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A Vampire Survivors animated show is in the works

Game developer Poncle is partnering with the incredible team at Story Kitchen to create a Vampire Survivors animated show. After becoming the highest-rated game on Steam in 2022 and beating out Elden Ring to win Best Game at the 2023 BAFTA Gaming Awards, Vampire Survivors is out to conquer the small screen.

Story Kitchen is a new media company founded by two huge names in Hollywood – John Wick creator and writer Derek Kolstad and co-producer of the Sonic movies Dmitri Johnson. The team is already working on various game-to-tv adaptations including Tomb Raider and Splinter Cell for Netflix, and It Takes Two for Amazon.

Poncle and Story Kitchen are also working alongside games consulting agency Robot Teddy. Director of Business Development at Robot Teddy Alessandro Bovenzi said, “Collaborating with Poncle on Vampire Survivors has been a coffin-load of fun. And now, with Story Kitchen on board, we’re thrilled to be adding even more depth to the world of the undead.”

Founder of Poncle Luca Galante added, “The most important thing in Vampire Survivors is the story, so it’s a dream come true to see what started as a little indie game I made on my weekends come to life as an animated TV show! It’s also great to be partnering up with such experienced and talented people to make the show.”

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When is the Vampire Survivors animated show release date?

As Story Kitchen have only just announced the project, there is no official release date yet for the Vampire Survivors animated show. We’ll update this page as soon as we know when and where the show will come out.

That’s everything you need to know about the Vampire Survivors animated show. If you’re ready to get your fangs stuck in to one of the best games of 2022, check out our Vampire Survivors DLC and Vampire Survivors weapons and evolutions guides. Or if you’re in the mood for something more sci-fi, check out our Honkai Star Rail tier list and Honkai Star Rail codes.

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Pop Up Mario looks like a barrel of laughs

The Super Mario Bros. movie is mere months away from release, and as the hype train speeds up, we’re sure to receive much more movie merchandise. On that note, today Tomy and Nintendo announced a collaboration between the toy-makers and the video game titans to develop a spin-off of the classic game Pop-Up Pirate. Pop-Up Mario is coming soon, and we’re very excited.

Set to release in March, Pop-Up Mario sees the portly plumber placed in a green pipe, and players must stick pins into it, hoping not to be the player that causes Mario to leap out with a joyous ‘WAHOO’. Designed as a family game for ages four and up, the Pop-Up Pirate game is a classic seen in many family homes for decades, so a version based on Mario is a fun way for newer players to experience the fun.

We’re sure this isn’t the wackiest piece of Mario merch promoting the upcoming movie, but it’s one of the most fun pieces to pop up so far. With any luck, Nintendo might actually announce a Super Mario game this year to capitalise on the brand’s popularity, but we wouldn’t bet on it.

If the announcement of Pop-Up Mario has got you shooting out of a pipe with joy, get a glimpse of the Super Mario Bros. movie with the full reveal trailer below.

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That’s it for now folks, but if you’re mad about the Mushroom Kingdom, we’ve got plenty of great guides just waiting for you. Head on over to our articles covering the best Mario Lego sets and the best Super Mario toys next.

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Sonic Frontiers pre-orders – get hyped for more blue blur

Sonic Frontiers pre-orders are now available from a number of different online retailers, and following the release of the latest trailer, fans are now starting to get pretty excited about the game. It looks as though it has the potential to be the next big Sonic game.

So what else do we know about the game, before you get your Sonic Frontiers pre-orders? Well, it’s going to be the first in the Sonic series to have a large open world for Sonic to explore as he pleases. At the same time though, the game will include levels set within “Cyber Space” which offer a similar type of gameplay to that seen in previous 3D Sonic games, with the locations drawing from Sonic’s memories.

Additionally, we’ve also seen that this game features a mysterious new villain, who appears to resemble a feminine human. On top of that, we know that Amy Rose is going to appear in the game, because a trailer showed her trapped within some kind of device. We don’t know who else is going to show up in the game, but we bet that at least Tails will be in it, and we’ll probably find out that Eggman is somehow involved with this new villain too.

Unlike a lot of modern games, there’s only going to be one physical edition of Sonic Frontiers. On top of that, there’ll also be a Digital Deluxe edition, and if you shop in GameStop, you’ll also  be able to get a Steelbook editon. Either way, here’s a break down of what you’ll get.

Sonic Frontiers pre-orders image showing copies of the game on Nintendo Switch, PS5, PS4, and Xbox, as well as the details of the Adventurer's Treasure Box, detailed below.

Sonic Frontiers pre-order bonuses

If you do decide to dive in and pre-order Sonic Frontiers, you’ll be treated to the Adventurer’s Treasure Box, which contains a selection of nifty in-game bonuses:

  • Blue Seeds of Defence
  • Skill Points
  • Red Seeds of Power

These don’t appear to be exclusive items, but rather things that you can use to make Sonic a little more super (without actually turning him into Super Sonic, of course). In this broad, open world style of game, items that let you enhance your character can be very handy, because they can make those difficult early days in the game a lot easier.

Sonic Frontiers pre-order image showing artwork of Sonic grinding beside the logo of Sonic Frontiers Digital Deluxe Edition.

Sonic Frontiers Digital Deluxe Edition

If you’re not fussed about getting the game physically, and you want the most comprehensive package possible, then you may be drawn to the Digital Deluxe Edition, which comes with both the Adventurer’s Treasure Box (detailed above) and the Explorer’s Treasure Box, which contains:

  • Amy’s Memory Tokens
  • A Portal Gear
  • Chaos Emerald Vault Keys
  • Additional gloves and shoes for Sonic

Which is a tasty selection of extra bonuses. You also get a digital art book which will give you an insight into the creative process that went into the game.

What to play before Sonic Frontiers

The Sonic Frontiers release date is November 8 2022, and if that’s too long for you to wait, you might want to grab one of Sonic’s earlier games and take that for a spin in the interim. We recommend Sonic Forces, the previous main instalment in the series, which is good fun, usually pretty cheap these days, and short enough that you’ll easily complete it before Frontiers comes out. Any one of the follow games would be a good choice though:

Check out our guide on the best Sonic games for some Sonic-related recommendations. You can also check out our Sonic Speed Simulator codes guide, if you fancy trying out Sonic’s free Roblox game.

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Minecraft Ender Dragon – don’t respect this ender

Minecraft is full of horrifying beasts ready to strip you of your diamonds and much-needed resources, but with this Minecraft Ender dragon guide, we’ll help you take down the most powerful enemy of all. It might not seem like Minecraft has much of a goal or an end boss, but the Ender Dragon is the one waiting for you once you finally make your way through the end portal.

 
If you’re having trouble defeating this behemoth of a beast, this Minecraft Ender Dragon guide is here to give you tips on exactly what you need to defeat it, as well as the gear you should equip. No prizes for guessing, you’re gonna need to mine some diamond, folks. Get your pickaxe at the ready, and let’s slay this beast.
For all you Minecraft maniacs out there, we have plenty of great guides to help you explore this barren-blocky wasteland. We’ve covered guides to the best Minecraft games, Minecraft diamonds, the best Minecraft Bedrock mods, how to play Minecraft mobile on PC, and the best games like Minecraft on Switch and mobile.

Here’s our guide to the Minecraft Ender Dragon

Minecraft ender dragon: an image from Minecraft shows a player attacking the giant dragon enemy known as the Ender Dragon

What is a Minecraft Ender Dragon?

The Minecraft Ender Dragon is one of the toughest enemies in the game, and you will need to prepare properly to defeat it. You can find out how to reach the Ender Dragon with our Minecraft end portal guide, but be wary, once you enter the area known as The End, you can only defeat the Ender Dragon, or die. There’s no running away, so this is a fight to the bitter death. Get ready.

Minecraft ender dragon: an image from Minecraft shows a player attacking the giant dragon enemy known as the Ender Dragon

How do I prepare for the Ender Dragon?

This is a big old fight, and a difficult one, so we recommend attempting this when you have really amassed some resources and can build high-level armour and enchantments. Here are the items we recommend

  • Diamond armour (complete set) – to deal with the massive damage the Ender Dragon causes
  • Diamond sword – you need to deal as much damage as possible at close range
  • Bow or crossbow – the Ender Dragon is mostly airborne, so this is essential
  • Arrows – All of them. Hundreds. Or if you can, enchant your bow with infinite arrows.
  • Diamond pickaxe – the quickest way to destroy blocks and make your way around the arena
  • Food – preferably golden apples, bring the best food you can make
  • Blocks – as soon as you arrive, mine as much end stone as possible, as this is resistant to the Ender dragons attacks

Minecraft ender dragon: an image from Minecraft shows a player attacking the giant dragon enemy known as the Ender Dragon

How do I defeat the Ender Dragon?

When entering The End, there are two things you need to take care of first. You’re surrounded by Ender Men, and you’ll notice healing crystals on tall towers, ready to heal the Ender Dragon. An easy way to deal with the Ender Men is to equip a carved pumpkin, then they won’t connect eye contact with you, and you can take them out. Alternatively, place blocks directly above your head, and then the tall Ender men won’t be able to reach you. This is an easy way to mow them down.

Secondly, take out the healing crystals as soon as you can. Arrows will do it, as long as you arc your shot a little, but even snowballs will do. If you don’t want to waste the arrows, bring some snowballs and lob them to take out every single crystal. You can also use blocks or water to climb the towers, but be careful, the crystals cause damage when they are destroyed.

When it comes to beating the Ender Dragon, the best tactic is simply keeping your distance as it flies and setting off as many arrows as possible, and then attacking the head when it swoops in and hovers just above the ground. It’s slow progress, but it’ll do it.

Another great tactic is to use beds. Placing a bed just below the head, put a block between the bed and yourself (this is to avoid damage) and then attempt to sleep in the bed. This will cause the bed to explode, and if you’ve avoided getting killed yourself, this will seriously wound the Ender Dragon. After some persistence, success! You’ve slain the biggest enemy in Minecraft, enjoy your spoils.

That’s everything we have for now, but if you have another tactic, please let us know over at the Pocket Tactics Twitter account. If you’re done with Minecraft now, why not check out our guide to the best Switch games to find another grand adventure today.

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Silt’s creators dive into the depths of game development

If you watched the most recent Indie World showcase for Nintendo Switch games, you may have spotted a rather sombre and intriguing-looking horror title called Silt. A 2D, hand-drawn horror title set entirely underwater, Silt mixes platforming, puzzles, and plenty of unsettling moments to create a unique atmosphere. Developed by Bristol and Cardiff-based studio Spiral Circus, it marks the very first game from the developer and one that presented a lot of learning experiences for the fledgling staff.

I thoroughly enjoyed my time with it, as you can read about in my full Silt review, so I sat down with art director Tom Mead, and technical director Dominic Clarke to discuss just how difficult it is to make your very first video game, and what sets Silt apart from the rest.

A hand-drawn horror game focused on diving, Silt features a striking black and white art style and a wordless narrative that rewards exploration and experimentation in the face of several different underwater monstrosities. Players possess sea creatures and take on their abilities to solve puzzles and to better explore this mysterious world. So, join us in exploring just how this moody and monochromatic world came to life.

A few seconds with Silt reveals the bleak and brooding black and white world, as light gently pierces against the darkness, eeking through the layers of tendrils, sharp branches, and the flotsam and jetsam of the ocean floor. The angular lines and concentric circles bring to mind the works of Junji Ito, while the monolithic structures and ominous anthropomorphic statues laced around the area bring to mind the architecture and character design of H.R. Giger.

Silt interview: a diver explores a black and white and ominous underwater world, filled with large creatures and huge teeth

According to Tom Mead, these aren’t the only horror influences though. “Giger would be more of a direct visual influence, and Junji more mood-wise and just general weirdness? Edward Gorey is a massive one for me stylistically. But the left-field side of that is that I’ve always drawn my fears. I’ve always been obsessed with drawing my fears as a cathartic means to get over them. And that’s how this project started because I’m terrified of the deep sea, so I would say that a very big influence is my fear of deep water.” 

However, the statues and animal masks of Silt’s world also have a surprising influence many might miss. “That was all influenced by the fact that I was terrified by Beatrix Potter’s ballet, which was a video that my mom showed me when I was a kid. And it’s not supposed to be scary at all, but it just broke me as a child. And for some reason, ever since I’ve just been kind of drawing, animalistic, anthropomorphic characters” explains Tom.

The real inspiration behind the concept of Silt is a bit more ephemeral though, drawing on the real fears of both the ocean and the unknown that the team has, as Dominic Clarke brings to light. “We did a lot of the pre-production on this game in a place in Sweden that was next to a huge lake. You could swim out a little bit there and the waters are real brown, and there’s a little warm layer right at the top.” Dominic explains, “But, as soon as your foot accidentally cuts in a metre below the surface it gets real cold and real creepy and you get touched by little vines and things like that. So it really influenced it all definitely, going in every day and then coming back into the office and trying to programme.” Then as Tom adds “Yeah, we had loads of ideas just hanging out in the middle of the lake just treading water and chatting about random ideas. The leeches in the game directly come from that.” 

Silt interview: a diver explores a black and white and ominous underwater world, filled with large creatures and huge teeth

Filled with weird fish and different creatures to possess, in tandem with a hand-drawn animation style, Silt was a labour of love to complete. Tom and Dom explained that a lot of the creature designs and movements are influenced by biological illustrator Ernst Haeckel before being handed off to an animator called Anton who brought it all to life. But the huge workload of translating every detailed illustration and creature design from Tom’s mind and into the game was something the team at Spiral Circus constantly had to balance. 

Dominic spoke about this process, saying “A big part of the early hurdles was just trying to create a pipeline where we could get tonnes of pen and paper stuff into the game in a way that made sense for full-scale production. Because we started by scanning everything, literally just starting on pen and paper and scanning and bringing stuff in like that. And then we ended up building libraries of assets, but a big goal for me as a programmer was to generate a toolset for Tom to use, so that he could just act as an artist and not be fighting against Unity or against any of the kind of more techie tools. That Tom could essentially just paint and then see the paintings come to life in the game. 

Silt interview: a diver explores a black and white and ominous underwater world, filled with large creatures and huge teeth

Tom laughed a bit nervously and added “I do feel permanently guilty about the number of difficulties I gave you over the years from the way that I do stuff just naturally. Because I think now, as and when we do the next game, I definitely think I’d be a bit more of a game artist. Instead of coming at it from a bullish kind of fine artist angle. I only draw things really big in watercolour.” 

Dom then went on to explain the process further, and filled me in on the complexities of bringing this particular style to life. “a lot of it was things like ‘how many limbs can something have’, right? We just keep adding tentacles, adding limbs. There are plenty of moments in the game where we’ve just literally been arguing over how many tentacles Tom is allowed to put on a model. And, you know, we’ll give the model another little art pass later on, and it’ll come back with more tentacles again. It’s like, I thought we decided this, we can’t have any more!” 

Silt interview: a diver explores a black and white and ominous underwater world, filled with large creatures and huge teeth

Despite conflict over the number of tentacles a beast may have, Tom and Dom managed to reach an agreement, “That kind of clash happened because Tom previously got to draw whatever was in his imagination. And then the only technical limitation was getting it on a 2D piece of paper, right? But all of a sudden you’ve got to animate it, you’ve got to have a computer and something like a Switch to be able to process it. So we start to run into technical issues, and I think that was probably the biggest learning curve for us was just trying to marry this kind of complete wild imagination to the limitations of actually having to ship a game on consoles.” 

If we were to have any kind of indication to the player then it had to be in the world

Dominic Clarke

Technical Director

As you float ever deeper into the world of Silt, you won’t be met with any HUD, any UI, or any text instructions. This world is hauntingly and intentionally wordless, allowing you to feel truly lost in this foreboding little universe, while also bringing to mind a sense of submersion often found in films. Dom reveals that “we were really quite committed to not having a UI heavy game. If we were to have any kind of indication to the player then it had to be in the world. For example, when you possess creatures, the things that you can possess get a highlight around them. That shows you what you can interact with. We were always making compromises between being able to read the game, and the game just looking like a drawing. In some games, you might just literally draw a big box around it and say, go here.”

Silt interview: a diver explores a black and white and ominous underwater world, filled with large creatures and huge teeth

Tom elaborates further on what Dom has to say, and adds, “I think both of us are very into films, especially horror films. So, we both always wanted a filmic-style game. Anyway, that was always a route we were going down. I always felt that UI takes you out of that. Not always, but a little bit.”

The game wasn’t always without a UI though, Dom let me know that “There were some early drafts that had UI such as gauges for things, health and oxygen, and things like that. We quickly redesigned the game to get rid of all of that. Then to anything that we felt looked like it needed to have UI attached to it, the question was, “does it really? Or do we really need this feature?” Because it became really, really important to try to get all gamey UI out of the game and try to keep it as pure to Tom’s drawing style as possible”

While the ‘goliaths’ of Silt (the larger and more monstrous creatures you face on your journey) have some otherworldly and unnerving elements, it seems the Spiral Circus team never set out to create a horror game. The focus was on creepiness, a sense of unease, and crafting an environment and creatures within it that feel hostile towards the player without ever being outwardly violent towards them. This led to some influences that are a little outside the box for Dom. 

Silt interview: a diver explores a black and white and ominous underwater world, filled with large creatures and huge teeth

“Not to say that we come close to his sort of brilliance – but David Lynch is a huge, huge influence on us both. I think that something that David Lynch always manages to achieve is this sense of real unsettling, uncomfortable viewing. So it might be a little pretentious to say, but I don’t think it draws upon common horror movie tropes to achieve that. I think it achieves it in a different way.” He continues to say, “there aren’t demons and ghosts and like things that haunt you. There are just preachers. A lot of the way we think of them is that they’re just kind of sad, lonely creatures that don’t really want to be messed with. You’ve disturbed its slumber, but it was never out and out meant to be super threatening. In fact, most of them can’t hurt you” 

Tom echoes Dom’s sentiment by saying, “I mean, you’re the questionable one. And yeah, there’s definitely an element of manipulation in there. I will always love that kind of theme with my characters. When we got it into the game, it just felt like the right type of mood for a player character to have. is this okay? Is what he’s doing alright?” 

Silt interview: a diver explores a black and white and ominous underwater world, filled with large creatures and huge teeth

Many of you will have first seen Silt in an Indie World Showcase earlier this year. While the game was revealed before this, the sort of platform this affords smaller developers is invaluable. For such a small team, this boost was a very important one for Spiral Circus, and was clearly an incredible moment after working so hard on Silt for so long. As Tom explains “It was very surreal to see Nintendo tweet about us. But things like that, it’s something that as developers we couldn’t have got done. It’s all in the hard work of [our publisher] Fireshine, that’s for sure.”

Dom then adds, “I’m at my happiest when I’m coding away on something and no one’s bothering me. But the outside help, helped a lot for us. It just lets us focus on making the game, which is hard enough, right? We just don’t have a big enough team to have somebody whose whole job it is to try to find good places to show the game, so that’s where we rely on the publishers. And it’s what publishers are really, really useful for, as an indie studio.”

It was very surreal to see Nintendo tweet about us

Tom Mead

Art Director

It seems that as a fledgling studio, and with Silt as their first game, the team will look back at this process not only as a learning experience but also with a product they will still be immensely proud of. Biting off more than you can chew might be putting it mildly, as the team’s ambition regularly bumped up against the limitations of both the human workload, and the processing power of the Switch, but both Tom and Dominic seem incredibly proud to finally have their work out for people to enjoy.

Silt interview: a diver explores a black and white and ominous underwater world, filled with large creatures and huge teeth

For Tom Mead as an artist especially, seeing his work realised was a special experience. “I’ve been working solo for so many years that, to have a team basically bring my drawings to life is just a life goal achieved for me. So I would say having a whole team is one of my biggest highlights for sure. And not just our internal team. Having that and the publisher side and their whole team has been just absolutely phenomenal, to have that kind of backing.” While moving from an art studio to a game studio is something that Tom won’t forget. “[Previously] it was me in dark rooms drawing on my own, and then giving it to a gallerist and hoping that it would sell. So, you know, it’s been a massive life-changing thing, really? This whole project, that’s for sure.” 

When asked what aspect of the game they were most proud of, Dominic spoke about the chance to simply collaborate and create something on this scale is something to be proud of. Especially the journey from two relatively junior game developers, to Silt, finally being real and published. As Dom puts it “Neither of us had any experience in the games industry at all. When Tom and I started this friendship, we didn’t even really know each other, right? We’d met a month before once, and I kind of cornered Tom and asked him to make a game with me. And then a couple of weeks later, we were in the pub throwing around ideas, and it just hasn’t stopped until now.”

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He goes on to say “That was four years ago! So just going from so little experience to getting a game out will always be… you know, whether it hits or misses its goals, whether it succeeds or fails, getting to this point is huge for me. And, I think I have a lot more respect for anyone else that ships games as well. It’s a hard thing to do. And I’m really happy we got to the end of it.” Tom with a (slightly tired) smile on his face added “Yeah, I agree. It’s been a hell of a journey. So we’re proud basically, very proud.”

Once again, be sure to check out our Silt review for our full thoughts on this intriguing underwater horror title. If you’re desperate for more spooky shenanigans next, why not check out our guide to the best games like Little Nightmares on Switch and mobile.

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The best zombie games on Switch and mobile

Before I get started, can we all agree that zombies are cool? We can? Great. The horror genre is by far one of the most popular out there, and not just in games, but in all forms of media. There’s something about them that pulls people in, whether you’re into slashers, monsters, psychological thrills, supernatural spooks, or some other sub-genre. However, I challenge you to find a sub-category more popular than zombies.

For some reason, we’re all fascinated by them, and have been since, well, forever at this point. But, in terms of games, we have titles such as Resident Evil to thank for the prominent rise in zombie popularity. Not to mention few things are as satisfying as bashing these reanimated corpses in the head with a blunt object. So, with that in mind, we joined the walking dead, searching far and wide for the best zombie games on Switch and mobile.

If zombie-slaying action, or horror of any kind isn’t for you (we’re no longer friends), please make your way to the exit, where you can find lists full of unicorns, rainbows, and sunshine. Okay, maybe that’s an exaggeration, but our picks for the best Mario games, Disney games, and games like Stardew Valley are joyous and magical.

Without further ado, here’s our picks for the best zombie games on Switch and mobile.

The Best zombie games

Resident Evil mansion key art

Resident Evil – Switch

Yeah, we’re starting like that. You have this beloved yet grotesque franchise to thank for the popularity of survival horror and zombies. If it wasn’t for the horrifying, dilapidated, yet majestic mansion, you wouldn’t have the likes of The Evil Within, Outlast, Parasite, and Dead Space, the latter of which is essentially Resident Evil in space.

In Resident Evil, you’re a guest of the Spencer Mansion. Well, ‘guest’ might be stretching it, given you’re only here after a pack of zombified dogs chase you through the woods. Still, that alone should tell you what kind of ride you’re in for. There are puzzles to solve, items to find, a story to unravel, and, of course, many zombies to slay. The game has two campaigns, each one featuring Chris or Jill – two of the most famous protagonists in all of horror. I can’t recommend this one enough.

Resident Evil Resident Evil Resident Evil Nintendo $19.99 $12.99 Buy it here! Network N earns affiliate commission from qualifying sales

A guy being attacked by zombies on a sunny dayBuy it here

Dying Light – Switch

A virus has swept across Harran, and now you find yourself trapped there. Undead roam the streets by day, and despicable abominations are out at night. It truly is a zombie lover’s playground. The open world is a pleasure to explore, and wrought with dilapidated buildings, despicable creatures (and humans), and other perils, while featuring a story that tests your moral compass. Of course, in a world as harsh as this, we don’t blame you for any action you might take, but beware, there are consequences – some of which are so dire it makes a night outside in this rundown city seem like a trip to Disneyland.

Resident Evil 6 key artBuy it here

Resident Evil 6 – Switch

Oh Leon, how we miss you. Still, we can always visit the emo badass in Resident Evil 6. Yes, I’d normally suggest Resi 4 over number six any day, but this is a list about zombies, not deranged villagers (and, should I ever venture down that rabbit hole, I promise to put RE4 at the top of the list). Perhaps the best thing about RE6 is its multiple campaigns, all of which feature many zombies – not that this means all of the stories are fantastic. But, while the game isn’t so much survival horror as it is action, you can still enjoy eradicating the undead.

Since I’ve already mentioned two games in this franchise, I promise not to list any more here (though Resident Evil Revelations 1 and 2 are fantastic). However, I will direct you to our list of the best Resident Evil games on Switch – it’s full of survival horror goodness.

Stubbs holding a man's headBuy it here

Stubbs the Zombie in Rebel Without a Pulse – Switch

Come on now, no list about zombie games would be complete without giving a shoutout to good ‘ol Stubbs. I love this zombie, he’s just a misunderstood dude trying to live his best zombie life, and I’m here for it. In this zombtastic game, you don’t play as a strong-willed survivor that fights against the odds, you actually play as Stubbs the Zombie, and your primary objective is to kill humans and feast on their brains. Not only does this recover your health, but it can also turn your victim into a zombie.

If all that isn’t enough for you, how about the fact that Stubbs can drive vehicles? That’s right, it’s grand theft zombie y’all.

People trying to shut a door with zombies breaking in

The Walking Dead – mobile

Another game you must have known would pop up, Telltale’s The Walking Dead is a harrowing journey, with more than its fair share of heartbreaking moments, thanks to the ravenous zombies that roam the streets. However, given this series is all about choices, consequences, and its story, don’t expect too much zombie-slaying action. It’s more about avoiding the hordes, as you try to live another day.

The character you play as in the first game is Lee Everett, but this changes to your beloved sidekick Clementine in the sequels. For all intents and purposes, this is her story, and the choices you make across all titles in the series determines how the tale of this young girl ends.

A zombie in front of gameplay shots

Plants vs Zombies – mobile and Switch

A zombie game doesn’t have to be all doom and gloom. It can be a colourful, fun, and a hilarious ride too, as proven by Plants vs Zombies. I love this series, so much so that I even have the plat on the original PS4 version, a feat I’m forever going to be proud of. The title says it all, you either play as plants or zombies, and set about to duke it out. Honestly, if you’re competitive, and enjoy online play, I can’t recommend this game enough. To the extent that I don’t care what platform you play it on – so long as you dive into the war for the neighbourhood, we’re all good here.

There you have it, the best zombie games on Switch and mobile. Now then, how about we head to the Winchester, grab a pint, and wait for all this to blow over with our lists of the best games like Dark Souls, games like Hades, and games like The Last of Us.

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Toodee and Topdee brings fresh puzzle platforming to Switch

As if the next few weeks weren’t packed enough, another top-tier indie game is now heading our way, as the twisted puzzle game Toodee and Topdee is coming to Nintendo Switch. Much like Super Paper Mario, this is a platformer where you stop time and move into another dimension, though here you’ll place platforms underneath one of the two characters.

In Toodee and Topdee Switch you must rely on your platforming skills and quick thinking to get across each level, and the interesting mixture of the two genres means there are plenty of puzzles to complete. Already released on Steam, Toodee and Topdee makes its way to Nintendo Switch on April 14.

The description for Toodee and Topdee mentions hard as nails challenges, precision platforming, mind-melting puzzles, and huge bosses. The Steam version also has split-screen co-op alongside the single-player mode, something we hope to see brought over to the Nintendo Switch version as well. This tricky puzzle platformer could be an exciting new title to play with a friend!

Check out the full trailer below to learn more about this puzzle platforming adventure ahead of its release next month.

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When is the Toodee and Topdee Nintendo Switch release date?

Toodee and Topdee releases on Nintendo Switch next month, April 14.

If you just can’t wait that long, have a read of our guide to the very best Switch puzzle games to find another way to tease your brain today.

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Super Mario Galaxy touchscreen controls revealed

Ahead of Super Mario 3D All-Star’s Switch launch this coming Friday, the Mario 35th anniversary Twitter account has tweeted a video to showcase Mario Galaxy’s new touchscreen controls, so you will know what to expect whilst playing handheld mode, or on the Switch Lite. Motion controls have also been shown for those of you playing while your Switch is docked.

As the video shows, you can use the gyro aiming built into the Switch Joy-Con, or the touchscreen to collect and release star pieces. It is still unclear as to how the Pro Controller will work with Mario Galaxy, but as it also has gyro controls built-in, it will likely work similarly to the Joy-Con.

Super Mario 3D All-Stars was a surprise announcement towards the end of the Mario 35th anniversary-themed direct at the start of September. It will include Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy; all optimised for Switch with HD graphics, as well as a music player, so you can keep grooving upon completion.

Check out the tweet and video below:

This highly anticipated title has been marred by some backlash due to the limited run of its physical and digital releases, which has led some fans scrambling to secure a copy. According to a Resetera user, the online UK retailer, Base.com, has recently cancelled all of its pre-orders due to “woefully short” stock allocation. Nintendo is yet to comment on the reasoning behind its limited run.

Despite the pre-order issues, Amazon US has recently announced Mario 3D All-Stars has become one of its highest selling games of 2020 to date, behind only Animal Crossing: New Horizons, while beating out The Last of Us Part 2 and Minecraft.

The game will be priced at $59.99/£49.99, and will be available as a limited digital and physical release from September 18, until March 31, 2021.

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The Pathless gets a new gameplay trailer ahead of its Apple Arcade release

The Pathless is a mythical open-world adventure game coming to the Apple Arcade later this year. Developed by Giant Squid and published by Annapurna Interactive,  The Pathless takes place in a mystical land, invaded by cursed spirits. It’s up to you, an acrobatic huntress, and your incredibly well-trained eagle to bring light back to the world. 

The game gives you a vast map to explore, riddled with secrets and puzzles, not to mention, the cursed spirits that are determined to stop you in your tracks. It’s not too often that a six-minute trailer narrated by a creative director gets us so excited, but The Pathless is an outstanding exception.

The lengthy gameplay walkthrough shows off a lot of cool mechanics and adorable features, such as needing to pet your eagle to keep him clean and flying true. Besides, the track record of Annapurna Interactive alone should trigger any mobile gamers inner curiosity. If you’re looking for a game to get excited about, The Pathless could be it.

Judging by the trailer, the map is navigable quickly by sliding, jumping, and flying on the back of your eagle. Once more, a timing system supercedes the traditional way of aiming down sight, making it more important than ever to hone your archery skills:

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The Pathless release date is yet to be confirmed, but we know it’s launching sometime this year, and is coming to iOS via the Apple Arcade, as well as Microsoft Windows, Macintosh operating systems, and both Playstation 5 and 4. So there are multiple ways for our Android friends to get their hands on this fantastic open-world adventure.

Fancy reading up about what games Apple includes with an Apple Arcade subscription? Then you need to check out our Apple Arcade games list.

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A new Metal Slug game called Code: J has just been revealed

A new Metal Slug game dubbed Metal Slug Code: J has been revealed at the annual Tencent Games Conference. The game is currently being developed by TiMi Studios, the subsidiary of Tencent Games, in close association with SNK. During the presentation, we got to see a trailer and some gameplay showing the series’ classic run-and-gun formula.

We’ve known for a while that new Metal Slug Games were coming, and that one of those games was being developed by TiMi Studios, but we didn’t know its title or much else about it. Metal Slug Code: J is initially launching in China, and during the presentation, a Code J website was linked with details on how to pre-register, meaning launch shouldn’t be too far off. Hopefully after that, we might hear some details about it launching in the west.

For those that don’t know, Metal Slug is a classic series of bullet-toting run-and-gun games that originally launched in the 90s, but have since moved onto console and mobile, and spawned a good number of sequels and spin-offs.

You can see the trailer for Metal Slug Code: J below:

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The gameplay for Metal Slug Code: J seems to channel the classic experience of the original series, but with a few fun little additions, like the ability to freeze enemies, and some cool looking 3D sections. It also shows off some pretty fancy mechanised bosses – such as that giant armoured tank-crab.

That’s all we know for now, however! We’ll be sure to update the story if we find out anything else. In the meantime, why not check out some of the best Android games, or best iOS games to tide you over?