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Tilekit

Tiletkit is a new tile based map editor available for Windows and Linux.  The key feature of Tilekit is a rules based pattern driven map editing, define your tiles and rules and the map editor takes care of the rest.

Features:

  • Unique pattern-based-rule autotiling system
  • Map export to JSON
  • Code-export of final ruleset to C or Lua
  • Basic object system for game-entity placement
  • Simple animated tile system

Tilekit is available on Itch.io, with a demo save restricted version available for download.  Tilekit has a $20 price tag.  You can learn more and see Tilekit in action in the video below.

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Pixelmash 2020 Hands-On

Included in the currently running Humble Game Creator Bundle, today we go hands-on with Pixelmash, a pixel art graphics application for Windows and Mac OS.  Pixelmash is described as:

A New, Easier Way To Make Pixel Art and Animated Sprites

Pixelmash is a new kind of pixel art and animation tool that makes quick work of many of the hardest parts of pixel art. Paint or import high-resolution artwork and then non-destructively pixelize it, animate layers using transforms, and apply advanced layer effects to create stunning art in no time. Mix and match hi-res layers with traditional hand-drawn pixel-by-pixel layers for incredible flexibility!

Pixelmash was recently updated to 2020 version, with new features including:

  • Added save and load custom layer effects
  • Added save project as template (saves all layer effects)
  • Added color profile support and management
  • Added gradient effect
  • Added reference image/layer support
  • Added ability to make parent layer effects not affect children
  • Added ability to paint anywhere in tiled view
  • Bug fixes

In the video below we showcase the features and functionality of this interesting pixel art application.

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Blender Tools For Unreal Engine Released

Epic Games have just released a new set of tools aimed at making the lives of Blender users easier when working with Unreal Engine.  The tools consist of two projects, Send to Unreal and UE to Rigify.  Both are available on the Epic Games Github page, although you need to link your GitHub to your Epic account before it will work, instructions are available here.

Send to Unreal is a set of tools enabling you to easy export from Blender completely rigged, textured and animated meshes with a single menu selection.  Send To Unreal documentation is available here.

UE to Rigify goes in the other direction and enables you to import Unreal Engine rigs into Blender and make them compatible with Rigify (which needs to be enabled separately).  UE to Rigidy documentation is available here.

You can see the new Blender Tools in action, including a step by step tutorial on using Send To Unreal, in the video below.  It should be noted that you need to configure Blender to use Unreal Engine 0.01 scale, which I personally found extremely buggy in the current release.  Details on scene scale are available here, however at time of writing following these instructions caused Blender to crash every time I copied an armature into the Rig folder.  There is a good chance I did this part incorrectly in the tutorial, but it’s the only way I found to successfully export while not crashing Blender!

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Game Creator Humble Bundle

The Game Creator Humble Bundle is currently running over at Humble.  The bundle contains dozens of game assets including sprites, 2.5D art, battler images and music assets for use in your game, as well as the 001 Game Creator game engine and PixelMash, a pixel graphics application previously covered here.

As with all Bundles this one is organized into tiers, buy a higher value tier and you get all of the content from the tiers below it.

1$ Tier

  • Tales Of The Far East
  • 2.5D Character Pieces Vol. 3
  • Sci-Fi Backgrounds
  • Seraph Circle Monster Pack 1
  • PVGames Sci-Fi Game Assets
  • 2.5D Character Pieces Vol. 2
  • RPG Battlers 2nd 50 Monsters
  • Horror City Sprite Pack 1
  • CyberPop Interior Tiles

15$ Tier

  • Japanese School Interior Game Assets
  • Battling Center Game Assets
  • Inspirational Music Pack Vol 1
  • Seraph Circle Monster Pack 2
  • RPG Battlers 3rd 50 Monsters
  • RPG Battlers 5th 50 Monsters Shades of Battle
  • Horror City Sprite Pack 2
  • Forest Graveyard Game Assets
  • Retro Music Pack
  • 2.5D Character Pieces Vol. 1
  • RPG Battlers 1st 50 Monsters
  • Pixel Animations and Effects

25$ Tier

  • Train Station Game Assets
  • RPG Battlers 4th 50 Monsters
  • RPG Battlers 6th 50 Monsters
  • Horror City Sewer & Factory Tiles
  • Inspirational Music Pack Vol 2
  • Badass Bosses Monster Pack
  • Survival Horror Music Mega-Pack Vol 2
  • 2.5D Medieval Buildings Vol. 2
  • Medieval Music Pack
  • 2.5D Medieval Buildings Vol 1
  • Sci-Fi Foes Monster Pack
  • Japanese Urban Accessories Pack
  • Creature Feature SFX
  • Classical Adventure
  • Kanagawa Game Assets

30$ Tier

  • Omega Modern Graphics Pack
  • Japanese Arcade Game Assets + Music
  • Nightmare Music Pack
  • Dragon’s Den Resource Pack
  • 001 Game Creator
  • Inspirational Music Pack Vol 3
  • Inspirational Music Pack Vol 4
  • Fantasy Beasts Monster Pack
  • Madness Music Pack
  • Mythos: Reawakening
  • Grand Adventure Music Mega Pack
  • 2.5D Monsters: Daemonum Infernum
  • Horror City Tile Pack
  • Seraph Circle Monster Pack 3
  • 2.5D Nature Pack Vol 1
  • Pixelmash
  • PV Games Humble Bundle Exclusive Pack
  • 16Bit Fantasy Action Music Pack

In terms of license details, be sure to note the following:

ATTENTION: These assets are cleared for noncommercial and commercial use in your games and projects, but cannot be resold as standalone game assets.

As with all Humble Bundles, you get to decide how your money is allocated, including the option to support GFS using this link (Thanks so much if you do!).  You can learn more about the pack in the video below.  Stay tuned for a video on 001 Game Creator coming soon.

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Unity Power Tools Bundle

Over on the Unity Asset Store, Unity are running the Power Tools bundle, a collection of addons for the Unity game engine providing functionality from dialog support, to advanced terrain tools and even in game painting capabilities.  This bundle is organized into tiers, buying a higher dollar value tier gives you access to all the lower tiers.

The tiers of this bundle include:

$9.99

  • Editor Console Pro
  • Rainbow Folders 2
  • Tail Animator

$29.99

  • Dynamic Bone
  • The Vegetation Engine
  • Nice Vibrations Haptic Feedback
  • Path Painter
  • Obi Rope
  • Lean Touch+

$59.99

  • Enhanced Scroller
  • Microsplat Terrain Collection
  • Paint in 3D
  • TerraWorld – Automatic Level Designer
  • DoozyUI: Complete UI Management System
  • Poly Few Mesh Simplifier and Auto LOD Generation
  • Dialog System for Unity

If you purchase the bundle using this link, GFS receives a small commission (and thanks if you do!).  You can learn more about the bundle in the video below.  The bundle runs until August 1st, 2020.

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FamiStudio–NES Style Music Editor

Today we are checking out FamiStudio, a lighter weight alternative to programs like FamiTracker, that make it easy to create 8bit style musical scores.  Features of FamiStudio include:

  • Modern DAW-style UI with sequencer and piano roll, no hexadecimal anywhere
  • Instrument & Envelope edition
  • NSF import
  • Full Undo/Redo support
  • Copy & Paste support
  • Note drag & drop with audio preview
  • Import from FamiTracker FTM & Text (official 0.4.6)
  • Export to various formats (WAV, ROM, NSF, FamiTone2, FamiStudio Text, FamiTracker Text)
  • Volume, fine pitch, vibrato effect tracks
  • Slide notes (portamento)
  • Basic MIDI input support
  • Audio expansions supported: VRC6, VRC7, FDS, MMC5, Namco 163 & Sunsoft S5B.
  • Low CPU usage (Direct2D for graphics, XAudio2 for audio)

FamiStudio is open source under the MIT source license, with the C# based code available on GitHub.  You can learn more about FamiStudio in the video below.

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Dust3D Modeling Application

Dust3D is an open source 3D modeling application we first looked at back in April of 2018.  Since that time Dust has improved a great deal, including winning a Epic MegaGrant award.  Dust3D is available for Windows, Mac and Linux and is open source on GitHub under the MIT open source library.  Key features of Dust3D include:

Free and Open-Source

Yes, it’s free. And it’s cross-Platform, no matter you are on Windows, Linux, or MacOS, the same experience you’ll get.

The Easiest Game Asset Pipeline

With Dust3D, you’ll see yourself finish a game asset in a blink! Dust3D also supports export your model as FBX and glTF format, so that you can then import the files into softwares like Unreal Engine, Unity, and Godot for further development.

Start Modeling with Zero Experience

Believe it or not, you don’t need any experiences to make a 3D model with Dust3D, all you’ll need are good reference photos. There’re more videos on this.

You can learn more about Dust3D and see it in action in the video below.  You can download several example Dust3D projects here.

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Sony Make 250M Investment in Epic Games

Epic Games, creators of the popular Fortnite series, as well as Unreal Engine, have just announced they have received a $250M investment from Sony, makers of the PlayStation consoles.  It was announced in June that Epic Games were looking for investments valuing the company at 17B dollars.  While this does not appear to be that investment, it does in fact value Epic Games at over 17B USD.

The $250M dollar investment represents an ownership stake of 1.4%, a far cry from the 40% Tencent received for it’s 2012 $330M investment.  The ultimate question is… what does Sony get out of this?  Dean Takahashi at VentureBeat discusses exactly that subject:

The deal is important for Sony because it needs allies in the upcoming console war. Later this year, Sony plans to launch the PlayStation 5 game console in competition with Microsoft’s Xbox Series X. But Epic has said that its Unreal Engine 5 and Fortnite will work with all game platforms, as Epic has generally been neutral when it comes to making cross-platform technology. If Sony gets any advantage from investing in Epic, it isn’t clear from this deal.

In a statement, Sony CEO Kenichiro Yoshida said that Epic’s technology keeps it at the forefront of game development and that is exemplified in the features of Fortnite. Epic CEO Tim Sweeney, meanwhile, said in a statement that both Sony and Epic have created businesses at the intersection of creativity and technology and they share a vision of real-time 3D social experiences that will lead to a convergence of gaming, film, and music. He also said the parties plan to build a “more open and accessible digital ecosystem for all consumers and content creators.”

The bolded point above is perhaps the most important part for game developers, Unreal Engine should not be affected by this investment.  You can learn more in the video below.

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FNA–Now with Vulkan Support

FNA is an open source project making it easy to port and maintain XNA based games to several different platforms.  FNA has been used to port a huge number of indie games including the likes of Celeste, Bastion, Axiom Verge, FEZ, Owlboy, Rogue Legacy and more. 

The goal of FNA is described as:

Our goal is to preserve the XNA game library by reimplementing XNA itself, with an incredible focus on accuracy. We want to reproduce XNA as it was made by Microsoft, while providing an experience that feels “at home” on all of our target platforms. We don’t use game-specific hacks in our code: either we do it right or we don’t do it at all.

Because our platform focus is exclusively on fully open platforms, our primary focus is on the desktop. To that end, FNA supports Windows, macOS, and GNU/Linux with a single assembly file. We don’t use preprocessor conditionals for platforms; our platform model requires that we build a library that works on any platform, regardless of where it was built. When you build an FNA title with Visual Studio, you can expect it to function on Windows, Mac, and Linux with that one set of output assemblies. Additionally, FNA has support for iOS, tvOS, Xbox One, Nintendo Switch, and Google Stadia.

A more recent development reported on Gaming On Linux, is the creation of FNA3D, a new backend supporting different 3D back ends, including new alpha level support for the Vulkan framework.  The one thing FNA does not support is the Content Pipeline, although you can use the MonoGame content pipeline.  The reasons why FNA didn’t implement the XNA pipeline is described here.  There is a project to make getting up and running using FNA and MonoGame’s content pipeline available here

If you are interested in learning more about XNA/FNA/MonoGame, we have a tutorial series available here.  You can learn more about FNA in the video below.

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Unreal Engine Launch Live Link iPhone App

Unreal Engine have just launched a new iPhone App called Live Link that enables real-time facial capture for Unreal Engine using an iPhone 10x or newer.  The requirements are Unreal Engine 4.25 or higher as well as an iPhone with a “True Depth” front facing camera.

Details of the App from the Apple App Store:

Virtual production-ready facial animation in real time from your iPhone — Live Link Face for UnrealEngine.

Stream high-quality facial expressions to characters and visualize them with live rendering in UnrealEngine. Record facial tracking data that can be further fine-tuned in animation tools to achieve a finalperformance and assembled in Unreal Engine’s Sequencer. Shoot professional-grade performance capture with an integrated stage workflow.

Facial animation via front-camera and ARKit:

    • Stream out the data live to an Unreal Engine instance via Live Link over a network.
    • Drive a 3D preview mesh, optionally overlaid over the video reference on the phone.
    • Record the raw facial animation data and front-facing video reference footage.

Timecode support for multi-device synchronization:

  • Select from the iPhone system clock, an NTP server, or use a Tentacle Sync to connect with a master clock on stage.
  • Video reference is frame accurate with embedded timecode for editorial.

Control Live Link Face remotely with OSC:

  • Trigger recording externally so actors can focus on their performances.
  • Capture slate names and take numbers consistently.
  • Extract data automatically for archival.

Browse and manage the captured library of takes within Live Link Face:

  • Delete takes, share via AirDrop.
  • Play back the reference video on the phone.

You can learn more about the new Live Link application on the Unreal Engine blog and learn more in documentation available here.  Learn more in the video below.

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