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FMOD Studio Now Free For Indie Game Developers

FMOD, perhaps the most popular audio middleware solution for games, just updated their indie developer licenses effectively making the use of FMOD free for smaller indie game developers. So what defines an indie game developer here? First you need to make less than $200K gross revenue per year and second, you need to have less than $500K USD in funding for your game title. There are also some limitations on industry, so for example gambling and simulation projects do not qualify for this license.

The primary details of this announcement came via this tweet:

FMOD Free indie license tweet.

The key paragraph from the linked legal document is the following:

This EULA grants you the right to use FMOD Studio Engine, for Commercial use, subject to the following:

  • Development budget of the project is less than $500k (Refer to www.fmod.com/licensing#licensing-faq for information);
  • Total gross revenue / funding per year for the developer, before expenses, is less than $200k (Refer to www.fmod.com/licensing#licensing-faq for information);
  • FMOD Studio Engine is integrated and redistributed in a game application (Product) only;
  • FMOD Studio Engine is not distributed as part of a game engine or tool set;
  • Project is registered in your profile page at www.fmod.com/profile#projects;
  • Product includes attribution in accordance with Clause 3.

More details about the licensing changes are available here. FMod has support for several game engines including Unreal and Unity, if you are a Godot developer there is FMOD support available via this project, as well as a GDNative version available here. To learn more about FMOD and the new indie licensing check out the video below.

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Hands-On With Sound Particles

Sound Particles is a one of a kind program for rendering 3D audio, capable of supporting thousands to millions of sounds in your simulation. Sound Particles has been battle tested used in big budgets movies such as Alita, Ready Player One and the new Star Wars films, as well as games such as Assassins Creed Origin.

Features of Sound Particles:

Sound Particles is a sound design software application capable of generating thousands (even millions) of sounds in a virtual 3D audio world. This immersive audio application will enable you to create highly complex sounds on the fly, which will ultimately enable you to design sound better and faster than ever.

Sound Design
The best 3D software for complex sound design. Used for film, videogames and virtual reality.

Postproduction
Working in postproduction? Use Sound Particles to add depth and richness to your sounds.

Immersive Audio
Supports immersive audio formats, such as Ambisonics, Dolby Atmos, Auro 3d and much more.

If you are interested in trying this unique audio application they have a fully functional demonstration available for Windows and Mac available here. All licenses are currently 50% off during Black Friday/Cyber Monday from indie to enterprise licenses. You can see Sound Particles in action in the video below. Sounds used during this demo were all downloaded from the excellent FreeSound.org website.

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Beepbox Easy Online Music Sketching Application

Beepbox is a free online tool for quickly generating music via sketching. It’s written in a combination of JavaScript and TypeScript with the source code available on GitHub under the very permissive MIT license. Getting started with Beepbox is as simple as going to the website and starting to lay down some notes. There are a variety of instruments available and you can layer multiple tracks of sounds to easily create music.

Perhaps coolest of all, as you create your song, the song’s data is encoded into the URL. You can simply share your songs URL and others can either open it in the player or they can open it in the editor and make changes. You can also download your song in .mid or .json formats for later updating, or you can export out into WAV format for use in your game engine of choice. In addition to BeepBox is there a modified more complex version called ModBox you can check out here. It is forked from the same source code but offers additional tools and levels of control at the cost of complexity.

You can learn more about BeepBox and see it in action in the video below.

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The BIG Royalty Free Music Bundle

Humble are running another bundle of interest to game developers, this one is the BIG Royalty-Free Music Bundle, a collection of “albums” containing game ready music in WAV and MP3 formats. The music is licensed in a way that enables you to distribute the music in your games, commercially or otherwise. As with all Humbles, this one is organized into tiers:

1$

  • Dark skies and other disasters
  • Haunted
  • The vanishing of Elisabeth Rose
  • Chronicles of the illusion world
  • Archives vol 1: the dark side

15$

  • Chuck kick ass
  • Shadows guild
  • The monster that lies within
  • Cult
  • Mindhunter
  • Forever and a day
  • Imagine
  • Archives vol 2: the love

25$

  • Chaos logic chaos the butterfly effect
  • The 29th planet
  • Black sails
  • Darkventures
  • Jotun
  • Pandemonium
  • Once upon a nightmare
  • Witchcraft
  • Slasher
  • The Lab
  • Dreamagination
  • Pixel: faster stronger harder
  • Superheroes

As with all Humble Bundles, you decide how the money is allocated, between Humble, Charity, the publisher and if you so choose (and thanks if you do!) to support GFS by purchasing with this link. You can learn more about the bundle in the video below.

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ODIN 2 Synthesizer VST

Recently updated, today we are checking out the free and open source ODIN 2 synthesizer. It is built on top of the JUCE audio framework (also open source). ODIN 2 is described as:

Ever dreamt of a kickass synthesizer which is available on every platform? With a deep synthesis engine, endless modulation capabilities and it is literally for free? Look no further, Odin’s got you covered!

The sound of this 24-voice polyphonic beast will take you from your studio right to Valhalla. Earth shattering basses, exquisite leads or mad FX, Odin’s got them all! Use the classic sound of analog waveforms – or draw your own. High quality emulations of legendary analog filters like the Moog-ladder or the Korg-35 further shape your signal. Round your sound off with four onboard FX, or get crazy with modulation. There’s much to discover in Odin 2.

The source code for Odin 2 is available on GitHub under the GPL 3 open source license. Odin 2 is available for Windows, MacOS and Linux operating systems and is implemented as an VST compatible with most modern DAWs. If you are looking for a DAW to host Odin 2, check out our coverage on Reaper, LMMS, Mixcraft or ZRythm.

You can check out Odin 2 in action in the video below.

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NVIDIA RTX Voice Hands-On Review

In the age of COVID, with so many people working from home or in out of the ordinary scenarios, we may not necessarily have a ton of control over our environment. This means noise cancellation is perhaps more important than it has ever been. We are not immune to the effects and the audio quality of GFS videos have certainly suffered in the last few months. Enter RTX Voice.

If you are unaware, RTX Voice is a free plugin from NVIDIA that uses machine learning to filter out background noise. RTX Voice is described as:

NVIDIA RTX Voice is a new plugin that leverages NVIDIA RTX GPUs and their AI capabilities to remove distracting background noise from your broadcasts, voice chats, and remote video conferencing meetings. This allows users to “go live” or join a meeting without having to worry about unwanted sounds like loud keyboard typing or other ambient noise in noisy environments. RTX Voice also suppresses background noise from players in loud environments, making incoming audio easier to understand.

RTX Voice requires an RTX 2060 or higher and works with the vast majority of video capture applications including OBS Studio and Camtasia. The also offer RTX Voice support in their more comprehensive, but also free, Broadcast App.

We decided to put RTX Voice to the test in a simulated real world environment, using a Shure MV51 microphone and a Logitech Pro X headset (affiliate links). The tests were done with RTX Off and On with each device, as well as with background noise including typing and television. You can see (and hear!) the results in the video below (or watch on Odysee).