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How Xenoblade sidesteps open-world fatigue

When a new Assassin’s Creed comes out, a lot of people use the phrase ‘open-world fatigue’ to express their exhaustion at what they feel is an endless stream of dull and massive spaces with very little to do other than the same old chores they’ve been doing for years.

I get this. The special open worlds we’ve been given recently require a certain level of dedication in the first place, and the boring ones are just brain wallpaper. For the former, Red Dead Redemption 2 or Breath of the Wild are good examples of open worlds that seem to reinvigorate the genre in their own unique ways. For the brain wallpaper, I put forward anything formulaic by Ubisoft.

Side-note time: I love formulaic Ubisoft games. Assassin’s Creed is great fun (I’ve literally hundred-percented four games in the series for some reason). But we’ve been playing similar enough variations on their formula since at least 2011, if not earlier. Brain wallpaper is good sometimes! Sometimes you just need to chill out and do some virtual murder and y’know what? That’s okay.

Red Dead Redemption 2 goes about open worlds in an incredibly luxurious, almost romantic way, while Breath of the Wild goes about it in a mathematical way, like an abacus-laden desk-haver, like it pushes its glasses up with the bottom of its pen while writing out formulas to do with triangles.

A screenshot from Xenoblade Chronicles showing a large grassy outcrop over a big block of flat stone in the distance, on a large grassy plain with trees on it.

The romance of RDR2 comes from its beauty and simplicity. This space has to feel very real, so there are two main things Rockstar has to do. First up is the obvious bit: graphics. The graphics in RDR2 will still be impressive in a decade, because there’s wonderful attention to detail in everything, making this space feel ripe to homestead in. (There’s also a side-thought about how characters’ feet interact with surfaces that I could get into, but probably best I don’t).

Second is making living things feel real. Animals may not have to talk, but animating them and making them interact with the player and the world properly probably takes unholy amounts of time. Then humans have the issue of facial expressions and dialogue lines that properly match up to the player’s actions in the world. How do you make an NPC react properly when the player blows themself up with dynamite, falls off a train bridge, and loses their hat in a waterfall? I’d probably make them say “oh lordy”, but that’s just me.

A screenshot from Xenoblade Chronicles 2 showing a glowing blue outcrop in the distance behind some tall pine trees.

Well whatever, making a world like RDR2’s takes a long time. Same for Breath of the Wild. When I was talking about triangles earlier I wasn’t just being annoying. As summarised by Robert Yang, when people first played BotW they weren’t enjoying it, either feeling over-guided to their destination or too lost when exploring. Crafting this open-world took trial and error on Nintendo’s part.

They started implementing triangles. If you see a triangle it blocks your view. You can either go around it or get on top of it to see what’s next. What if when you went around it there were enemies to fight, or when you got to the top there was a little collectable? Oh, and by the time you get a better look at what’s behind it, what if there were seven new things to look at, whether it’s a glowing shrine, a strangely-shaped mountain, or just a cool-looking patch of snow? Read that summary above as it’s better than I can do, but either way, doing that stuff takes time.

A screenshot from Xenoblade Chronicles 3 showing floating island with paths stretching between them in a cloudy sky.

But you know what clearly takes less time? Making Xenoblade games. We have had two new Xenoblade games since BotW came out and zero new Zelda games. Xenoblade has also offered two chunky bits of DLC that feel like standalone games and suck up around 30 hours each. So, is Monolith Soft’s dev cycle just as slick and formulaic as Ubisoft’s?

Well, by the looks of it, yeah. These spaces don’t really do much in terms of interacting with the player or convincing them that they’re real spaces. They have icons and destinations. They have objects littered on the ground to collect. They don’t go for the luxuriousness of a Red Dead or the fine-tuned magic of a Breath of the Wild. They’re kinda just big spaces to hang out in.

Noah and Mio playing their flutes. Noah is a man with black hair in a ponytail, and a black military outfit. Mio is a woman with cat ears and white hair in a bob, wearing a white and orange military dress.

So, why am I not tired of them? Well, I do like their bonkers stories, but that can’t be all there is, right? Otherwise, I’d prefer 13 Sentinels: Aegis Rim for letting me just experience a bonkers story (or I’d just watch the tele). Well, the combat’s pretty good too, but that’s true of a lot of games that suffer from dull open worlds. I know a lot of people don’t like it, but shooting a gun in Cyberpunk 2077 feels good.

Nope, I think the true magic trick of Xenoblade is that everything is just bloody massive. You look one way and there’s a big gorilla, another way and there’s a giant grassy plain that takes a decade to cross, another and there’s some tall thing that you want to be on top of. This isn’t the same as BotW–most treats are telegraphed rather than suggested. Instead, it’s just pretty darn cool.

A shot from Xenoblade Chronicles 3 showing the silhoetted hilt of a giant sword poking up behind a massive cliff with waterfalls flowing off it.

I wasn’t cool enough to boot up the original Xenoblade Chronicles on the Wii. I only played it after I played Xenoblade Chronicles 2. But I imagine the main hook for people getting into that game was the scale of it all (as well as the excellent music but let’s ignore that for now because it doesn’t help me make my point).

Just the feeling of insignificance that a giant creature a million levels higher than you gives to the player is something uniquely old-fashioned. When Xenoblade Chronicles 2 came out, people complained that you could get ruined by a level 81 Territorial Rotbart in the opening area, which I understand, but the fact that the game did it at all is weird and exciting.

A screenshot from Xenoblade Chronicles showing a giant city in the sky, ufo shapes surrounding it with one large tower in the middle

This sense of scale has been utilised elsewhere, most notably by Team Ico. Shadow of the Colossus is an excellent example of scale offering a feeling of insignificance, making the player feel like they’re fighting against unbelievable odds. I think Monster Hunter does this really well too; when you first get trampled by a Rathalos and the big beast just stumbles to the ground, that’s pretty terrifying, hilarious, and magical.

Xenoblade’s art direction, particularly in the second mainline game, helps the loud bigness of everything come across. Colours are big and bright, monsters are uniquely shaped, and everything has a general sense of wonder. Just the conceits of these spaces–the backs of giant titans, the body of a massive mech–are enough to spark the imagination.

A shot from Xenoblade Chronicles 3 showing a lighthouse sticking out an island in a clam sea, with a massive patch of land in the distance with strange stony outcroppings spiking from it.

Side-note round two: I think this is why some Assassin’s Creed games can get their hooks in me more than others. Renaissance Italy is objectively cooler than the American Revolution. Assassin’s Creed Odyssey is cool because I want to go to Greece. Digital historical tourism is the key here, but it only works if you’re actually interested in the place.

One thing this helps with is making Xenoblade’s interiors feel even more special than they already are. The spaces they construct for these games are just so excellently big and detailed, offering winding paths up and down and in and out. Everything leads back to where it ought to. Everything is as big as it should be when looked at from the outside. It’s beautiful.

A screenshot from Xenoblade Chronicles showing glowing fungus-like plants in a cave, everything glowing strange colours.

The beauty of the music helps too, of course, but it also lines up with the series’ philosophy of bigness. How often does Assassin’s Creed just have a spiky guitar solo come in the middle of grand choral chants or driving strings? They should do it. It just makes everything more fun, especially when you’re going to be stuck there for dozens of hours.

Yasunori Mitsuda’s work on the Chrono series is legendary, and it brings a similarly hefty stamp to mark all the Xeno games, too. There isn’t any shyness in the loudness that Xenoblade brings, whether it’s aural or visual, which helps everything feel special. It may be some sort of style-over-substance mind trick, but it works on me.

Noah, far away on a cliff edge, silhouetted by the setting sun, in a screenshot from Xenoblade Chronicles 3.

So, how does Xenoblade sidestep open-world fatigue? By being big, loud, and confident to create a world that makes the player feel insignificant and special at the same time. It doesn’t have the beauty of a Red Dead, nor the mathematical mind of a Breath of the Wild, but it has my heart in spite of that.

To see our thoughts on the latest entry, check out our Xenoblade Chronicles 3 review. For more, take a look at our Xenoblade Chronicles 3 characters, Xenoblade Chronicles 3 heroes, and Xenoblade Chronicles timeline guide for more.

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Xenoblade Chronicles 3 Ouroboros guide

What are Xenoblade Chronicles 3 Ouroboros? Well, the latest entry in the JRPG franchise brings together different races, weapons, and features from every entry and mashes them together – it’s all pretty exciting for longtime fans. We talk about it a bit in our Xenoblade Chronicles 3 review, but for a more detailed analysis keep reading.

The main thing you need to know about Xenoblade Chronicles 3 Ouroboros is that it’s the combination of two characters, who join together to create a large new form that resembles a robot, piloted by both of the characters at once. It’s a little bit Neon Genesis Evangelion in design, a bit like Pacific Rim in function, and is completely badass.

We’ve got a nice, lengthy explanation of the XC3 Ouroboros system below, but that’s not all. For more info, check out our Xenoblade Chronicles 3 classesXenoblade Chronicles 3 characters, or Xenoblade Chronicles 3 pre-orders guide to make sure you’re good to go on the Xenoblade Chronicles 3 release date.

Xenoblade Chronicles 3 Ouroboros

When in battle, two characters from Xenoblade Chronicles 3 can fuse together in a system called interlinking. Noah and Mio can combine together, as can other members of the core party, Lanz & Sena, or Eunie & Taion. Fusing to create an Ouroboros makes them considerably more powerful, and grants them special abilities. You must be mindful though, as using this ability too much can cause the XC3 Ouroboros to overheat.

different Xenoblade Chronicles 3 Ouroboros forms

Xenoblade Chronicles Ouroboros: Noah and Mio have fused to make an Ouroboros

Noah and Mio XC3 Ouroboros

When Noah and Mio combine, they wield a huge sword during battle.

Xenoblade Chronicles Ouroboros: Lanz and Sena have fused to make an Ouroboros

Lanz and Sena XC3 Ouroboros

Lanz and Sena combine to make a huge Ouroboros. This combination is great for protecting teammates from powerful attacks.

Xenoblade Chronicles Ouroboros: Eunie and Taio have fused to form an Ouroboros

Eunie and Taion XC3 Ouroboros

The combination of Eunie and Taion makes this striking Ouroboros. Like this, they even have the ability to revive fallen allies.

We also got a look at alternate Xenoblade Chronicles 3 Ouroboros forms, which you can check out below.

The different Xenoblade Chronicles 3 Ouroboros forms -- they're all various styles of strange Power Ranger type being. Next to them is character art for the various characters.

That’s all the XC3 Ouroboros nonsense we’ve got for now. Why not also check out our Xenoblade Chronicles 3 Noah and Xenoblade Chronicles 3 Mio guides to get to know your new leaders?

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Xenoblade Chronicles 3 heroes – I need a hero

To say you already have a big party in the new Xenoblade is an understatement, but the fearsome forces of the Moebius are a real threat, so you may need our Xenoblade Chronicles 3 heroes guide. While the main six party members are your active companions that you can control and can combine to create the Xenoblade Chronicles 3 Ouroboros, heroes are another wrinkle to the battle system.

So, what are Xenoblade Chronicles 3 heroes? A seventh wheel, or another pillar of combat, heroes in Xenoblade Chronicles 3 are people you meet along your journey who decide to lend their aid to your party. They take part in battles and upon joining, unlock a new class for your party members. You can only use one hero at a time in battle, but you can swap them out as you see fit, make sure you use the right one for each battle.

We’re absolutely drowning in great games this year, swimming in the choppy seas of RPGs, and the only life ring actually turns out only to be another RPG. What I mean to say is, that RPG fans are eating good this year, so be sure to keep up with all our guides covering great games like Persona 3 Portable, Persona 4 Golden, Persona 5 Royal, and Nier Automata: End of Yorha Edition.

Here’s our guide to Xenoblade Chronicles 3 heroes.

Xenoblade Chronicles 3 heroes

Xenblade Chronicles 3 heroes: a chaarcter portrait shows a male warrior named Zeon

Zeon – guardian commander

“Turn the tables with boosted abilities when things look dire.”
A tall male warrior who looks to be a member of the High Entia race, Zeon wields a sword and seems to give other players buffs when HP is low.

Xenblade Chronicles 3 heroes: a chaarcter porttrait shows a female character named Alexandria

Alexandria – incursor

“Unleash more critical hits for higher attack power”
A female humanoid who wields a broadsword, Alexandria boosts the party by increasing the likelihood of critical hits appearing. Sure to add some extra punch to your biggest attacks.

Xenblade Chronicles 3 heroes: A character portrait shows a character called Valdi

Valdi – war medic

“Heal team members and bolster them with various buffs.”
A mechanic, child soldier, and seemingly a member of the Machina race, Valdi helps from afar with their healing rifle and an attack called bullet hail.

Xenblade Chronicles 3 heroes:two round furry creatures are shown, dressed in armour

Riku & Manana – class unknown

Two Nopon that work together in combat, we don’t know much about how they fight, but they’re completely adorable.

Xenblade Chronicles 3 heroes:an image shows a female character in armour

Ashera – class unknown

A tall humanoid female, Ashera reminds us a little of Elma from Xenoblade Chronicles X. With her suit of armour and tough demeanour, she truly means business.

Xenblade Chronicles 3 heroes: a close up shows a female character with purple hair and horns

Fiona – class unknown

A seemingly slightly more shy and reserved female character, Fiona has bright purple hair and an outfit that looks like it’s stripped right out of Sailor Moon. We don’t know enough about her yet, but she looks cool if nothing else.

Xenblade Chronicles 3 heroes: a male character with a face covering and two pistols is visible

Gray – class unknown

Dual-wielding pistols and with a gruff demeanour only further exaggerated by a mask over his face, Gray is a tall, dark, and mysterious character that looks like trouble.

Xenblade Chronicles 3 heroes: a menu shows a selection of different hero characters

Unknown characters

As we get closer to the release of Xenoblade Chronicles 3 and get our hands on the game properly, we will update this guide with more characters, classes, and much more information.

That’s it for today Xenoblade fans, but there isn’t too long to wait now until we’re finally exploring the land of Aionios. If you need another RPG adventure to look forward to though, be sure to keep your eye on our Persona 3 Switch release date guide, and Persona 4 Switch release date guide, and find out when you can dive into your next RPG obsessions.

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Xenoblade Chronicles 3 Ouroboros guide – monaduno, monados

What are Xenoblade Chronicles 3 Ouroboros? Well, the latest entry in the JRPG franchise is looking to finish off the story of the two previous titles, and seems to take inspiration from Xenoblade Chronicles X and the Skell mechanic. It brings together different races, weapons, and features from every entry and mashes them together – it’s all pretty exciting for longtime fans.

The main thing you need to know about Xenoblade Chronicles 3 Ouroboros is that it’s the combination of two characters, who join together to create a large new form that resembles a robot, piloted by both of the characters at once. It’s a little bit Neon Genesis Evangelion in design, a bit like Pacific Rim in function, and is completely badass.

We’re going to do our best to explain the new mechanic here, as well as what blades mean in this context. Plus, it’s always good to get a refresher course on the game’s active battle system, which plays out in real-time, unlike a lot of JRPG games. You’ll need quick reactions and your wits about you, as the Xenoblade games are notoriously tough. Are you up for the challenge?

What is the Xenoblade Chronicles 3 battle system?

Like previous games, Xenoblade Chronicles 3 utilises an active battle system, meaning all of the moves from your party and enemies happen in real-time. There’s no waiting to take your turn. You have to just go for it.

Depending on which character you control, a selection of four different moves is visible in the game UI, mapped to the button on the right side of the controller, A, B, X, and Y. These attacks often have situational bonuses, like back attack. In essence, this means the attack does more damage when you strike a monster from behind, instead of from the front. This means you have to be aware of where you are in relation to enemies, as well as which attacks to use.

In previous entries, there’s a chain system that involves break, topple, and launch. A successful break attack cuts through the enemy’s defence. Once this happens a small window is open, and it’s possible to topple an enemy.

If you pull off these two moves consecutively, the opportunity to launch an enemy into the air is available, providing you successfully perform a launch attack. This has the chance to do massive damage, and successfully chaining these types of moves is essential. You can check out the footage Monolith Soft released below to see the battle mechanics in action.

What are the Xenoblade Chronicles 3 weapon types?

Each character in Xenoblade Chronicles 3 holds specific weapon types, and these provide advantages to heal, attack, and defence, as well as other changes. The game refers to these as blades, and they’re an extension of the user that they can summon.

We don’t know yet whether these have battle advantages over other weapon types like in titles such as Fire Emblem, but we do know that as the game progresses, characters are able to equip weapons from different classes. So you can adjust your battle style to suit you. The weapon types announced so far are swords, guns, shields, hammers, dual discs, and origami.

What is the Xenoblade Chronicles 3 Ouroboros

When in battle, two characters from Xenoblade Chronicles 3 can fuse together in a system called Interlinking. Noah and Mio can combine together, as can other members of the core party, Lanz & Sena, or Eunie & Taion. Fusing to create an Ouroboros makes them considerably more powerful, and grants them special abilities. You must be mindful though, as using this ability too much can cause the Ouroboros to overheat.

What do the different Ouroboros forms look like?

Xenoblade Chronicles Ouroboros: Noah and Mio have fused to make an Ouroboros

Noah and Mio Ouroboros

When Noah and Mio combine, they wield a huge sword during battle.

Xenoblade Chronicles Ouroboros: Lanz and Sena have fused to make an Ouroboros

Lanz and Sena Ouroboros

Lanz and Sena combine to make a huge Ouroboros. This combination is great for protecting teammates from powerful attacks.

Xenoblade Chronicles Ouroboros: Eunie and Taio have fused to form an Ouroboros

Eunie and Taion

The combination of Eunie and Taion makes this striking Ouroboros. Like this, they even have the ability to revive fallen allies.

We don’t have much longer to wait now, as the Xenoblade Chronicles 3 release date creeps up slowly. As we sit patiently waiting for it to arrive, why not also check out our Xenoblade Chronicles 3 characters guide to get to know your new crew.

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Xenoblade Chronicles 3 characters – the new recruits

Who are the Xenoblade Chronicles 3 characters really? In a series heavily steeped in JRPG and sci-fi lore, you might struggle to keep track of the many different species in these universes, let alone the subtle nods to characters from previous titles with some newer designs. We’re going to be stuck with these folks for nearly 100 hours though, so let’s get to know them.

Much like the past games, the Xenoblade Chronicles 3 characters will mostly consist of your party members, who accompany you on your journey across Aionios. As forces from Keves and Agnus are caught in war, who is truly on your side, and who can you trust to help you bring peace to this war-torn world? Plus, if Xenoblade Chronicles 3 is anything like previous entries in the franchise, who is going to have an atrocious British accent?

If you love leveling up and ridiculous armour, you can find even more fantastic RPGs to play thanks to our guides, such as the best mobile RPGs, the best Switch RPGs, and the best Switch strategy games.

Here’s our guide to the Xenoblade Chronicles 3 characters.

Xenoblade Chronicles 3 characters

Xenoblade Chronicles 3 characters: the character Noah appears holding a large red sword

Noah

The main protagonist of Xenoblade Chronicles 3 and a member of the Keves nation, Noah is an off-seer who plays a musical instrument to help the souls of soldiers lost on the battlefield pass on into the next plain.

He sports a samurai-like ponytail and wields a sword that looks very similar to the Monado that Shulk uses in Xenoblade Chronicles. Noah wants to work to stop the fighting on Aionios and will team up with anyone with a good heart who shares the same goal.

Xenoblade Chronicles 3 characters: The character Mio appears holding two disc shaped weapons

Mio

The counterpart to Noah and the other main protagonist, Mio is a member of the rival nation of Agnus, and much like Noah, is also an off-seer. Mio also has cat ears much like the Gormotti from Xenoblade Chronicles 2, and just like Nia from that game, the English-language version has her sporting a welsh accent. Her main weapon is a pair of discs, and she’s described as being able to attack very fast and is great at dodging enemy attacks.

Xenoblade Chronicles 3 characters: The character Eunie appears wearing a green hoodie, with wings sticking out of her head

Eunie

With the wings on her head, she resembles a member of the High Entia race, much like Melia in the original Xenoblade Chronicles. Eunie has known Noah and Lanz since childhood and speaks with a cockney accent in the English-language version of the game. She focuses on healing abilities, and her main weapon is a long staff that also functions as a rifle.

Xenoblade Chronicles 3 characters: the character Taion appears, with brown curly hair and a white outfit with orange accents

Taion

A tactician and another member of the Agnus forces, Taion fights alongside Mio using his smarts and insight. He creates constructs from paper that resemble origami, calling these katashiro, and he uses them as a weapon. When not waging battle, Taion dotes on these constructs like pets. He also wears a long flowing orange scarf, that matches the orange highlights on his outfit.

Xenoblade Chronicles 3 characters: the character Lanz looks forwards, with his face clearly being made of different shades of the colour grey

Lanz

A fierce ally to Noah, and a large soldier who uses a giant shield that doubles as a sword. Lanz seems to be a member of the Machina race, the beings born from the Mechonis in the original Xenoblade Chronicles. Does this prove the existence of the Mechonis in this universe? From all the clues, apparently, the universes have merged in some way.

Xenoblade Chronicles 3 characters: the character Sena appears, she has a small frame but is wielding a gigantic hammer

Sena

Another solider of Agnus, Sena works alongside Mio and Taion. Despite her small size, she’s tremendously powerful and wields a giant hammer as a weapon. The blue lines that run down her body and the crystal on her chest, all seem to imply that she is in fact a blade, like Pyra and Mythra from Xenoblade Chronicles 2.

Xenoblade Chronicles 3 characters: the two Nopon characters Riku and Manana are visible

Riku and Manana

A pair of Nopon, Riku and Manana work together despite being soldiers from the Keves and Agnus forces respectively. They have large eyes filled with emotion unlike many other Nopon we’ve met in previous games, and they fight together as a single unit.

We don’t have much longer to wait now until the Xenoblade Chronicles 3 release date, so check back here for regular updates. In the meantime, keep an eye on our page dedicated to Xenoblade Chronicles 3 pre-orders to ensure you get your copy when they go on sale.