for Gwen, Jinx, Kha’Sa, Senna, Quinn, Taliyah, Lulu, and Soraka. Furthermore, the Star Guardian skin for Kha’Sa is to be the first legendary outfit in the game, while an array of new emotes and card backs are also part of the LoR portion of Riot Games’ Star Guardians event.

When does the Riot Games Star Guardian event begin?

You can enjoy Star Guardian as of July 14, and the event runs for ten weeks.

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“Star Guardian is a world our players love and have been wanting to see more of for so many years,” LoL executive producer Jeremy Lee says. “We’re so excited to be bringing it back in this big way, across multiple titles and parts of Riot, and working with so many amazing partners to really show the potential of this universe to our players, as well as potential new fans who love this kind of magic just as much as us.”

If you happen to be after something new to play, you’re bound to find something in our best mobile MOBAs list.

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Mobile Legends update – advanced server 1.5.38 patch notes

December 16, 2020: We’ve added the latest advanced server 1.5.38 patch notes to our Mobile Legends update guide.

It’s fair to say that we get plenty a Mobile Legends update on mobile. Developer Moonton likes to keep you on your toes with regular balancing, nerfing, and optimising your favourite heroes over time, to ensure that no particular option proves that much more powerful, or weaker, than the others. The latest update is no different either, as you’ll see below.

In this guide, we’re going to cover every single Mobile Legends update, detailing the latest and upcoming changes to the game. We’ll go through each of the patch notes to walk you through the changes so you know exactly what to expect. We’ll also cover any big Mobile Legends events happening, to help you make the most of them.

We’ll update this guide regularly with the latest Mobile Legends update and events, so we thoroughly recommend bookmarking it and checking back often to see what’s new. You can also check out our Mobile Legends new hero guide for more information about the latest new, or upcoming, heroes, and our beginner’s Mobile Legends guide if you’re just getting started.

Check out the latest Mobile Legends update:

Advanced server – 1.5.38

Clint

  • Quick Draw base damage: 200-400 → 250-450
  • Quick Draw mana cost: 85-105 → 60-85
  • Trapping Recoil cooldown: 12-9.5s → 10-8s
  • Trapping Recoil cooldown reduction for hitting enemies: 50% → 40%

Benedetta

  • Phantom Slash cast time has been reduced
  • Phantom Slash base damage of shadow: 300-500 → 200-400
  • Phantom Slash base damage of slashes: 180-300 → 100-220
  • An Eye for An Eye grants Benedetta Sword intent once she successfully blocks damage
  • Elapsed Daytime damage of enhanced basic attack: 100 + total physical attack 220% → 50 + total physical attack 200%
  • Elapsed Daytime damage to creeps and minions: 30% → 40%

Barats

  • Barats base HP: 2709 → 2559
  • Barats HP growth: 249 → 229
  • Detona’s Welcome cooldown: 42-30s → 50-40s

Lunox

  • Chaos Assault base damage: 240-340 → 200-300
  • Chaos Assault magic power bonus: 120% → 130%
  • Chaos Assault damage bonus: 2%-4.5% → 1.5%-3.5% of the enemy’s HP. Now takes effect when hitting creeps
  • Power of Chaos Darkening cooldown: 18-14s → 25-15s

Jawhead

  • Ejector base shield: 600-1000 → 350-800
  • Ejector total physical attack bonus: 100% → 140%

Alice

  • Blood Ode base damage: 140-180 → 120-160
  • Blood Ode HP Regen: 70-80 → 65-80
  • Blood Ode mana cost: 50-100 → 50-90

Ling

  • Finch Poise energy cost: 35-25 → 35

Estes

  • Moonlight Immersion now causes movement speed to increase by 15% when linking with an ally
  • An issue relating to the skill indicator of Estes’ enhanced skill has been addressed

Hilda

  • Blessing of Wilderness shield gained when entering the bush: 20% → 15% of max HP

Harith

  • Chrono Dash base shield: 150-350 → 150-300
  • Chrono Dash total magic power bonus: 150% → 120%

Selena

  • Soul Eater base damage of the next basic attack’s extra damage: 300-400 → 200-350
  • Soul Eater total magic power bonus: 110% → 130%

Pharsa

  • Feathered Air Strike cooldown: 28-22s → 36-28s

Battlefield

  • Outer Turret has a new effect. When the energy shield is active, any damage sustained by nearby heroes is decreased by 10%
  • The initial movement speed of middle-lane minions has been decreased by 6%
  • The display of the HP bar sections has been tweaked to allow for simpler damage calculations
  • Jawhead ‘Samurai Mech’ battle spell effects have been optimised

Jungle

  • Fiend spawn time: 30s → 25s
  • Fiend physical and magic defence growth per minute: 5 → 2
  • Serpent spawn time: 30s → 25s
  • Serpent physical defence growth per minute: 5 → 2
  • Cryoturtle spawn time: 180s → 120s
  • Cryoturtle physical and magic defence: 37 → 80

Equipment

  • The icons for Divine Glaive, Arcane Boots, and Rose Gold Meteor have been tweaked based on player feedback

ADVANCED SERVER – 1.5.34

Paquito

  • Champ Stance gains stacks only when Pacquito damages any target with his skills
  • Champ Stance physical attack bonus: 60% → 70%
  • Jab now has a slightly enlarged area of effect

Argus

  • Warmonger new effect: Restores HP equal to 30 + 30% total physical attack for each enhanced basic attack.
  • Warmonger enhanced basic attack only triggers 50% of the Devour effect of Demon Hunter Sword
  • Warmonger: Argus’ demonic blade takes more time to charge
  • Meteoric Sword bleeding damage: 10% → 20% total physical attack
  • Eternal Evil cooldown: 80-50s → 80-60s

Alpha

  • Beta, Advance! new effect: Continuous attacks slow target by 90% each time for 0.2s
  • Rotary Impact base damage of slashes: 210-310 → 200-300
  • Rotary Impact base damage of Beta’s Strafe: 90-165  → 100-150
  • Rotary Impact slow effect: 70% for 2s → 40% for 1s
  • Rotary Impact cooldown: 7-4s → 4s
  • Rotary Impact mana cost: 60 → 50
  • Force Swing base damage of strikes: 160-460 → 250-400
  • Force Swing total physical attack bonus of strike: 170% → 100%
  • Force Swing base damage of Beta’s Strafe: 790-165 → 75-120
  • Force Swing base HP regen: 150-300 → 125-200
  • Force Swing adjustment: +40% total Magic Power → +20% total physical attack
  • Force Swing cooldown: 6s → 6-4s
  • Spear of Alpha cooldown: 24-20s → 20-12s
  • Spear of Alpha stun duration: 1.3s → 1s

Harley

  • Magic Master new effect: Reduces 4 Magic Defence of every target hit for 3s, capped at 10 stacks
  • Poker Trick cooldown: 7s → 6s
  • Deadly Magic cooldown: 32-24s → 36-30s
  • Fixed issue where damage of Poker Trick slightly decreased during ultimate

Carmilla

  • Bloodbath cast range: -50%
  • Curse of Blood cast range: -10%
  • Curse of Blood direction: Manual → Auto-aim

Cecilion (interact with Carmilla)

  • Moonlit Waltz cooldown: 45s → 20s
  • Moonlit Waltz damage and shield: 400 + 40*LEVEL → 200 + 20*LEVEL
  • Moonlit Waltz slow effect: 60% → 30%

Belerick

  • HP growth: 245 → 205
  • Deadly Thorns HP increase obtained from equipment items: 15% → 50%
  • Deadly Thorns adjustment: 120-260 + 0.8% of max HP → 100-170 + 2% of max HP

Barats

  • Detona’s Welcome cast time: +60%

System functions

Camera Following Bullets: Press and hold skill to let the camera follow bullets to see as far as they hit. This applies to the following heroes:

  • Alice (Skill 1)
  • Moskov (Ultimate)
  • Selena (Skill 2 while in Elf form)

Advanced Server – 1.5.32

Argus (Revamped)

  • Warmonger: Strikes three times instead of two, starting with two rapid slashes, then thrusting his blade forward for the third
  • Demonic Grip: Puts hand out towards enemy. When target is hit, both sides are drawn towards each other, rather than Argus moving to the front of the target. Argus can make an extra slash whether Demonic Grip hits target or not
  • Meteoric Sword: Strikes enemies with a demonic blade. Hit enemies lose HP for four seconds while moving
  • Eternal Evil: Adds a new passive effect – gains permanent attack bonus after levelling up. This is in addition to the five second death immunity

PAQUITO

  • Parry damage reduction ratio: 30-40% → 45-60%
  • Parry damage reduction duraiton: 2s → 3s
  • Parry base damage: 220-320 → 245-420
  • Parry physical attack bonus: 60% → 70%
  • Parry enhanced new effect: Any hit enemy is slowed by 70% for one second
  • Parry enhanced based damage: 330-480 → 350-600
  • Parry enhanced physical attack bonus: 90% → 100%

Mathilda

  • Soul Bloom mana cost: 70-120 → 60-110
  • Guiding Wind magic power bonus from shield: 160% → 180%
  • Circling Eagle stun duration after striking: 1s → 0.6s
  • Circling Eagle knockback distance: -10%

Clint

  • Quick Draw decay ration of following bullets: 15-25% → 11-21%
  • Grenade Bombardment physical attack bonus: 80% → 100%

Brody

  • Base physical attack: 140 → 115
  • Attack speed growth: 3% → 5%
  • Extra attack speed gaining ratio: 30% → 50%
  • Abyss Impact physical attack bonus: 200% → 180%

Lapu-Lapu

  • Heavy-Sword: Increased distance of each movement
  • Heavy-Sword: Fixed bug that caused it not to change direction on some occasions, as well as optimised skill casting and performance

Claude

  • Blazing Duet base damage of each hit: 70-100 → 120-160
  • Blazing Duet damage to minions: 400% → 300%

CHou

  • Shunpo physical attack bonus of shield: 150% → 200%

Luo yi

  • Dispersion skill width and casting speed: +10%
  • Dispersion mana cost: 60-100 → 50-90
  • Dispersion base damage: 230-430 → 210-410

Wanwan

  • Crossbow of Tang physical attack bonus: 50% → 40%

Cecilion

  • Sanguine Claws: Removed slow effect

Equipment

  • Roaming Equipment unique passive-thriving (When your Gold ranks the lowest, Gold gained every four seconds, which scales with equipment level): 8/10/12 → 8/10/14
  • Jungling equipment unique passive-greed (reduced of Gold and Exp from minions in the first fgive minutes): 30% → 40%
  • Hunter’s Knife unique passive-greed (extra Gold gained when jungling): 10% → 15%
  • Advanced and Medium Jungling Equipment unique passive-greed (extra Gold gained when jungling): 20% → 25%

Bug Fixes

  • Daily obtainable Credit Score limit does not apply to Credit Scores reclaimed through appeals
  • Camera now follows device movement on the hero display interface for certain devices (which will be automatically turned on if available)
  • Optimised Arcade interface by removing the banner section. Added claimable rewards for the new modes
  • Optimised repeated tutorial part after reinstallation
  • Daily Quests now available in Arena Mode
  • Adjusted range and speed of matchmaking
  • Added team-up of both sides on the post-game screen

ADVANCED SERVER – 1.5.30

Mathilda

  • Ancestral Guidance enhanced base attack damage: 150 → 135
  • Soul Bloom wisps damage decay ratio : 30-50% → 30-45%

Yve

  • Meteor Fall cooldown: 15-12s → 14-12s

Brody

  • Abyss Impact base damage: 250-650 → 150-550
  • Abyss Corrosion: Fixed bug where basic attack would be interrupted and disabled when he is silenced.

Kimmy

  • Chemist’s Instinct physical attack bonus: 30-41% → 35-46% (scales with level)
  • Energy Transformation magic power bonus: 40-50% → 45-55%

Helcurt

  • Shadow Transition: silence targets → slows targets.
  • Shadow Transition: slows targets during ultimate → silences targets during ultimate

Chou

  • HP growth: 191 → 202
  • The Way of Dragon: Removed control immunity when casting 2nd phase of ultimate.

Esmeralda

  • Frostmoon Shield duration: 5s → 4s
  • Frostmoon Shield base shield: 400-750 → 500-850
  • Stardust Dance cooldown reduction for each hero hit: 1s → 1.3s
  • Stardust Dance cooldown reduction for each non-hero hit: 1s → 0.5s
  • Falling Starmoon cooldown: starts upon casting or end of charging

Khufra

  • Tyrant’s Revenge max moving distance: Reduced by 14%
  • Bouncing Ball: Unable to block Flicker battle spell

Aldous

  • Contract Soul Steal enhanced basic attack base damage: 150-400 → 200-450

Uranus

  • Ionic Edge: Removed reduction of target’s physical attack and magic power

Hanabi

  • Ninjutsu Petal Barrage first bounce damage ratio: 45% → 50%
  • Ninjutsu Equinox shield limit: 30% → 20% (of max HP)

Luo Yi

  • Dispersion skill width and casting speed: Increased by 10%
  • Diversion cooldown reduction: 2-10% → 6-10%

Yi Sun-Shin

  • Mountain Shocker cooldown: 60s → 80-60s

ADVANCED SERVER – 1.5.28

Mathilda

  • Base HP: 2551 → 2651
  • HP Growth: 168.5 → 188.5
  • Soul Bloom Decay Ratio: 20-50% → 30-50%
  • Guiding Wind Base Shield: 600-900 → 500-1000

Yve

  • Void Blast Magic Power Bonus: 80% → 90%

Clint

  • Basic Attack Range: 4.8 → 4.5
  • Double Shot Physical Attack Bonus: 130% → 135%
  • Quick Draw Base Damage: 260-410 → 200-400
  • Quick Draw Physical Attack Bonus: 80% → 95%

Helcurt

  • Deadly Stinger Base Damage: 210-360 → 180-330
  • Deadly Stinger Physical Attack Bonus: 100% → 80%
  • Deadly Stinger Damage to minions and creeps: 55% → 70%

Terizla

  • Execution Strike Cooldown: 7-5.5 → 5s
  • Penalty Zone Slow effect: 30-40% → 40-50%

Balmond

  • Lethal Counter Max Damage to non-hero units: 1500-3000 → 1300-2500

Aldous

  • Contract: Soul Steal Physical Attack Bonus: 90% → 100%

Brody

  • Attribute HP Growth: 125.5 → 150.5
  • Abyss Impact Base Damage: 250-625 → 250-650
  • Abyss Impact Physical Attack Bonus: 150% → 200%
  • Abyss Impact Damage increase ratio for every target penetrated: 20% → 10%, with the limit: 160% → 130%
  • Torn-Apart Memory Extra Damage for Each Stack: 8% → 6-8% (scales with the skill level)

Lapu-Lapu

  • Homeland Defender Shield Increase for each level: 50 → 65
  • Raging Slash Physical Attack Bonus of the third attack: 180% → 210%

Battlefield and system adjustments

  • Optimized the art of Gold and Exp Siege Minions
  • Optimized the art of the Bases and Turrets in the map “Imperial Sanctuary”

Equipment

  • Unique Passive-Greed: Reduces Exp from Minions in the first 3 minutes by 40% → Reduces Gold and Exp from Minions in the first 5 minutes by 30%, with extra 100 Gold for each kill or assist
  • Hunter’s Knife Unique Passive-Greed: Gain extra 25% Exp when jungling → Gain extra 25% Exp and 10% gold when jungling.
  • Hunter’s Knife Unique Passive-Greed: Gain extra 25% Exp when jungling → Gain extra 25% Exp and 20% gold when jungling.

Spell

  • Retribution Creep damage reduction when equipped with jungling equipment: 40% → 50%

Bug Fixes

  • Fixed the issue where Ling’s Finch Poise Skill 1 cannot be used after resetting level in Practice Mode
  • Fixed the issue where Grock’s Guardian’s Barrier Skill 2 gets the target stuck in the wall in some cases

MOBILE LEGENDS UPDATE – 1.5.24

Update 1.5.24 brings a variety of balancing changes to Mobile Legends. Here are the main changes to heroes and the battlefield:

Granger

  • Attribute: physical attack growth: 16 → 18
  • Ultimate: base damage: 30-120 → 80-160

Karrie

  • Passive: max HP ratio of damage: 6-12% → 8%-12%

Saber

  • Skill 1: base penetration damage: 192-252 → 210-260

Ling

  • Ultimate: cooldown: 42-36s → 52-46s

Hilda

  • Ultimate: damage increase of each stack of power of wildness: 50-60 → 25-35

Mathilda

  • Passive: max movement speed gain: 50% 80 points base damage of enhanced basic attack: 100 → 150
  • Skill 2: base shield: 550-800 → 600-900 magic power bonus: 180% → 160%
  • Now she can cast Skill 2 during her Ultimate, but won’t move again.
  • Ultimate: removed immobilization effect
  • Max circling duration: 3s → 2s
  • New effect: enemies attacked by wisps are slowed by 20% for 0.45
  • Largely increased the width of knockback effect

Revamped Clint

  • Skill 1: max range of the fan-shaped area: 6 → 5.5

Yve

  • Skill 1: base Damage: 210-375 → 200-375
  • Mana cost: 65-90 → 75-100

Lapu-Lapu

  • Ultimate (twin-blade): physical attack bonus: 120% → 80%
  • Ultimate (heavy-sword)(1): physical attack bonus of the first two attacks: 130% → 140%

Cecilion

  • Skill 1: reverted to the 30% movement speed boost

Battlefield and system adjustments

  • Turret energy shield lasts 210s → 300s
  • In the first three minutes, now the pop-up reminder appears each time you’ve killed six minions with Jungle Equipment Items instead of killing three minions.
  • Crammer: base gold bonus increased by 20%.
  • Crimson Lizard: base gold bonus increased by 20%.
  • Little Crab: refreshed every 20s instead of 15s. Becomes crab at the 180s instead of the 90s.
  • Wind of Nature: unique passive-wind chant: Cooldown: 80 → 70s

MOBILE LEGENDS UPDATE – 1.5.22

The latest Mobile Legends update brings a host of balance changes to the game, nerfing a lot of problematic heroes’ early game potential.

Here’s a break down of every change made in the update:

Mathilda

Passive (nerfed)

  • Base Damage of Enhanced Basic Attack: 150 → 100
  • Magic Power Bonus: 80% → 100%

Skill 1 (nerfed)

  • Cooldown: 6.5-5s → 7.5s
  • Magic Power Bonus: 50% → 60%
  • Damage Decay Ratio: 75-90% → 40-70%
  • Mana Cost: 60-100 → 90-140
  • Skill animation greatly shortened

Skill 2 (buffed)

  • Cooldown: 15-10s → 13-10s
  • Magic Power Bonus of Shield: 100% → 180%
  • Skill animation greatly shortened

Ultimate (nerfed)

  • The first attack removed Wisp Damage: 64-80 → 40-50
  • Magic Power Bonus: 20% → 10%
  • Magic Power Bonus of Shield: 120% → 180%

Yve

Skill 1 (nerfed)

  • Mana Cost: 45-80 → 65-90

Ultimate (nerfed)

  • Cooldown: 45-35s → 55-45s
  • Slow Effect: 0.8s → 1.5s

Revamped Clint

Passive (nerfed)

  • Basic Attack Enhancement Ratio: 140% → 130%

Skill 1 (nerfed)

  • Damage Decay Ratio: 25% → 20%

Lapu-Lapu

Skill 1 (nerfed)

  • Base Shield: 450 → 400

Ultimate (Twin Blade nerfed)

  • Base Damage: 350-550 → 300-500

Bruno

Skill 1 (buffed):

  • Base Damage: 95-245 → 120-270
  • Mana Cost: 90-140 → 75-125

Baxia

Passive (nerfed):

  • Damage Reduction: 35 → 25

Skill 2 (buffed):

  • Max HP Bonus of Damage: 5% → 6%

Ultimate (nerfed):

  • Base Damage: 50-70 → 40-60
  • Damage Reduction Boost: 75% → 140%
  • Total Damage Reduction effect almost unchanged

Belerick

Attribute (buffed):

  • Base HP: 2719 → 2819
  • HP Growth: 235 → 245

Skill 2 (buffed):

  • Restoration of HP Lost: 8% → 10%
  • Movement Speed Boost increased (decaying over time)

Ultimate (buffed):

  • Skill animation and backswing slightly shortened.

Barats

Passive:

  • Shield provided by each stack of Big Guy: 5 → 3-6 (grows at Lv. 4, 8, and 12)

Ultimate (nerfed):

  • His damage doesn’t grow with increased body size anymore.
  • New Effect: Devouring the target will recover up to 20% of Max HP.

Minotaur

Attribute (buffed):

  • Base HP: 2709 → 2859
  • Base Magic Defense: 10 → 5

Passive (buffed):

  • Physical & Magic Defense Boost in Rage State: 11.5-32.5 → 14-70

Grock

Skill 1 (buffed):

  • Physical Attack Bonus: 80% → 120% (Scales with charging time)
  • Cooldown: 6 → 5

Johnson

Ultimate (buffed):

  • Optimized control feeling. Cooldown: 53-43 → 45-40
  • Base Damage: 400-600 → 300-500

Khufra

Skill 1 (nerfed):

  • Base Damage: 150-250 → 50-100
  • Max HP Bonus of Damage: 7.5%-10% → 7%-12%

Skill 2 (nerfed):

  • Physical & Magic Defense Boost: 50%-100% → 30%-100%
  • Max HP Bonus of Damage: 3.5-6% → 36%

Roger

Passive (Human Form nerfed):

  • Slow Effect: 20% → 10%

Ultimate (Wolf Form nerfed):

  • Physical & Magic Defense Boost: 40-100 → 20-50

Battlefield and system adjustments

  • Natural gold gain is changed from 2 gold every is to 5 gold every 2s.
  • Natural EXP gain is adjusted, but the number of each minute is almost the same as before.
  • Fixed the issue where minions go directly to the enemy base in some cases.
  • Fixed the abnormal indicator when Kimmy uses Basic Attack after casting Skill 1.
  • Fixed the issue of Nana’s Passive when she is resurrected by Faramis.
  • Removed the Walkie Grass that follows the killer of Lithowanderer. Movement Speed Boost remains the same.

Advanced Server – 1.5.18

Yve

Passive (nerfed)

  • Removed Movement Speed gain

Skill 1 (buffed)

  • Base Damage: 330-450 → 275-400
  • Magic Power Bonus: 135% → 80%
  • Slow effect in central area → Double damage in central area

Skill 2 (buffed)

  • Slow effect: 30% → 30%-60% (this will scale with the number of hits landed)

Ultimate (buffed)

  • The area of starfield has been increased by 20%
  • Tap damage delay: 0.3s – 0.4s
  • Enemy heroes who come into contact with the border will now be stunned for 0.8s

Revamped Clint

Passive (buffed)

  • The penetration distance of Clint’s enhanced basic attack has been increased by 0.5 yards

Skill 1 (altered)

  • Base damage: 200-300 → 260-410
  • Physical attack bonus: 60% → 80%
  • Decay ratio of following bullets: 40% → 25%

Skill 2 (altered)

  • 2-sec slow effect → 1.2-sec immobilization

Ultimate (buffed)

  • Base Damage: 280-380 → 280-400
  • Now slows the target hit by 25% for 1.2s

Revamped Lapu-Lapu

  • The feeling of using his ultimate when in heavy-sword stance has been optimised the control feeling of his ultimate in heavy-sword stance

Ultimate (buffed)

  • After casting his heavy-sword ultimate, Lapu-Lapu is now able to alter his movement direction instead of defaulting to a forward slash. You can now change your slash direction more precisely

Lunox

Ultimate (altered)

  • Chaos ultimate’s base damage after blink: 300 → 250-450

Battlefield and system adjustments

  • Fixed issue where the creeps would blink to the spawn point after leaving combat
  • The alert sound of certain creeps has been tweaked
  • Faramis will no longer get assists when nearby enemy heroes die if he hasn’t dealt any damage to them
  • Incorrect skill descriptions for Alpha, Aldous, Badang, Gusion, Leomord, Masha, and Sun have been fixed
  • Issue where Vale could not get assists by using his ultimate to control enemies has been addressed
  • Incorrect number of HP/mana regen has been fixed
  • You can now see your win rate when swapping heroes in Draft Pick during the last stage of prep

Project next has arrived

Mobile Legends’ Project NEXT has finally made its grand debut today. Next time you log in, you’ll see some fresh skins, special effects, improved heroes, a new battlefield, and an updated UI.

The idea behind NEXT is to update some of the game’s older heroes who perhaps need a bit more love and attention. The updated heroes are rolling out in phases, with phase one improving upon six existing characters.

Give the trailer embedded above a quick watch to see some of NEXT’s major highlights.

Also note that all of the following heroes now benefit from new models, entrance animations, and voiceover lines. Without further ado, here’s a full list of tweaks and improvements:

Miya

  • Major adjustments to her passive skill, which also now benefits from an added effect
  • Minor adjustments to her secondary skill and ultimate skill
  • Second skill has been reworked

Saber

  • Minor adjustments to his passive skill and second skill
  • Major adjustments to his first skill and ultimate skill

Eudora

  • Minor adjustments to her passive skill
  • New effects for her first skill, second arrow, and ultimate skill

Zilong

  • Major adjustments to his passive skill and ultimate skill
  • New effects for his second skill

Layla

  • Minor adjustments and new effects for her first skill and ultimate skill
  • New effects for her second skill

Alucard

  • Major adjustments to his passive skill
  • Minor adjustments to his ultimate skill

Upcoming: Mobile Legends update – 1.5.14

Even before 1.5.12 arrives on the public server, its successor, 1.5.14, has made it onto the advanced server. It includes the revamped version of Clint, some balancing for the upcoming Mobile Legends new heroes, and a bunch of balancing for existing heroes.

Here’s what to expect:

Clint

  • Quick Draw now causes basic attacks to penetrate in a line through targets, dealing +120% total physical attack, following a skill
  • Blind Smoke fires five bullets, each dealing 300 (+40% total physical attack) physical damage, in a fan-shaped area
  • Heel Rope deals 240 (+30% total physical attack and +150% total magic power) to a single enemy, slowing them for two seconds and causing Clint to jump back
  • Howitzer deals 350 (+80% total physical attack) damage to a designated area, and can be used up to five times. A single grenade restores every 12 seconds

Yve

  • Galactic Power now increases Yve’s movement speed per stack by 3%, up from 2%
  • Void Blast has a shorter cooldown, and increased damage and magic power bonus
  • Meteor Fall has a longer cooldown, increased mana cost, and now deals 210 (+20% total magic power) damage every 0.45 seconds six times
  • Real World Manipulation’s starfield duration has been reduced to ten seconds, tap damage has been increased to one second, and slide damage has been increased by 30% along with duration

Brody

  • Abyss Impact now slows 45% per stack, up from 40, and deals 50% less damage to minions
  • Corrosive Strike now increases movement speed to 45%, up from 30%
  • Fixed a bug that allowed a skill to be continuously cast

Benedetta

  • Elapsed Daytime will now deal damage to minions at the end of the dash

Lapu-Lapu

  • Justice Blade’s boomerangs will now stay longer at the destination
  • Chieftain’s Rage has a shorter skill animation, increased backswing, and has an AoE reduction of 30%
  • Justice Blade’s heavy variant has a shorter skill animation and increased backswing
  • Brave Stance’s heavy variant has an increased backswing
  • Chieftain’s Rage’s heavy variant has an increased animation on the third swing, and the AoE has changed to a round area from a fan area

Alice

  • Flowing Blood’s cooldown has increased to five seconds, from four

Granger

  • Rhapsody’s base damage has increased to 195, from 180

Terizla

  • Execution Strike has a shorter cooldown of 5.5 seconds, down from seven seconds

Martis

  • Ashura Aura now deals 650 damage, up from 540
  • Decimate has had a reduction in the decay speed of the movement speed buff from killing an enemy

Silvanna

  • Spiral Strangling has a magic power bonus increase to 50%, from 35%
  • Imperial Justice’s magic lifesteal has changed to 80-120%, from a previous flat gain of 100%

Balmond

  • Bloodthirst now restores HP by 7% after killing a minion or creep, up from 6%

Vale

  • Windtalk now provides five more movement speed per stack, but has had a stack limit decrease to ten, from 12
  • Wind Blade: Scatter has had a cooldown reduction to four, from five
  • Windblow’s Fix variant has had a base damage increase to 225, up from 215
  • Windblow’s Control variant has had an airborne duration deduction to one second, down from 1.1

Other adjustments

  • Outer Turret shields will now last 210 seconds, up from 180, and will now provide 60% ranged damage reduction and 30% melee damage reduction, rather than the original 50% flat damage reduction
  • Gold obtained from the shield will now display as a number
  • The colour and visual effect of shields has been optimised, and will show on the map
  • Minions will now deal 75 damage to shields, up from 50
  • Lithowanderer will now provide a 25% increased base gold bonus
  • Raptor Machete will now reduce the physical defence and slow the target by ten and 30% respectively, with the slow lasting for 1.5 seconds
  • Queen’s Wings has a new visual effect
  • Athena’s Shield now reduces magic damage taken by 25 for five seconds when taking magic damage, with a cooldown of ten seconds while out of combat
  • Antique Cuirass no longer reduces magic power, and reduces physical attack damage by 10%, up from 6%
  • Dreadnaught Armour has had the same change, except the physical attack reduction is 6%, up from 4%

You can find more miscellaneous bug fixes and adjustments in a detailed post on the Mobile Legends wiki.

uPCOMING: MOBILE LEGENDS UPDATE – 1.5.12

The upcoming Mobile Legends 1.5.12, which is currently available on the advanced server, mostly focuses on bug fixes and balancing adjustments.

Here are the highlights:

Brody

  • Basic attack now benefits from physical lifesteal
  • Abyss Impact has a slow effect, longer cooldown, and a base damage decrease
  • Torn-Apart Memory has a longer cooldown

Benedetta

  • Alecto: Final Blow now features increased base damage and a longer duration for the initial slow effect

Alice

  • Blood Ancestry will now grant Alice 50 mana per blood orb
  • Blood Ode’s base damage has been decreased

Aurora

  • Frost Shock’s base damage has been increased
  • Bitter Frost’s base damage has decreased, along with the magic power bonus

Kadita

  • Ocean Oddity’s base damage has been increased and the damage reduction has been decreased

Chang’e

  • Starmoon Shockwave’s slow effect, and maximum slow effect, has been reduced
  • Crescent Moon’s base damage has been increased while the magic power bonus has been decreased

Balmond

  • Bloodthirst’s HP restored after killing minions and creeps has been increased
  • Cyclone Sweep no longer receives a damage increase against minions
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Upcoming: Project Next

Project Next is the title of a series of balancing changes due to arrive at some point in 2020 that aims to improve older heroes who have become outshone by more recent introductions.

While we don’t know exactly what to expect, we do expect the following changes:

Eudora

  • Superconductor now causes increased magic damage on Forked Lightning, stuns three enemies plus the target and reduces magic defence on Electric Arrow, and deals AoE damage on Thunder’s Wrath
  • Thunder’s Wrath now only works on targeted enemy heroes

Saber

  • Flying Sword now has five attacks
  • Saber’s basic attacks and skills cause the flying swords to attack the target
  • Charge now makes Saber’s basic attacks slow enemies
  • Triple Sweep now deals double damage on the final blow

Miya

  • Moon Blessing now reveals the number of stacks above Miya’s head, and summons Moonlight Shadow dealing massive damage at maximum stacks
  • Arrow of Eclipse now immobilizes enemies immediately, and can split into 8 arrows to deal additional physical damage and slow the target

Alucard

  • Pursuit no longer deals additional damage when Alucard attacks two targets, though the enhanced physical damage overall has been increased to 50%
  • Fission Wave now marks all nearby targets, which causes Pursuit to deal 50% more damage when multiple enemies are hit

Layla

  • Malefic Bomb now temporarily increases Layla’s movement speed and attack range when it hits
  • Void Projectile now marks an enemy, allowing Layla to deal additional physical damage and slow them on hit
  • Destruction Rush increases Layla’s attack range for basic attacks and Void Projectile, and also increases Layla’s camera height

Zilong

  • Dragon Flurry now enhances the fourth basic attack. healing Zilong
  • Spear Flip’s physical defence reduction has been removed
  • Spear Strike now reduces the target’s physical defence and will refresh when Zilong kills an enemy
  • Supreme Warrior now reduces the basic attacks needed to activate enhanced basic attack from three to two

Mobile Legends update – 1.5.08 patch notes

The latest Mobile Legends update is rife with balancing adjustments, new content, and general optimisations. We’ll walk you through the big changes.

Fairness adjustments

  • You won’t lose a star for the first match of the week that you lose while an AFK player is on your team
  • The experience and rewards granted to the AFK player will be shared to the rest of the group at the end of a match
  • Only duo queue and triple queue players will now be matched against triple queue players
  • When matchmaking, Mobile Legends will now take into account player level, medal points, win rate, and rank to promote more balanced matches

Balance adjustments

The below balance adjustments are just a few of the highlights for the upcoming patch. There are more to come when it arrives.

  • Veil’s AoE attack’s cooldown has been reduced to three seconds, from six, and it will deal more continuous damage
  • Ruby’s AoE attack’s cooldown has been reduced to four seconds, from six
  • Yu Zhong’s regen ability is reduced and his ultimate deals less damage
  • Ling’s mobility has been reduced
  • Atlas’s combos have seen a reduction in damage
  • Luo Yi, Yi Sun-shin, Natalia, Karina, Helcurt, Claude, Kaja, Uranus, Gatotkaca, Terizla, Kimmy, Esmeralda, and Aldous will also see adjustments

Find your new favourite hero by checking out our Mobile Legends tier list

Discounts

The following heroes are on sale at 30% off in the store:

  • Martis
  • Veil
  • Karina
  • Minsitthar
  • Ruby

Mythic players

  • Mythic players can use star protection cards to prevent star losses

Magic Chess adjustments

  • There’s a new synergy, special guest
  • Khaleed will make his debut in Magic Chess
  • New commander, Yuki, will make her debut
  • Ling’s HP has been reduced
  • Jawhead and Khufra have boosted HP
  • The UI has been revamped

MOBILE LEGENDS UPDATE – 1.5.06 patch notes

Moonton has released a small Mobile Legends update, which adds the following:

  • Yuki is now available in Magic Chess

The update also teased the following upcoming features:

  • Barats is an upcoming new hero who rides a dinosaur, and grows energy as he defeats his enemies
  • Mirror Mayhem is an upcoming new mode that combines the madness of the Mirror and Mayhem modes into one crazy mode
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The pre-registration period for Marvel Realm of Champions has begun

Kabam is opening the pre-registration for Marvel Realm of Champions, the 3v3 multiplayer action-RPG brawler, for players across the world. Realm of Champions was in a geo-locked beta for the past few months, but Kabam is now launching the game worldwide.

Realm of Champions is a reimagining of the Marvel Universe. Set on Battleworld, the forbidden planet forged from several realities, the Marvel heroes must fight against each other in a secret war to prevent an open war. Featuring Iron Legionnaire, Web Warrior, Black Panther, Hulk, Storm, and Sorcerer Supreme, you can pick from any of these playable champions and pledge their allegiance to their respective houses.

Every battlefield featured in Realm of Champions has been inspired by areas from Marvel’s deep history, from the Wakandan city of Necropolis, to Tony Stark’s Palladium Mines. You’ll also be able to customise your chosen superheroes with a variety of gear and weapons, a first for a Marvel game like this. The armour and weapons also stem from the comic books. For example, Spider-Man has access to multiple suits that you can mix and match to form something completely unique.

Pre-registering for Marvel Realm of Champions will net you with exclusive rewards such as Iron Legionaire and Hulk gear, plus 100 Units and 300 Gold to get started. You can register your interest for the game over at the Realm of Champions website and on the Google Play store.

If you love MOBAs like this, you may want to check out our best mobile MOBAs guide. We’ve painstakingly assembled this list to ensure you spend your time with only the heavy-hitters of the genre.

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Marvel Super War is now available in Australia and New Zealand

Marvel Super War has blasted its way onto iOS and Android in Australia and New Zealand. Marvel’s first-ever MOBA originally hit mobile devices in December 2019 and over the past year has become available in Thailand, Indonesia, Malaysia, Singapore, Philippines, Hong Kong, Taiwan, Macao, South Korea, Japan, and India. This most recent release also brings the game to Australia and New Zealand.

Marvel teamed up with NetEase Games to create a five-on-five real-time MOBA featuring all your favourite Marvel characters. Take control of over 50 heroes and villains from the Marvel universe, each with their own unique moves and playstyle. The 55+ characters are split into six types: fighter, energy, marksman, assassin, tank, and support. This means that strategy and a well-balanced team are essential, for those who want to win big.

If you are a fan of Marvel games and live in any of the regions specified above, you can grab a copy of Marvel Super War from the App Store or Google Play for free. If you don’t live in any of the selected regions, then you may want to check out Marvel Duel, a new Marvel-themed auto chess game which came out last month.

Fancy checking out some gameplay for Marvel Super War? Then check out the trailer below:

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It has not been confirmed whether we shall see Marvel Super War make its way to a global release, but if that does change, you will be the first to know.

For more arena-battling goodness, check out our list of the best mobile MOBAs.

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VainGlory developer’s new game Catalyst Black launches in early access next month

Super Evil Megacorp has announced that its upcoming game, Catalyst Black, is launching in early access from August 12. The shooter first reared its head back in May, and since then we’ve been trying to work out how much influence Catalyst Black takes from its predecessor. But unlike VainGlory, Super Evil Megacorp’s previous game, Catalyst Black is actually an arena shooter, and has a lot more in common with games like Brawl Stars.

But even that comparison doesn’t really do Catalyst Black justice. The game features ten player teams in a variety of drop-in drop-out modes, and is intended to ‘set a new bar for mobile gaming’. We know that literally every mobile game says that, but Catalyst Black’s unique combo of MOBA and arena shooter elements look to set it apart from many of its peers.

Early access to Catalyst Black is iOS only – once again, sorry Android users! If you want to sign up while there’s still space you can head on over to the ironically named ‘Secret Service‘ to secure your spot on the battlefield.

Super Mega Evil Corp also revealed some gameplay with Catalyst Black’s early access trailer:

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As you can see, it’s somewhat hard to determine exactly what Catalyst Black is – it feels likes a MOBA with elements such as neutral monsters, but it does also capture that same free-for-all feel of an arena battler. We’re excited to see more soon!

Catalyst Black’s drop-in drop-out system is also worth making a note of, as it claims next-to-no match-making times, and if that’s true, Black is sure to be very popular. Game controller support is also going to be offered from launch.

You can find out more info about Catalyst Black on its website. If you want some similar recommendations, check out our lists of the best mobile MOBAs and the best mobile multiplayer games!

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League of Legends: Wild Rift launches an Alpha test in Brazil and the Philippines next month

Riot Games has announced that the mobile version of the crazy-popular MOBA, League of Legends, will enter alpha testing in Brazil and the Philippines next month. Though we don’t know exactly when, this is the first of many League of Legends: Wild Rift tests in select regions, with the aim of launching by the end of the year. We don’t know a whole lot about Wild Rift yet, but we do know from developer diaries that the game will focus on streamlining the classic League experience for mobile, while also tweaking the control systems, and how champions operate.

This news comes after last month’s error on the Google Play store, where the option became available to click the install button for League of Legends: Wild Rift. There was, of course, no game to install, but it came to light that the confusion was caused by the developer accidentally allowing players to join an early access test which didn’t exist yet.

Alongside the Alpha news, we also got a few more details about game’s requirements: it supports devices with 1.5GB RAM and 32 bit Android processors, and for iOS, it’s iPhone 6 and up.

It also looks like all of your favourite champions will feature in the mobile version:

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Wild Rift aims to revitalise the classic League experience, while bringing the game to an even wider audience on mobile. As the League devs commented:

“We’re aiming to make the game available to as many devices as we can while not compromising on Wild Rift’s core gameplay.”

League on mobile sounds pretty great to us, and if you agree, you can pre-register for Android on Google Play. You can also keep appraised of any updates on the Wild Rift website, or here on Pocket Tactics. We’re your friendly neighborhood mobile journalists.

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Super Mecha Champions is running a crossover event with popular anime Granbelm

NetEase has announced a crossover event between robot battle game, Super Mecha Champions, and the popular anime series, Granbelm. The event will last four weeks, giving you a chance to test your mettle – literally – in a new game mode; mangetsu battle. You will also get the chance to play as Mangetsu and Shingetsu from Granbelm, and even pilot some mechas taken right out of the show. The most significant of these are the powerful, yet subtly-named, cat mech; Viola Katze.

For any unfamiliar with the show, it’s based in a world where magical girls pilot giant robots called Armanox, fighting them in the Granbelm tournament to earn the title of Princeps Mage – basically the person who gets all the magic. As with most anime, there’s a lot of detail, but the show fits perfectly with Super Mecha Champions, as both feature giant Japanese robots clobbering the daylights out of each other.

For the mangetsu battle mode, the decor of Mecha City has been revamped with a new full moon aesthetic, and features will pop up around the map, such as a portal which randomly transports you to either great riches, or some angry fellow robots.

All of these details and more are shown off in the crossover event’s trailer:

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A smattering of Rune Fragments are also scattered around for collection, allowing you to unlock an amulet granting special skills, reduced cooldown, and protection shields.

It warms the heart when two beloved IPs bond over their mutual love, and something which can give us all hope in this fractured time; giant robots destroying stuff.

If you’re a fan of Granblem, a fan of mech games, or just want to give a whirl in a mean machine, you can find Super Mecha Champions on Google Play, and the App Store.

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Catalyst Black is an upcoming hero shooter by the makers of Vainglory

Super Evil Megacorp has just announced Catalyst Black, an upcoming hero shooter that features a wide variety of inspirations, including its own Vainglory. It takes the top-down gameplay of Vainglory, mixes it with the hero shooting mechanics of Overwatch, and sprinkles the loot and loadouts from Destiny 2 to create possibly the ultimate mobile game.

The closest comparison to Catalyst Black right now is Supercell’s Brawl Stars, which is a more traditional hero shooter that plays like a MOBA. Catalyst Black will massively expand on this format thanks to the sheer amount of control you can have over your playable character. You can equip primary and secondary weapons, and active and passive abilities.

You can also equip your character with a mask, which basically functions as its ultimate ability. Masks let you basically become the avatar of a god, changing your appearance and providing you with powerful new abilities whenever you activate it. There are a bunch of different masks to choose from, and you can tweak the active and passive abilities for each of them too.

It’s entirely possible to create your own playstyle using the loadout system, which is a welcome change to similar shooter Brawl Stars, where your hero choice determines how you play. You can fight from the safety of distance or get stuck right in with a shotgun. It’s entirely up to you.

In terms of modes, we don’t know anything concrete yet, but we do know that there will be a bunch of them, and they’re designed for 10-20 players to compete against each other in teams. What’s perhaps most interesting, is that you can drop in, and out, of matches at any time, allowing you to play no matter how much time you have on your hands.

We’re not sure exactly when we’ll get our hands on Catalyst Black, as it’s only in pre-alpha right now. We do know that it’s designed to be cross-platform though, and if it follows the same path as Vainglory, it will launch across iOS, Android, PC, and Mac. In its introductory trailer, Super Evil Megacorp mentioned that it will support touch, controllers, and keyboard and mouse.

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We’ll keep you posted as we learn more about Catalyst Black. If you’re intrigued, you can visit the official site, or follow the game on Twitter, Facebook, and Instagram.