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The Legend of Dopamine: Zelda, me, and ADHD

Back in 2017, at the spritely age of 27 years old, I couldn’t wait to get the Nintendo Switch and a new Zelda game. What I didn’t realise at the time was that I likely had ADHD, and oh how I wish I could go back and shake the younger version of me. 

If I had stopped to think about it for a few seconds, I might have known, but sadly my ADHD often means I can’t stop to contemplate things very much. Classic really. In my twenties, I was acutely aware of my anxiety. I also knew I was a bit hyper sometimes, but I just put that down to the fact that I’m an enthusiastic person. However, during my twenties, I knew people who are autistic and neurodivergent, and the last thing I wanted to do was take up space.

There are many things that are key to my initial realisation that I have ADHD. Countless abandoned projects, intense hyper fixations, a rollercoaster of acute concentration mixed with a brain that can feel dizzy and disorientated. I also struggle with books, long films, and a lot of games that lack immediacy. I think this is why I gravitate towards Nintendo games, because when I press the jump button, Mario jumps… instantly.

I’m a huge Zelda fan, and I’m lucky enough to say that I got to play and enjoy several titles alongside their original releases, such as Ocarina of Time, Wind Waker, Twilight Princess, and Skyward Sword. Breath of the Wild’s launch is still so special, however, as the drastic transformation of the series’ gameplay and style remains shocking to this day. It also represents everything I love about videogames but often struggle to articulate.

Zelda Tears of the Kingdom ADHD: Link stands in front of a korok puzzle

Before becoming a journalist, I was terrible for getting stuck in a game and only coming back months, if not years, later. One wrong turn in a dungeon, and I was so disorientated I could never go back. One too many deaths at the hand of a boss, and I threw in the towel. If I lost an hour or two of progress, I was probably never coming back.

The Legend of Zelda: Breath of the Wild didn’t entirely help me realise I have ADHD, but it helps me explain so many things about my brain, what appeals to it, and what keeps me coming back. I have well over 600 hours across multiple saves in Breath of the Wild, and it’s a world I am happy to just occupy, aimlessly wander, and jump from point of interest to point of interest.

I think Breath of the Wild is a fantastic game for people with ADHD, and there are a few reasons why. First is the aforementioned immediacy. If I press jump, Link jumps. If I want to go somewhere, I can go there. If I see something interesting, you can bet I can find it, and almost every single time, the game rewards me for doing so. The Hyrule of Breath of the Wild is densely populated not just with things to do, but visual cues that point you towards them.

Zelda Tears of the Kingdom ADHD: Link stands in front of three trees with different styles of fruit

The most crucial of these points of interest are two things, shrines and koroks. They stand out distinctly in the overworld, and both give you a quantifiable reward for solving their puzzles. In essence, all of the Hyrule map is the dungeon, and shrines and koroks represent puzzles in every square inch instead of individual rooms. The shrines are the macro puzzles, and the koroks are the micro puzzles.

They’re both fun and satisfying to solve in their own right, but the fact they’re both visually appealing is essential. Spotting the bright glow of a shrine is still so fun, and it’s just as present in Tears of the Kingdom. But the koroks are the star of the show here, littering the world with visually distinct oddities that always catch the eye.

As you wander around Hyrule, you might see three trees in a row. They all have very similar displays of fruit, except for a single apple out of place. How strange. So to satisfy the symmetry-loving part of your brain you knock down the odd apple, and low and behold, up pops the leafy critter as you have just solved a korok puzzle.

Zelda Tears of the Kingdom ADHD: Link glides onto a sky island

There are so many of these puzzles, like circles consisting of rocks with a single one missing, begging you to complete the circle. There are rings of leaves floating on bodies of water, with a suspiciously positioned spot just above that looks perfect for diving. There are rows of statues, all holding offerings of apples, except for one, and you know exactly what’s bound to happen if you drop an apple into that empty space.

If you’re familiar with the viral TikTok of a person watching someone put blocks into the wrong-shaped holes, you know the exact opposite of this feeling. There’s such a rush of dopamine when you create order out of disorder, when you finally bring together two separated elements, much like when completing a line in Tetris.

Breath of the Wild is essentially a million tiny tasks, but while other videogames gate these off with blocks to progression or singular solutions to puzzles, Breath of the Wild begs for you to solve these small puzzles any way that works, and in any order. You can walk in a straight line in any direction in Breath of the Wild and come across puzzles to solve, shrines to complete, and enemies to defeat. And it’s never, ever, the wrong thing to do.

Zelda Tears of the Kingdom ADHD: Link pokes out of the ground and sees a Flux Construct

I’ve fallen in love with games before, and I often can force myself to play games I describe as anti-ADHD. While the agonising pace of a title like Red Dead Redemption 2 is too much for me, I managed to get through the mental blockades in Animal Crossing: New Horizons created by the obtuse nature of terraforming.

Perhaps it’s because Animal Crossing still allows you to quickly do small tasks in between other larger ones, whereas in RDR2, I feel like I’m following a script, and I can only do it as quickly as the game wants me to. Either way, I can play any game, really, but I only fall completely in love with games that work alongside my brain.

This is how I know Breath of the Wild is the perfect ADHD game for me. Instead of ominous and obtuse large tasks, I have an easy-to-solve pile of small tasks all along the way, offering dopamine with every solution. I don’t have to wait for hours for resolution or essential story development, every moment actively involves me, it makes me think, and rewards me.

I remember those early days in 2017, when my housemates and I had Breath of the Wild up on a projector, playing it for hours at a time, endlessly entertained and constantly curious. My housemate jokingly referred to it as “mash A – the game”, and he was incredibly right. Much like the many korok puzzles and the many shrines, there’s also always something to pick up, whether it’s plants, resources like wood, or drops from enemies. And crucially, it’s immediate.

Zelda Tears of the Kingdom ADHD: A tower sticks out of the landscape

Everything about Breath of the Wild works with my brain, nothing gets in the way, and that’s how I could still gladly sink another 600 hours into it. Now, this is where I’m both delighted and terrified. You remember how I said Breath of the Wild is the perfect ADHD game? Well, scratch that, because Tears of the Kingdom is the perfect ADHD game.

I’m one week and nearly twenty hours into my latest Hyrule adventure, and already I’m seeing smart amendments to the few blockades that Breath of the Wild offers to progress. The shrines are back and even more visually appealing, just teasing you from across the map with their green swirling lights and asking to be explored.

Zelda Tears of the Kingdom ADHD: Link rides a craft through the sky

Except now they aren’t contained to the ground, and neither is Link. That curiosity is rewarded threefold, with new things to spot, pin, and explore on the ground, in the sky, and even below the surface. I’m a magpie, and the sky islands are shiny coins, dazzling me with their secrets as my mind aches to discover what each new floating area holds.

One of my only issues with Breath of the Wild is the amount of rain and having to genuinely just wait for several real minutes for the weather to pass just so Link can explore again. However, Tears of the Kingdom isn’t just about climbing, it’s also about vertical exploration, and the height offered by the skyward propulsion of the towers or the many zany Zonai devices is so, so, satisfying.

Zelda Tears of the Kingdom ADHD: Link stands in front of a Korok who wants to meet their friend

No more is my curiosity restricted to the land and beholden to the rain gods. I can go anywhere, and I mean anywhere. Tears of the Kingdom wants you to explore every inch of the sky, the depths, and it happily rewards you for doing so. I find myself spotting mesmerizingly high islands, using Zonai balloons and fire emitters to slowly float up there, and every time being rewarded with something special.

The final two improvements go hand in hand, and I can see myself losing years of my life to them. My favourite element of Breath of the Wild is the koroks, and my favourite new element of Tears of the Kingdom is the ability to create vehicles with Zonai devices, only limited by your imagination.

So, you had better believe that I’m in love with the latest korok puzzle, where you must reunite two little korok friends separated over large distances. I’m going to be making cars, planes, and flying death machines to reunite my leafy friends for the next few years.

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I can’t say yet if Tears of the Kingdom is set to help me realise something new about myself, but I’m immensely happy that Breath of the Wild did. Six years and one ADHD diagnosis, later I have steps in place to help me, and crucially I know exactly what my brain likes and what it doesn’t like. I thought I had found perfection, but it just might be trumped, as Tears of the Kingdom offers all the immediacy, curiosity, and constant rewards that make the dopamine in my brain go brrrr… and then some. I’ll see you in another 600 hours.

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The Legend of Zelda: Tears of the Kingdom preview breakdown

We’re absolutely champing at the bit for any information on the upcoming sequel to Breath of the Wild, as The Legend of Zelda: Tears of the Kingdom is now tantalisingly close. So close in fact, that several outlets recently played the title at Tears of the Kingdom previews, and are spilling a few key details in the process. So, we’re putting together several of these previews and going over some of the details you might miss.

Before we para-sail into the rest of this guide, we’ve got more great pieces of content than Hyrule has shrines, so be sure to check it all out. We’ve got articles covering Zelda: Tears of the Kingdom fusion, Zelda: Tears of the Kingdom enemies, Zelda: Tears of the Kingdom trailer breakdown, Zelda Tears of the Kingdom: Zonai, and much more.

Let’s take a closer look at everything revealed in the Zelda: Tears of the Kingdom previews.

Zelda: Tears of the Kingdom previews

First up, we’re gathering up some of the most informative previews all in one place, so you can easily watch them all right here.

IGN

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Nintendo Life

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GameXplain

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Good Vibes Gaming

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Zeltik

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New Zelda: Tears of the Kingdom preview information

We’re busy pouring over every single second of new footage on Tears of the Kingdom and are picking several key new details we’ve spotted, that you otherwise might have missed. You can find them all below.

  • The Travel Medallion returns from Breath of the Wild’s DLC, and serves exactly the same purpose. This customisable fast travel warp point means Link can return to sky islands with ease
  • Link makes exciting new creations by using the Ultrahand ability and items known as Zonai parts. A fun new gacha-like sphere drops new parts when Link brings it a Zonai charge which the new enemy known as Zonai constructs drop when killed
  • Footage reveals that those blue vials at Link’s hip are to be charged for a battery meter, which powers your Zonai creations. We don’t know how to increase this battery charge yet, but footage reveals Link with different amounts, so he must gain more somehow
  • There’s a second map now with the addition of the sky map. This new addition helps Link chart the land high above Hyrule, and keep track of the many different sky islands. Though we’re not sure how we reveal the map just yet, or if it’s like the Shiekah Tower mechanic from the original Breath of the Wild
  • When Link picks up a weapon with a full inventory, you’re now given the option to drop a weapon immediately. In Breath of the Wild the game forces you to go back into your inventory before opening the chest again, so this is a huge timesaver
  • We now have a recipe book, so Link remembers meals he cooks, and presumably can cook them again if he has the ingredients. Another simple change that saves a lot of time
  • You can now throw any item, much like tossing weapons in Breath of the Wild. Alongside the elemental items such as the various chu chu jellies, this means Link can unleash an attack without wasting any weapons
  • The new Ascend feature not only allows Link to travel through solid objects from below and peer out into the world above, but it also freezes time. This means if Link uses ascend in a cave, but uncovers an enemy camp high up above, you can choose to quickly dip back down and save your skin
  • Link’s new abilities such as Fuse and Ultrahand are selectable with a radial dial, much like choosing weapons in Skyward Sword. This is much easier than the menu from Breath of the Wild, plus, footage reveals at least two additional slots for abilities, so there is more to discover in the full game

Alright, folks, that’s all we have on the Zelda Tears of the Kingdom previews for now. We hope you find this helpful, and if you’re just as excited as us to finally revisit the land of Hyrule, be sure to check out our Zelda Tears of the Kingdom pre-order guide next.

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Zelda Tears of the Kingdom – Zonai explained

Being such a humongous game, Nintendo’s Switch title The Legend of Zelda: Breath of the Wild is full of mysteries, many still unsolved to this day (keeping many a YouTube creator in business). As we hurtle towards the imminent release of BotW’s sequel, one particular mystery is unfolding, so we’re going over everything we know in our Zelda Tears of the Kingdom Zonai explained guide.

Before we magnesis your eyes down to the rest of the guide, be sure to check out our Hyrule compendium of content on The Legend of Zelda games, new and old. We have articles on the best Zelda games, Wind Waker Switch, Twilight Princess Switch, Tears of the Kingdom pre-orders, Zelda Lego, Zelda wallpapers, Breath of the Wild wallpaper, and plenty more Links for you to explore.

Alright, explorers, let’s gallop on the back of Epona into our Zelda Tears of the Kingdom Zonai explained guide.

Zelda Tears of the Kingdom Zonai explained: Link stands in front of a Zonai structure wearing the barbarian armour

Who are the Zelda Tears of the Kingdom Zonai?

Alluded to heavily in The Legend of Zelda: Breath of the Wild, the Zonai tribe are an ancient civilisation, already wiped out during the time of Breath of the Wild. Though the people are long gone, evidence of the tribe exists thanks to the Zonai ruins, as well as buildings and ruins based on their notable dragon sigil dotted around the map.

While there’s not much in the way of direct references to the Zonai, several items and locations include descriptions of the ancient race. Players find the three pieces of the Barbarian armour set at the centre of each of the three labyrinths, hinting that the tribe built these giant constructs. The description for each armour piece mentions “an ancient warlike tribe from the Faron region,” while each armour piece also increases attack. From this, it’s likely the Zonai were warriors, kitted out in armour similar to the Barbarian set.

Zelda Tears of the Kingdom Zonai explained: ruins show a Zonai structure, based on a dragon

The Zonai crest depicts a water dragon, and many of the Zonai ruins in the Faron region feature a similar water dragon. Etching in the ruins also depict a triforce symbol, suggesting the Zonai have a connection to it, and possibly are able to wield magic. The race also has a strong connection to animals, with each triangle of the triforce associated with an animal. Dragons represent courage, owls for wisdom, and boards for power.

Are the Zelda Tears of the Kingdom Zonai associated with the Shiekah?

Both from their location, as well as text descriptions within The Legend of Zelda: Breath of the Wild, it’s likely the Zonai and the Shiekah are two completely different tribes, but they had access to both the triforce and magic, however through different means.

While there isn’t much connecting the two, we know the Shiekah built the shrines, and it’s hinted the Zonai built the three labyrinths to test warrior’s strength. The fact that each labyrinth contains a shrine hints towards the two tribes working together, so it’s entirely possible the two races worked together to fight Calamity Ganon many centuries ago.

Zelda Tears of the Kingdom Zonai explained: Link attacks an enemy with a shield that has a dragon head attached to it

Is Link using Zonai technology in Zelda Tears of the Kingdom?

In the trailers released for The Legend of Zelda: Tears of the Kingdom, we see Link and Zelda exploring underground caverns with columns and statues matching the style of the Zonai. One trailer shows Link using a shield with a dragon head attacked, similar to the dragon head that symbolises the Zonai tribe.

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The most recent Zelda Tears of the Kingdom stream gives fans an extended look at the title, and Link fights an enemy known as a soldier construct. The enemy drops an item called a Zonai charge, which looks similar to some of the later technology we see powering fans, wheels, and other traversal methods. Link’s new fuse ability and the technology he uses to create methods of transport all seem directly tied to the ancient Zonai technology.

Zelda Tears of the Kingdom Zonai explained: Link battles a Zonai soldier construct

When did the Zelda Tears of the Kingdom Zonai exist?

It doesn’t explicitly state within The Legend of the Zelda: Breath of the WIld the era that the Zonai belong to. However, descriptions of the Zonai in The Legend of Zelda: Breath of the Wild Master Works (Creating a Champion in the West) state that “it’s rumoured that these people disappeared suddenly thousands of years ago.”

Zelda Tears of the Kingdom Zonai explained: A breath of the Wild map shows the Faron region

Where are the Zelda Tears of the Kingdom Zonai ruins?

The Zonai ruins and many of the statues bearing the Zonai sigil and markings are all located in the Faron region of The Legend of Zelda: Breath of the Wild. However, it is heavily suggested that the Zonai also built the three labyrinths found throughout the game, suggesting that the Zonai travelled all over Zonai, despite calling the Faron region their home.

Trailers for The Legend of Zelda: Tears of the Kingdom show many underground caverns with statues and wall etchings using Zonai iconography, possibly hinting that the Zonai tribe actually used underground caverns to travel across Hyrule, explaining why they have technology spread across the land, while only seeming to exist within one region. The Barbarian armour hints that they are a fearsome warrior race, so it is believable that they travel underneath the Hyrule we know, tackling large monsters and paving their own roads across the map of Hyrule.

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Alright, folks, that’s all we have for our Zelda Tears of the Kingdom Zonai explained guide for now folks, but we are updating this guide as more information becomes available, especially as we approach the Tears of the Kingdom release date. For even more great Zelda content, be sure to read our guides covering the Zelda BotW map and BotW amiibo.

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Where to pre-order The Legend of Zelda: Tears of the Kingdom

It felt like it would never happen. After five years of waiting, and more than a year since its original announcement, we finally have The Legend of Zelda: Tears of the Kingdom’s release date. Yep, that’s right, not only do we know when it’s coming, but we also know The Legend of Zelda: Breath of the Wild’s sequel has a name. I’m just delighted I can stop calling it BotW2. What a nightmare that was.

So, if you’re any fan like we are, then you’re probably going to want The Legend of Zelda: Tears of the Kingdom pre-order details right away, so you can guarantee that Link’s next adventure will be on your doorstep on day one. That’s what we’ve got, with lots of different places to buy it prior to release.

Keep in mind, however, that specific retailers may announce pre-order bonuses in the future. We’ll update this guide as soon as we see them, so it may be worth holding off for a minute to see if there are any extra goodies you can get from pre-ordering. Anyway, once you’re done here, check out our BotW recipe book to get a reminder of what you’ll be cooking on your next adventure.

The Legend of Zelda: Tears of the Kingdom pre-orders

You can get The Legend of Zelda: Tears of the Kingdom pre-orders from both Best Buy, Base, and Amazon, currently. We’re sure more retailers will get their pre-orders ready soon enough, so check back if you’d rather not give your money to daddy Bezos.

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That’s all The Legend of Zelda: Tears of the Kingdom pre-order information we’ve got for now. If you’re still hooked on the previous game, check out our BotW amiibo, BotW memory locations, and BotW Link guides.